Name: Sora Hino
Age: 15
Gender: Cis
Race: Human
Sex: Female
Appearance: Normal Form:
Still too lazy. Also, Ui is ALMOST cutest little sister. Although #PraiseItsuki.Hero Form: As with Mio, Sora remains mostly the same in appearance while in Hero form, with only a few cursory differences, mainly her eyes changing colour to a deep red, and her hair decorations changing to a golden, ornate comb. However, her attire, regardless of what it is, changes to the same thing; a pink dress, with white patches around her chest, shoulders and wrists. Her weapon in this form is an elegant naginata, with the handle constructed of many segments which can detach to form a chain, akin to a flail. A banner with her personal symbol (the hibiscus flower) is mounted on her back. Across the back of her right hand, a stylized hibiscus flower is embossed, with the petals lighting up when she uses magic. When all petals are lit up, she can enter Mankai mode.
Mankai: Much the same as her Hero form, with some essential differences: her naginata is changed to have two blades, one on each end, and gains a foot in length . A giant metallic ring constructed of pink plates floats in the air behind her, with five smaller crystals floating around it, resembling her symbol. Finally, her pink dress has become a traditional priestess’ dress, with her banners becoming decorations on her sleeves and running down the front of her waist and legs.
Personality: Generally quiet and mature for her age. She is the youngest of the present Hero Club of Kamogawa, but seems to be similar to Mio in personality. Despite this, she is quite fretful at times, always worrying about her older brother and her household.
Level: 4
EXP: 300
HP: 39
Init: 8+1d20
Stats: 30/30 Points.
Constitution: 5 [5]
Dexterity: 8 [8]
Intelligence: 3 [3]
Luck: 1 [1]
Resistance: 2 [8]
Strength: 8 [12]
Synergy: 3 [3]
Perks:Hero of the Shinju: Sora was chosen by the Shinju, the gods who protect her world, as a Hero, protectress of the world armed with magic to fight the hordes of the Vertex. This perk grants access to the unique Action ‘Mankai', which does not take up an Action slot, and allows Sora to take an extra Fairy instead of levelling up her Actions or taking a new Action every five levels. Sora is limited to six Fairies.
You’re Likely to Succeed If You Try: As a member of her school’s Hero Club, Sora adheres heavily to the five tenets of the Club, including the fifth one. If Sora is slain in combat, instead of becoming unconscious, she immediately enters a state of invincibility for three turns, becoming immune to damage. If she is healed during this state, regardless of how much Sora is healed, she will return to a normal state at 5 health. If she is unhealed, Sora will immediately become unconscious at the end of the duration. This ability only activates once per combat.
Conscientious: +10 to rolls against mental effects.
Equipment: Due to the unique nature of this equipment, Sora can only use these in Hero form.
Weapons:Name: Hero Lance (Level 4)
Type: Melee
Effects
-Magic Charge: Can deal either Magical or Physical damage when specified. If left unspecified, they will deal Physical damage. The damage will always use Strength for calculations.
-Mankai Synergy: When Sora is in Mankai form, this weapon deals 1d15 instead of 1d12.
-Magical Surge: +1 STR per level.
Base Damage: 1d12
Description: An elegantly-crafted naginata, separated into segments that can divide into a chain.
Armour:Name: Hero Clothes (Level 4)
Effects
-Protective: +1 RES per level.
Resistance Bonus: 2 RES (+4 RES)
Description: See her Hero Form description.
Bauble:Name: Hero Terminal Phone
Effects:
-Hero Terminal: Allows Sora to transform into her Hero form. It also detects nearby Vertex, if any are located.
-Fairy Summon: Calls Sora’s Fairies to her if she is attacked while in normal form, putting up a Basic Defend action if she is attacked first. Only happens once per fight.
-Hero-Locked: Only Sora can activate the other functions of the terminal. If anyone else were to use the phone, they would only be able to use it for normal phone functions. Not that it’s that easy, considering it’s password-locked.
Appearance: An average smartphone of the ‘Sonsing’ make. Nothing particularly special about it, apart from the strange ‘Terminal’ app on it…..
Actions:Basic Attack: Slash: Exactly what it says on the tin. (Phys)
Basic Defend: Fairy Barrier: One of Sora’s fairies comes up and protects her from attacks until Sora attacks. (Res)
-Tsuchinoko: The opponent’s damage is reduced by 50% and their next attack against Sora is also reduced by 50%. This lasts until they attack an opponent who isn’t Sora.
Forceful Thrust: Sora delivers a powerful, magically-boosted thrust to a target. 75% of the Physical damage dealt by Forceful Thrust is added on and dealt as Magical damage after the damage roll. This addition applies even if Magic Charge is activated. Her synergy is applied to this attack. (Phys/Syn) [Level 2].
- Mankai:
Pendulum Swing: Sora spins her naginata to slash her opponent with both ends. This attack hits twice and applies the effect of Forceful Thrust; however, Sora’s defenses are lowered by 25% until her next turn. (Phys/Syn) [Level 2]
Chain Slash: Sora extends her naginata out, slashing at a far-away opponent. This deals 1.5x damage. (Ranged) [Level 2]
- Mankai:
Eclipse Slash: Sora attempts to slash at the opponent with a crescent slash with both ends at range. The first hit is guaranteed, but the second hit has a 50% chance of missing. This deals 1.5x damage. (Ranged) [Level 2]
Piercing Thrust: Sora delivers a powerful, shattering blow through the target’s defenses. This attack ignores a quarter of the target’s RES score, rounded down. If the enemy is attempting to defend against Sora's attack, the action fails and the enemy is dealt normal damage. (Phys) [Level 2]
-Mankai:
Breaker Lance: Sora’s lance powers through their defenses, ignoring half of the target’s RES score, rounded down. In addition, the attack negates the effects of any armour on the target for one turn. In addition, if the enemy is attempting to use a defense action to block Sora's attack, the action fails and the enemy is hit for x1.75 damage. (Phys) [Level 2]
Swan Kata: Sora executes a series of five swift attacks with her lance. Each attack does 0.75x normal damage. Each attack has a 25% chance of missing. (Phys) [Level 2]
-Mankai:
Moon Swan Kata: Sora executes a series of five swift attacks with her lance. Each attack deals 1.2x normal damage. Each attack has a 25% chance of missing. (Phys) [Level 2]
Heroic Slash: Sora goes all out on an enemy, delivering a powerful slash that deals x4 damage and ignores armour. Can only be executed after five turns and every five turns after that. It also reduces Sora’s defenses afterward (RES reduced by 10% for 1 turn). (Phys)
-Mankai:
Lunar Bloom: Sora delivers a slash with both blades of her naginata, dealing x8 damage with both heads, ignoring armour, and reducing her own RES by 50% in the turn afterward. Heroic Slash and Lunar Bloom are on the same cooldown timer: if Heroic Slash has been used, Lunar Bloom cannot be for five turns, and vice versa. (Phys)
Quick Counter: Sora prepares to counter an attack this turn. If she is attacked, the damage against Sora is halved; one half hits Sora, the rest is returned to the opponent. If Sora moves after the opponent, the move fails. (Phys)
-Mankai:
Swift Counter: Sora prepares to counter an attack this turn. If she is attacked, the damage against Sora is halved, and half the potential damage to Sora is tripled and returned to the opponent. However, Sora’s next attack or attacking Skill’s damage is reduced to x0.5 times the damage. If Sora moves after the opponent, the move fails. (Phys)
Unique Action:
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Mankai: By the power of the gods, even magic in its glory can bloom like flowers in spring. Calling upon the power of the Shinju, Sora can temporarily access a mode of immense strength, doubling her Strength, Dexterity and Synergy for five turns, as well as allowing her to access alternate versions of her Actions. Sora must wait five turns or use all of her Actions to activate Mankai. However, once she exits Mankai mode, she immediately gains the Sange status.
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Sange: However, as all flowers bloom, so must they wilt. Sora will exit Mankai mode when she loses 1/2 of her maximum life or five turns have passed. Sora’’s Strength, Dexterity, Synergy and Resistance are reduced by 40% for three turns after exiting Mankai mode, and she must wait another five turns or use all of her Actions to reactivate it.
Inventory: Summons: None.
Other: Fairies: Ethereal beings who aid the Heroes, sent by the Shinju to protect them in battle. For every new Fairy Sora gains except for her initial Fairy, one of her actions gains an extra effect. Sora can use her Fairies to protect herself from attacks. Sora can only gain an extra Fairy every five levels, and can only take them in lieu of upgrading an action or gaining a new action. She is limited to six Fairies. Her limit of Fairies increases by one per new Action gained.
Current Fairies:-Tsuchinoko: A greenish, snake-like creature, with a large torso that is bigger than its tiny tail or bulging head. Small, bee-like wings are perched on its torso, and small fangs jut from the roof of its mouth over its jaw. Effect: None.