Name: Aaron Satharius/Seratius Alcubarion
Age: 19/???
Gender:Male/Female
Race: A human cursed to live with a demon inhabiting his body, who can sometimes take over. The demon is a minor lust demon, who appears in the form of a gargoyle.
Sex:Male/Female
Appearance:
Human form: A short, dark-haired guy with a scraggly beard, who looks like he just wants to die most of the time.
Demon/Gargoyle Form:
Possibly NSFW, so be careful. Basically this, except made of stone.
Personality: In human form, Aaron is usually quite the charmer, and his way with words usually has a way of getting to people just right. Lately, he's been more pessimistic than usual, mostly due to the demon inhabiting him. In gargoyle form, Seratius, is, as one would expect of a succubus, extremely flirtatious with anyone, and constantly 'excited'. She finds most, if not all things 'exciting', particularly commanding others. She's also, just in general, quite a dominative person.
Level:6/6
EXP:500/500
HP: 66/60 (126)
Init: 3/4+1d20
Stats: 0 points to spend
Constitution: 5/4 (16)
Dexterity- 4/7
Intelligence- 7/3
Resistance- 5/2
Strength- 8/4
Synergy- 0/6
Perks:
Aaron:
Been to Hell and Back: Aaron's been through a lot, so he doesn't get pushed around very easily, and he's become a pretty tough guy.
When he is below 40% HP, he gains 1.2x RES.
Dual Forms: Aaron can switch control of his form over to Seratius, temporarily letting her take full physical and mental control, and shifting his body into her stone form.
Grants the action "Change Form". When form is changed, grants alternate moveset, and switches to Seratius' stats.
Gargoyle: When she was binded to Aaron's soul, she was also encased in stone, as to try and prevent her from satisfying her lustful desires. This didn't work, however, and she still does such things just fine. She is quite a bit stronger because of it.
Subtract 1d6-1 damage from each hit taken, +2 CON on Level-Up.
Satan's 'advisor': Seratius was once a Major Demon, and still holds that kind of power, albeit at a much lesser level.
When fighting Demons, status effects will always activate, and when fighting non-Demons, Enemies have a 5% chance to explode upon death, damaging all remaining enemies in combat.
Equipment:
Aaron:
Weapon:
Both Hands:
Name: Hellfire Knuckle-Spikes
Type: Melee
Effects:
- Has a 10% chance to make an enemy both burnt for 1d6 damage (per turn), and bleeding for 2d4 damage (per turn), for 3 turns.
- Is cursed, and cannot be unequipped without being dipped in angel tears first.
Base Damage:
Melee:
Description: A pair of knuckle-dusters made from Hellfire Ingots, forged by a demon blacksmith. When they were brought to the Corporeal realm, they were cursed, and cannot be removed easily.
Armour:
Name: Basic Clothes
Type: Clothing
Effects: N/A
Resistance Bonus: 0
Description: A torn jacket, along with some jeans and a t-shirt.
Bauble:
Name: Novel of Deception
Type: Book
Effects:
- Can grant the reader the ability to turn invisible, but only whilst reading the book.
Description: A battered and burnt book, that seems to have been through hell and back... oh wait, yeah.
Name: Strange Vial
Type: Vial of Liquid
Effects:
-Grants action "Strange Vial"
Description: An odd-looking vial containing an even odder-looking liquid, which seems to be beneficial, at least for Aaron.
Seratius:
Weapons:
Right hand:
Name: Whip of Dominance
Type:Melee
Effects:
-Has a 20% chance to weaken enemies, making them take ×1.3 damage and deal ×0.5 damage for 2 turns.
Base Damage:
Melee:
Description: A jet black whip, with a purple, spiked tip.
Left hand:
Name:Flame of Passion
Type:Magic
Effects:
-Has a 10%(20% with Succubus Garb) chance to burn enemies, dealing 1d6×2 damage each turn for 4 turns.
-Has a 40%(50% with Succubus Garb) chance to charm enemies, making them unable to act against Seratius or her teammates for 3 turns.
-Note: Cannot inflict both at the same time.
Base Damage:
Magic:
Description: A deep red fireball, which only really appears when preparing to attack.
Armour:
Name: Succubus Garb
Type: Light, oh so light.
Effects:
-Doesn't really provide any actual protection
-Grants her +10% chance for her weakening spell, and her charm spell.
Resistance Bonus:
Description: A suggestive piece of armor that leaves almost nothing to the imagination, but provides almost no defense.
Bauble:
Nothing.
Actions:
Main Actions:
Aaron form:
1. [Magical] Novel Of Deception: Aaron reads the Novel of Deception, making him unable to do complex actions, but also turns him invisible, making him untargetable by enemies who use sight.
2. [Melee] Flaming Fist: Aaron fully ignites his hands in Hellfire, and then does an uppercut on an enemy that deals 2x normal damage, and gives an extra 10% chance for his knuckles to deal burning (but not bleeding).
3. [Melee] Fireball Charge: Aaron coats himself in flames, and charges at an enemy, dealing 2d8x1.6 damage, but also dealing 2d6 damage to himself.
4. [Ranged] Powder Bomb: Aaron throws a bomb filled with a strange powder at a group of enemies, blinding them for 3 turns.
5. [Ranged] Strange Vial: Aaron drinks from a seemingly endless vial of a strange, green-colored liquid, which somehow gives him a +1 to STR, and also grants him x1.25 to damage.
6. [Magical] Change Form: Aaron switches control of his body over to Seratius, allowing her to use her moveset. Also, vice versa.
Seratius form:
7. [Magical] Mark of the Damned: Seratius marks an enemy target, making them take x1.6 damage from all her attacks. This lasts for 3 turns.
8. [Melee] Whip it, whip it good!: Seratius cracks out a flurry of 4 whip attacks at 0.4x damage, before landing a final 5th attack for 1.2x damage. The first four hits have a 20% chance to miss, whilst the last one has a 30% chance to miss.
9. [Magical] Burn, baby burn!: Seratius flings a highly-flammable Hellfireball at an enemy, making them set alight (100% chance) for 2d4 damage for 5 turns.
10. [Melee] Soldering Touch: Seratius lights her hand on fire with high-powered Hellfire, and softly caresses an enemy, dealing 2d8 damage, but having a 45% chance to fail.
11. [Magical] Tar of Tartarus: Seratius summons a pit of slowing, flammable oil upon an area, which can be set on fire (removing the slowing effect), burning all enemies in the area. If an enemy is slowed by this, they will act much later, turn-wise, and if they are buirnt by it, it will deal 2d6 damage for 2 turns.
Basic Attack:
Seratius: Whip Lash: Seratius cracks two attacks with her whip, each doing x0.6 damage.
Or
Fireball: Seratius flings a regular fireball at an enemy.
Aaron: Punch
Basic Defend:
Seratius: Wing Shield: Seratius covers herself with her wings, which grants her +(0.5×HP) to RES.
Aaron: Block: Aaron blocks in a general stance, granting him +(0.4×RES) to RES, whilst his flaming knuckles grant him +30% resistance to fire-attacks and fire-status effects.
Inventory: A handful of various homemade drugs, a box of bondage gear, and some collars with leashes on them.