Name: Chihiro Haruka (surname/given)
Age: 14
Gender: Female
Race: Human (Magical Girl)
Sex: Female
Appearance: Hair of a dark blue shade and eyes of the same color. She's of average height and build, though she hasn't reached her full adult height yet. She has hair a few inches past shoulder length with somewhat messy bangs, usually worn down except for a green ribbon tied in the back. Usually dresses semi-casually, with nice blouses and pants, unless she's in her school uniform, which, completely coincidentally, looks exactly like the ones from PMMM.
When transformed, she wears an outfit that can only be described as a Battle Ballgown, with a heavily armored upper body and faulds that become a long, divided skirt. The metal is a sort of silvery-cream color with the padding beneath matching her hair. The chestplate, bracers, and faulds are positively covered in what look like images worked into the metal itself with precision, which vary but usually represent classic tales of honor, brotherhood, chivalry, etc.
Personality: Shy, methodical, and analytical - for a middle school aged girl. Occasionally breaks this to do something that might seem wildly impulsive; sometimes this is calculated, sometimes this is simply a result of being emotionally overloaded. Rather idealistic and optimistic, believing that the world is a fundamentally good place and always trying to see the best in people and events.
Level: 6
EXP: Presumably 500
HP: 150 (186) [These are (Base CON+Level+CON boost from armor)]
Init: 0+d20
Stats: (0/38, +4 per level, capped at 5+level*1.5)
Constitution: 14 (20)
Dexterity- 0
Intelligence- 0
Resistance- 11 (20)
Strength- 5
Synergy- 8 (14)
Perks:
Magical Girl!: Haruka is a Magical Girl. The listed actions, stats, etc. are all for this form. She is effectively immortal as long as her Soul Gem is not destroyed, but if she goes more than 100m or so from it her body will cease functioning and appear, for all intents and purposes, dead. Destruction of the Soul Gem is immediate death barring truly extraordinary conditions. Her Soul Gem has 1/3 of her health and RES, and can only be attacked while she's physically dead barring special circumstances. If she physically dies, she will recover a (GM-determined) time later, magically reconstructing herself. Also grants the
Transform action.
Friends!: The wish that caused Haruka's transformation has given her the ability to create semi-permanent magical constructs. Having more than one or maybe two when not transformed is straining, but she can summon up to (3+1/2 level) while transformed. If she reverts (whether manually or via being incapacitated) with more than one active, all but one lose power and will fade away after about a day of remaining in this state. The remaining powered construct (referred to as dolls henceforth) can act with limited independence should Haruka be incapacitated, working to defend her and taking orders from recognized allies that do not interfere with the former.
Regeneration: A magical girl's body differs in a fundamental way from a normal human, and is much easier to repair. 10% HP regen per turn.
Analytic: Haruka's careful analysis of enemy motions and development of counter tactics make doing the same thing twice much less effective against her. Enemies take a penalty to targeting her with the same action multiple times. This penalty is equal to (5+5(n)^2)%, with n being the number of repeats with stacks decaying at a rate of once per turn passed after taking an alternate action. (Example: The opponent makes a basic attack four times. The fifth would take a penalty of (5+5*(4)^2)=80%. If the enemy spent two turns making ranged attacks instead, the melee penalty would drop to (5+5*(3)^2=50% for the third turn. If the enemy made three ranged attacks, the melee on the fourth turn would only take a penalty of 25%. The total penalty for attacking her with an action repeatedly is 0-10%-25%-50%-85%-130%, if you don't want to calculate it.)
Equipment:
Weapon:
Haruka's Gunlance (Lv. 6)
Type:
Melee/Magic (see Shelling)
Effects:
-
Shelling: The weapon holds five magical, explosive shells. Each of these do a fixed, somewhat low amount of damage based on Haruka's Synergy and the level of the weapon ((Lv+Syn)/3, rounded down) They can be fired all at once or one at a time, with the former causing a nontrivial amount of recoil. Each shell must be "manually" reloaded (it's more of a specific motion made with the weapon than cracking it open and loading more shells.) Firing one shell and reloading would be a standard action, a full burst and reload would be two. The shells detonate shortly after exiting the barrel; this is not a ranged attack, though it will hit multiple enemies if they are very tightly packed. A full reload is considered an offensive action.
-
Piercing: This weapon is good at targeting weak points and hitting large enemies, giving it an increased critical rate of 15% (This, of course, does not apply if it is used to slash. Compared to default 5%.)
-
Bound: This weapon does not exist without being summoned. It cannot be lost and can simply be resummoned when disarmed, and cannot be given to anyone else or used outside of Haruka's transformation.
Damage: d16+STR (5)
Description:
Appears to be a lance crossed with some sort of revolver, with the back end appearing much like a traditional lance with a revolver's chamber built into it, and the latter half having a blade running beneath a barrel rather than simply coming to a point.
Armor:
Haruka's Shield (Lv. 6)
Type: Heavy (3 RES)
Effects:
Bound: See above.
Magical Growth: All of Haruka's equipment is tied to her magical power. Provides Resistance equal to her current level. (+6 current)
Damage: d12+STR (if I'm understanding correctly)
Appearance: A tall, seemingly metal shield capable of hiding Haruka entirely, provided she crouches a bit. Pairs with the Gunlance. Not quite as taxing to lug around as one might expect.
Armor:
Haruka's Armor (Lv. 6)
Type: Heavy
Effects:
-
Bound: See above.
-
Magical Growth: Provides bonuses to Constitution equal to her level, and a MHP bonus equal to Level^2 (36 currently.)
Bauble:
Haruka's Soul Gem (Lv. 6)
Effects:
-
Magical Growth: Add this item's level to Haruka's SYN.
-
Soul Container: Haruka cannot truly die with this item intact. She can reconstruct a new body given enough time and safety, which takes a GM-determined amount of time, if her body is killed. The Soul Gem has [7] RES and
Actions:
Basic Attack: Haruka makes a Melee stab, slash, or slam with the Gunlance, or triggers the Shelling mechanism.
Basic Defend: Haruka crouches behind her shield and devotes her magical focus to warding herself, staying alert for incoming attacks and adding her SYN to her RES.
Summon Doll: Creates a remotely controlled doll from a predetermined template.
-Level 2: She can upgrade a doll instead, adding another doll's stats to it and fully healing it. This still counts as another doll.
Command Dolls: Haruka spends her turn giving orders to her dolls. The dolls continue to act on the orders until they are fulfilled, the dolls are destroyed, or a new order is issued. This skill grants 6 AP and 6 SP to each summon, in return for only reacting in response to this skill, and restricting their summons per turn to 1.
Counter - Haruka defends, adding her SYN to her RES, and immediately counterattacks the first opponent to attack her.
-Level 2: This counter can be used to reflect ranged attacks made against Haruka. She makes a (Syn/2) roll to determine whether the attack is deflected or reflected (success=reflect), taking any penalties that would normally be present for a ranged attack.
-Level 3: Haruka can now counterattack twice in a turn, regardless of the success of the initial counter.
-Level 4: Haruka can now counter three times.
Gamble: Haruka halves her defense roll for the next attack or turn (whichever is sooner) and takes two offensive actions this turn.
-Level 2: Also adds her Syn modifier to the damage dealt, given the attack lands.
-Level 4: Penalty reduced to halving her res.
Haruka sees an opportunity and takes a calculated risk to push an enemy off balance or deal a decisive blow.Taunt: Haruka recognizes the tactical benefit of allowing less durable allies to attack freely. She attempts to force any hostiles in the area to attack her this turn with a Syn roll.
-Level 2: This effect lasts until something draws their attention away, such as someone else stabbing them, or until Haruka is incapacitated.
-Level 3: She can make another Syn roll to attempt to keep the attention of an enemy should their attention be drawn by something else. Success grants her a 70% chance to maintain the taunt.
Combat is easier to control from the center. Magical strings pull enemies toward Haruka, forcing them to attack her rather than her less sturdy friends. Slam (Passive): If Haruka lands three hits in a row (or two doll hits and then her own), the third stuns the victim if it fails an opposed Constitution save. If the target is immune to stun, deal an extra 2dSTR damage instead.
Haruka's attacks can strike with sudden force, leaving an enemy reeling.Guarding Stab: Haruka jabs at a target from behind her shield, dealing half her normal damage but gaining the benefits of a basic defense.
Ever cautious, Haruka balances offense and defense, sacrificing a full jab to remain behind the safety of her shield.Transform: Haruka swaps between her magical girl form and her human form. Her human form possesses all of her passives, but can only perform a dSTR melee attack unless otherwise armed, with
Friends! being limited to a single doll, and still possesses this action.
(0/10 action points, 0/5 main actions, plus basic attack/defense)
Inventory: A wallet containing a small amount of money and a school ID card, and a small number of Grief Seeds.