Name: Powar Ckant/ Master JaHuntoth / Urist Mc-Wrong-World
Age: 32/ 152 / 40
Gender: Male/Male/Male
Race: Dwarf/Dwarf/'Dwarf'
Sex: Male/Male/Not Applicable
Appearance: A Short man with: grey skin, Black hair, and green eyes / A Short man With Tan skin, Golden hair, and Blue eyes /
Personality: A Brutally efficient killer with a hugging addiction, He disdains the use of anything but his hands in combat / A Smart, Somewhat Religious, Level headed Master of his art / Its not programmed to have an impact on him so it is not used most of the time.
Level: 1 / 1 / 1
EXP: 0/
HP: 30+(CON+Level) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 18/18 18/18 18/18
Con: 5
Dex- 2
Int- 1/5/0
Luc- 2/3/5
Res- 5/0/3
Str- 3/2/2
Syn- 0/1/0
Perks:
M.U.D - Multiple Universe Disorder: This being is many in one, he has an extra four perks and triple the actions But all actions and traits
except this one are Character Locked, He can change between his-selves as an extra action that takes four rounds, he Takes Triple XP to LVL up.
(Powar Ckant)Berzerker: Powar-Ckant goes Berzerk at 1/2 HP, This causes him to do +4 damage but he takes a -2 to hit, When in this state He is immune to: Mind Effects and Stun Effects, He will continue fighting when he reaches 0 HP until Either: He reaches -20 HP OR Four rounds have taken place.
(Powar Ckant)Anti-Magic: Powar Ckant Is immune to All magic effects, and can attack Intangible Creatures (Like Ghosts).
(Master JaHuntoth)Great Smith: Master JaHuntoth Knows the Sacred Secrets of DwarvenSmithing, Giving him a +4 To all attempts at That involve Metal Objects, And has The ability to improve Metal Objects With Almost anything.
(Master JaHuntoth)Priestly: Master JaHuntoth Does 2X damage to all forms of Undead, And can Bless an object in the name of his gods, Giveing it X1.5 Damage Against Undead.
(Urist)PreProgramed: Urist Is immune to Running out of air in space, Doesn't React to fire, And Can Carry objects 10 X his size that he cant wield.
(Urist)doesn't really care about anything anymore: Urist is immune to Mental and Emotional damage.
Equipment: (Your starting equipment. These start at level 1. GMs will approve or veto these.)
Gut-Buster-Squad 'Armor'
Smith's War Hammer
Cat skin Sack*
Actions: (Your attacks and abilities. these can be Magical, Melee, or Ranged and use the relevant stat. (Synergy for Magic, Strength for Melee, Dexterity for Ranged).
(P-CK) Jab: Punches at his target, Applying the 'Confused' and 'Slowed' Effects as well as (Melee Damage)
(P-CK) Charge: He Runs into his target at max speed, Slowing them and Causing (Melee Damage) +2.
(P-CK) Tackle: He leaps on his target Doing(Melee Damage), and If there Init is not before his, They attack last that round, If it is before his, They attack last next round.
(P-CK) Maul: He Scratches, Bites, and Pummels the target, Doing (Melee Damage) and Adding 1 point of damage to his attack every round he continues to do this, Requires that he has used 'Tackle' on the target first.
(P-CK) 'Hug': Grabs his target between both arms and Squeezes, Doing (Melee)/2 Damage and suffocating them over (10) rounds at (10) rounds they are Knocked out for three rounds + Current Round, If keep up for (20) rounds They die of suffocation.
(M-JH) Holy Armor: He Starts glowing, Protecting him from all Dark-Magic and Necromancy, And reducing Other damage by half.
(M-JH) Holy Chance: (Number between 3-18) is chosen by him, if that number is rolled, His the next round he is counted as having first Init, If that number isn't rolled, He is counted as being (Difference) Places in init slower.
(M-JH)Holy Help: Calls On the power of his god, Healing (2D6) HP on the target Over (1) Round and Giving them immunity to Poison, Disease and Acid damage for the next (2) Rounds.
(M-JH)Godly Strike: Smashes his hammer down on an opponent, Dealing (Melee Damage) +3, OR (Melee Damage) +9 In the case of undead.
(M-JH)Restore: Attempts to bring a companion back to life, They start at -2(-Rounds since Death)Hp and need Immediate Medical Attention, If he fails they are Perm-dead unless otherwise stated.
(U-W)Heavy: Does (1.5X) Melee damage, Has (1/2) of his normal chance to hit.
(U-W)Aimed: Attacks A vital body part, Doing (2X) Melee Damage, has a (1/6) Of his normal chance to hit.
(U-W)Quick: Does (0.5X) Melee damage, Has (2X) his normal chance to hit.
(U-W)Multi: Attempts (2-3) attacks, Reduces His chance to hit by (1/2) for each attack.
(U-W)Martial Trance: Enters a Martial trance in which his speed and Accuracy is Doubled, Requires Multiple Opponents.
You start with 5 Main Actions, 1 Basic Attack Action, and 1 Basic Defend Action.. GM will approve or deny these. They all start at level 1.)
Inventory:
Cat skin Sack>Mobile Dwarven Forge
Cat skin Sack>Gutbuster
Cat skin Sack>