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Author Topic: Trespassers of the Multiverse: Gaiden [OOC] Compleation is a drop away...  (Read 937958 times)

SOLDIER First

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Re: Trespassers of the Multiverse: Gaiden [OOC] Accepting players.
« Reply #945 on: November 02, 2015, 07:49:43 pm »

Alan confirmed for getting stabbed (twice) in his sleep.
[Edit] Also, acting like it's all some sort of play or game highly implies you don't believe it's real / happening.
« Last Edit: November 02, 2015, 07:52:06 pm by Sentient Bowtie »
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hector13

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Re: Trespassers of the Multiverse: Gaiden [OOC] Accepting players.
« Reply #946 on: November 02, 2015, 07:51:01 pm »

Alan confirmed for getting double-tapped before he even leaves the room.

FTFY.
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Shadestyle

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Re: Trespassers of the Multiverse: Gaiden [OOC] Accepting players.
« Reply #947 on: November 02, 2015, 07:51:49 pm »

Personally, I'm using this theme for D&G right now.

*Edit* my max health should be 30, since I am missing 2 Statues.
« Last Edit: November 02, 2015, 08:04:15 pm by Shadestyle »
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You are now having excessive amounts of fun

Sl4cker

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Re: Trespassers of the Multiverse: Gaiden [OOC] Accepting players.
« Reply #948 on: November 02, 2015, 08:11:20 pm »

Alright, never mind, I got this figured out I think.
+1 to Dexterity and Synergy, +2 to Strength. Total HP now 37, I think.
New action: Strategize: Idou figures out the best(and often most glamorous) way to beat the opponent. When used, there is a small chance of Idou figuring out important information about the target, like weaknesses, resistances, etc. Idou also gains +1 to every stat whenever attacking that target.
because the jojo character needs a way to be badass strategist like the real jojos

As for the Stand, which SHOULD have been leveled up...
+1 to Dexterity, +3 to Strength. Total HP 39, maybe.
New action: Haste: Mint Gale speeds up its or its user's movements, giving them a total of 2 actions for that turn. However, moving at that speed can be very tiring, so the character affected by Haste's stats are reduced for four turns after Haste has ended.
« Last Edit: November 02, 2015, 08:27:24 pm by Sl4cker »
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mcclay

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Re: Trespassers of the Multiverse: Gaiden [OOC] Accepting players.
« Reply #949 on: November 02, 2015, 08:20:18 pm »

Stat up: +2 CON, +2 STR
Action: Battle Cry level 2: All allies can a +2 bonus for the duration of the fight.
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Sanure

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Re: Trespassers of the Multiverse: Gaiden [OOC] Accepting players.
« Reply #950 on: November 02, 2015, 08:25:50 pm »

As for the Stand, which SHOULD have been leveled up...
+1 to Dexterity, +3 to Strength. Total HP 39, maybe.
New action: Haste: Mint Gale speeds up its or its user's movements, giving them a total of 2 actions for that turn. However, moving at that speed can be very tiring, so the character affected by Haste's stats are reduced for two turns after Haste has ended.
[/quote]

Make that debuff lasst 4 turns and it will be good. also by how much is the stats reduced?
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Sl4cker

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Re: Trespassers of the Multiverse: Gaiden [OOC] Accepting players.
« Reply #951 on: November 02, 2015, 08:28:38 pm »

I was thinking either reduced by(Rounded up) 25% or 50%.
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Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
carrot cakeu

PrivateNomad

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Re: Trespassers of the Multiverse: Gaiden [OOC] Accepting players.
« Reply #952 on: November 02, 2015, 08:32:59 pm »

a serious character, have at it GMs. From Warcraft lore
Spoiler: Tinkmaster Sparkcrank (click to show/hide)

ROBOTS
Spoiler: Boombot (click to show/hide)
Spoiler: Annoy-O-Tron (click to show/hide)
Spoiler: Explosive Sheep (click to show/hide)
Spoiler: Overclocker (click to show/hide)
Spoiler: Snowchugger (click to show/hide)
Spoiler: Fel Cannon (click to show/hide)
Spoiler: Antique Healbot (click to show/hide)

INVENTIONS
Spoiler: Discombobulator (click to show/hide)
Spoiler: Heal-Mister 9000 (click to show/hide)
Spoiler: Silence-O-Tron OP-26 (click to show/hide)
Spoiler: Arcane Pulse Generator (click to show/hide)
Spoiler: Copycatter 9000 (click to show/hide)
« Last Edit: July 19, 2016, 12:36:28 am by PrivateNomad »
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TheBiggerFish

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Re: Trespassers of the Multiverse: Gaiden [OOC] Accepting players.
« Reply #953 on: November 02, 2015, 08:35:40 pm »

Whoo-ee.
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kj1225

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Re: Trespassers of the Multiverse: Gaiden [OOC] Accepting players.
« Reply #954 on: November 02, 2015, 08:37:44 pm »

What damage dice does a dust propelled gnome have?
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BlitzDungeoneer

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Re: Trespassers of the Multiverse: Gaiden [OOC] Accepting players.
« Reply #955 on: November 03, 2015, 01:05:49 am »

Oh, right, I remember now.
I went to sleep before I could finish updating the Master Sheet.
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Dustan Hache

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Re: Trespassers of the Multiverse: Gaiden [OOC] Accepting players.
« Reply #956 on: November 03, 2015, 02:48:50 am »

The following stat changes have been made: +1 dex, +2 resistance, +1 luck.

New action
Nano revive: revives a fallen ally at half hp, with their action taking place immediately after. This action imposes a 10% increased damage taken on ENG, as it requires him to leave himself exposed. Critical successes revive with full hp, and critical fails reduce max health by 25% until the end of combat. Shares cooldown with other healing actions.
« Last Edit: November 03, 2015, 06:47:07 am by Dustan Hache »
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

IamanElfCollaborator

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Re: Trespassers of the Multiverse: Gaiden [OOC] Accepting players.
« Reply #957 on: November 03, 2015, 06:03:51 am »

Eeeeehhhh.

Give it a limit of uses per battle, and an increased damage intake.

Dustan Hache

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Re: Trespassers of the Multiverse: Gaiden [OOC] Accepting players.
« Reply #958 on: November 03, 2015, 06:46:39 am »

it's unlimited use, but shares cooldown with other healing actions. did I mention he DOES take increased damage, as he has to leave himself exposed to revive the target?
Edit: also, rolling too many critical fails in a row means that eventually the revive will be worthless to that character, and they might just stay dead. On top of that, he can't exactly use it on himself when he is dead, now can he?
« Last Edit: November 03, 2015, 06:51:55 am by Dustan Hache »
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

IamanElfCollaborator

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Re: Trespassers of the Multiverse: Gaiden [OOC] Accepting players.
« Reply #959 on: November 03, 2015, 07:42:34 am »

I meant increase the damage increase.

Also, that assumes he rolls critical fails. We haven't exactly had dozens of those.
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