Name: Gozer n' Dackly
Age: 20,000 and 745
Gender: Rock and Female
Race: Earth elemental and Gorgon.
Sex: Rock and Female
Appearance: Gozer is a series of mismatched rocks floating around a bright green flaming sphere that is his core, faces of unknown creatures and limbs make up his form, comprised of what some realize is statues mainly. Dackly is a gorgon woman, green in color with hair of snakes and one bulbous eye, a gaunt face and long curved fingernails black as night, she is clothed in a thick vest and a turban, hiding her snake hair and a bandanna tied around her entire face like a veil. Together, Dackly Is often twined around one of the statues that make up Gozer's body. Dackly Has a pair of non functional Demon wings, hidden under her armor.
Personality: While both of them are horribly naive to the ways of the world, Gozer is particularly Naive and Dackly has an intuition for people that would hurt them, being friends for so long, they often act in such tandem that people mistake them for one being, both of them love making friends, and love fighting enemies, but ultimately just enjoy living in the moment, carefree and happy with their situations in life.
Level: 3
EXP: 0/100
HP: 31/31
Init: +4
Stats: (Stat cap of 4+Level. +4 Points every level.)
Constitution- 0
Dexterity- 1
Intelligence- 6
Luck- 2
Resistance- 4
Strength- 1
Synergy- 7
Statues- 3
Perks:
Our Power is Twofold!: Gozer n' Dackly have an extra attack and defend action.
Practically an art lover: Gozer n' Dackly have a "Statues" stat. every point above 5 is added to their max health, and every point below it is removed from their max health. They do not have constitution.
Actually an art lover: Gozer n' Dackly obtain stone items from broken statues.
Equipment:
Level 1 Weapon: FishByte
Type: Melee
Effects: Effects: 20% to Freeze, 20% chance to stun. Both effects can be active. Freeze applies first, then Stun after freeze ends.
Base Damage: 1d12
Description: A Powerful Fish, Made from stone and covered in magic ice, it's Hilt renders it's once-slime frozen solid, and it's Built in Tazer Provides a Constant electric charge over it's surface.
Level 2 Weapon: Giant Stone Tree Club
Type: Melee
Effects: Effects:
-20% Chance to stun.
-Plus 2 to init.
Base Damage: 1d12
Description: A Giant Club made from Gravity Fused Petrified tree shards, a pirate metal fang full of soda is attached to it.
Level 1 Armour: Dackly's Biggest Best Turban.
Type: Light
Effects:
-Extra Bauble Slot
-Full of Memories
-Hides Horrible Snake hair
Resistance bonus: +1 Res
Description: This white turban has been with Dackly since the very beginning, The memories, extra space, and stone dust can still be smelt.
Level 2 Armour: Dackly's Absolutely Amazing Armor
Type: Medium
Effects:
-Petrification formula is now "Save Against Petrification, 4d6+SYN+(Times Used multiplied by 1.5) Verses 2d10+RES"
-Negates fear effect from looking at Dackly's face
Resistance bonus: +3 Res
Description: A suit of heavily modified Federation Power Armor, a bandana is attached, and it's visor holds technology that concentrates and controls Dackly's petrification magic.
Level 2 Bauble: Protected Stone Dove
Effects:
-An enchantment on the Statue Grants faster Reflexes and Speed, +2 to Init
-Inspiring object inspires thoughts of the sky +1 to Flight
Description: An enchanted stone dove with magic of swiftness and reflexes, a Large Stone Wing wraps around it protectively, inspiring strong thoughts of the sky, it is Gozer's favorite, the soft curves of the wing and delicate feathers make it seem like Gozer could just take off into the air.
Level 1 Bauble: Gozer's Favorite Partial intestinal tract statue
Effects:
-Inspiring object inspires thoughts of the food +1 to Consumables
Description: this curving and twisting cable of stone is a beautiful example of organic anatomy, Filling Gozer with an odd pleasant sensation where his gut would be when he looks at it.
Level 1? Bauble: Phazon Beast Miniature
Effects:
-Reduced Damage from Phazon
-Adds 1d4 Pure damage to attacks
Description: This small statue still shows off it's dangerous nature, radiating a strange energy.
Level 1? Bauble: Medusa's Needle
Effects:
-Immunity to petrification
Description: An unassuming golden needle, filled with a mysterious protection.
Actions: (Your attacks and abilities. these can be Magical, Melee, or Ranged and use the relevant stat. (Synergy for Magic, Strength for Melee, Dexterity for Ranged).
You start with 5 Main Actions, 1 Basic Attack Action, and 1 Basic Defend Action.. GM will approve or deny these. They all start at level 1.)
-Level 1 Gozer Dozer: Gozer Runs over whoever is in his way, dealing 1dSTR Melee damage.
-Level 1 Free Statue: Gozer Negates a Melee attack entirely, spending one statue point.
-Level 1 Snakebutt: Dackly uses Magic to headbutt an opponent harshly with snakes, has a chance to poison. Deals 1dSYN damage, for Headbutt and Poison, Roll 1d20+SYN verses 1d20+CON, if poisoned, Roll 1dSYNxLevel for turns poisoned.
-Level 1 Move Blockhead!: Dackly shoves Gozer with Magic, avoiding an attack, Roll 1d20+SYN verses 1d20+DEX
-Level 2 Petrify: Dackly deals Magic damage and petrifies an enemy, stunning them for a few turns, if the enemy dies from Petrify, they become a statue permanently, but if they die while petrified, the statue breaks. Petrification chance grows with each use in a row on the same target. Roll 1d4xSYN for damage, GM may add or remove damage based on Dackly's disposition to the enemy. Save Against Petrification, 4d6+SYN+Times Used Verses 2d10+RES, Enemy may incur Penalties based on fear at the GM's Discretion. To break out of a statue, roll 1d20+SYN Verses 1d20+RES
-Level 2 More Free Statues: Gozer Places down a statue, Spending a Statue Point in the process, this statue point has his current statue points as Health, and blocks attacks and movement through it. The statue releases life force, crying or bleeding mildly healing water. Interacting with a Crying Statue restores 1dStatue Points Health, And can be done once per turn for free if near a statue, along with a normal action.
-Level 1 Demi: Deals 25% of enemy's remaining HP rounding down, cannot kill, Gozer uses gravity to turn the enemy's weight against them, The save is 4d6+SYN Verses 1d20+STR
-Level 1 --This move is replaced by a random action from the last statue Gozer n' Dackly has obtained--
Inventory:
Lump of Heavy Ice
Level 2 Charged Phazon Cannon(HE)
Damage: 1d12 Ranged
Effects:
Armor-Piercing: Ignores 1 RES.
Charging: Can charge for an extra turn to deal x1.5 damage.
Description: A cannon that shoots auraxium shells containing Phazon. The auraxium removes the radiation on the user, but the device no longer poisons the enemy, either.
A glass of sweet holotaurus milk
A decigram of teleportation residue.
Pile of Phazon Crystals
Soul Jar (Phazon beast)
Canister of ADAM
5 Foam swords
Rebreather
Standard Hunting Kit
2 Piles of Junk
13 Snackes, a snakes favorite snack
1 Petrified Metroid, filled with Phazy, a Liquid Metal/Stone/Phazon amalgam
2 Gravityballz™
3 Illustrated books.
Stone Vessel filled with 47 Phazon Crystals.
Stone Vessel, a stone vessel designed to hold essence, held together with Gozer's will, it is full of liquid phazon and small phazon crystals.
Junked Pirate Fighter Ship (Small)
Angel Statue, Missing 1 Wing, head broken off, expression of terror. Makes up part of the left leg.
Gargoyle Statue, Torso and head only, Expression of fear and anger, Crack across left eye. Makes up part of the right leg
Fish statue, Slimy from water, 'S' shaped and gaping as though for water. Makes up part of the head.