Name: Shirogane?
Age: Unknown, Possibly 20 to 23.
Gender: Unknown, Possibly Female
Race: Unkown, Possibly Human
Sex: Unknown, Possibly Female.
Appearance:
Personality: A tactical, Insightful, yet cunning, calculating, and manipulative, Shirogane is a cold, calculating girl who acts like a ringmaster or narrator.
Backstory: Shirogane is a puppet master, capable of attaching her soul to a puppet to act as her vessel or as a tool. Shirogane retains all control fo her normal body, the puppet mearly acting as an extension. Shirogane was the one who pulled the group together from various timelimes and locales, ensuring the multiverse had a defensive force. For some reason, Shirogane pulled herself to the group, by some unknown means. Shirogane tends to sleep in a coffin, gaurded by her puppets. In total, Shirogane owns and maintains over several Hundred puppets, tending to only use one at a time. However, if she feels the situation is dire, she will call upon her most prized and deadliest collection of puppets, Her great grandfather Sasori's very own Red Carnival, a forbiddin collection made of human puppets. Shirogane wonders still why she was pulled into the groups presence, and her main goal is finding out the cause.
Level: 6
EXP: 500/600
HP: 77
Init: 9+1d20 at the start of each combat.
Stats: 42/42 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 7
Dexterity- 9
Intelligence- 10+5
Luck- 0
Resistance- 4
Strength- 0
Synergy- 8
Perks: (You get 4. GMs will approve or veto these.)
Ring Master- Shiro can switch out her active puppet as a free action after acting.
Forbidden Puppetry of Mortal bonds- Shiro is able to use a corpse to create a new puppet, granting the puppet the abilities of the corpse used. +10 INT when Crafting Corpse Puppets.
Poisonous Apetite: Shiro has followed in Sasori's footsteps, making all of her puppets' (and her own) attacks inflict the enemy with a deadly poison that bypasses Immunities. Attack Actions inflict Virus 3 (1d4 Pure damage) for 5 turns. does not stack, Does not refresh.
Mysterious Human: Something about Shiro just isn't right... Death Threshhold is increased to -15.
- This perk will replace Mysterious Human after certain condions are met.Equipment: (Your starting equipment. These start at level 1. GMs will approve or veto these.)
Name of Weapon: Puppet Master's Trick
Type: Range, Magic
Effects: 20% chance to inflict confusion.
Base Damage: 1d12 Range or Magic
Description: A mysterious device that resembles a skeletal hand. Shiro seems unwilling to divulge it's secrets.
Name of Armour: Ring Master
Type: Light, Mysterious
Effects: Grants the Unique action "Master of Ceremonies"
Resistance bonus: +3 RES
Description: A mysterious outfit that Shiro wears. Seems to trick the mind if looked at for too long.
Name of Bauble: Sasori's Will
Effects: +5 Int
Description: Sasori's last will and testament that teaches the secrets of Puppet Making to the wielder.
Name of Bauble: Puppet Case
Effects: Grants the Unique Action "Puppet Summoning"
Description: A mysterious object that can store innumerable Puppets. Is compact and looks slightly like a scroll rack.
Actions: (Your attacks and abilities. these can be Magical, Melee, or Ranged and use the relevant stat. (Synergy for Magic, Strength for Melee, Dexterity for Ranged).
You start with 5 Main Actions, 1 Basic Attack Action, and 1 Basic Defend Action.. GM will approve or deny these. They all start at level 1.)
Inventory: (Where your earned loot and other items go. Anything not equipped or worn goes here.)
Summons: (The beings you summon to aid you in battle. These go in a separate sheet.)