Name: Deathspell The Damned
Age: 284
Gender: Male
Race: human (Undead(Lich))
Sex: Hell no
Appearance: A rotting corpse, with glowing red eyes
Personality: Deranged, morbid, and Violent
Level: X
EXP: X
HP: 30+(0+X) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 0/26 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 0
Dexterity- 4
Intelligence- 8
Luck- 4
Resistance- 2
Strength- 4
Synergy- 8
Perks:
Undead: Regains 1 hp per round, can see magic, counts as Nonliving matter for attack purposes.
Phylactery: if he Hits 0 HP, He is counted as 'unconscious' and can go into the negative. until his Phylactery is destroyed, He cant go further then 10 feet from his Phylactery.
Life Draining: all damage he does returns 1/2 Dam as HP to him.
Equipment:
>Tattered robes +1 to RES
>A scythe made of bone (Magic Focus) 1d8
>A Platinum amulet(Phylactery)
Actions: (Your attacks and abilities. these can be Magical, Melee, or Ranged and use the relevant stat. (Synergy for Magic, Strength for Melee, Dexterity for Ranged).
Drain life: Deals 2D6 damage, and heals him Or an ally for the damage done.
Fireball: Shoots a ball of fire that explodes doing 1D6 fire damage.
Contagious: Does 1D6 poison damage over 1D6 + 3 rounds, and slows the opponent of 1D6 rounds.
Weapon Spin: I block one Melee attack directed at me for each point of dex i have, and do 1D6 damage to the attacker.
Summon Spirit: Summons 1-4 Ghosts* to do as The summoner Wills, Each Ghost takes 1/5 of the summoner's Max HP to summon, the summoner loses 1/5 of there HP Semi Permanently until the Ghost Dies or is Banished
Summon Elemental: Allows Death spell to summon ONE elemental of four types at any time, Elementals are semi-Free willed and can rebel against the summoner when at low HP, Elementals gain stat points from the Summoner's Syn.
You start with 5 Main Actions, 1 Basic Attack Action, and 1 Basic Defend Action.. GM will approve or deny these. They all start at level 1.)
Inventory: (Where your earned loot and other items go. Anything not equipped or worn goes here.)
dragon's rake 1d8 unholy and is cursed
Summons:
Ghost: Shade, Wraith, Poltergeist, Wisp.
Summon Template:Spirit
Name: Shade
Type: Undead
Appearance: A shadowy figure, Who causes fear
HP: 30+(1+1) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 0/17 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 6
Dexterity- 3
Luck- 0
Resistance- 7
Strength- 1
Synergy- 1
Actions:
Block: Attempts to stop an attack, Blocking 2D6 damage.
Slash: Does 1d6 Damage to a target.
Summon Template:Spirit
Name: Wraith
Type: Undead
Appearance: A black Humanoid form
HP: 30+(1+1) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 0/17 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 0
Dexterity- 2
Luck- 5
Resistance- 1
Strength- 2
Synergy- 7
Actions:
Drain Life: Does 1D6 + Syn Damage, and drains 1/4 the damage from the target as hp
Intangibility: Gains the ability to fly, and pass through all physical objects until it next attacks, Can be applied to other creatures and objects.
Shadowy(Passive): Attacks have a -2 on there roll to hit this type of Minion.
Summon Template: Spirit
Name: Poltergeist
Type Undead
Appearance: N/A OR an aura that permeates the host object
HP: 30+(1+1) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 0/17 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 1
Dexterity- 7
Luck- 1
Resistance- 1
Strength- 2
Synergy- 5
Actions:
Posses: Takes Control of an object, Giving it 1/2 its stats and the ability to fly until this ability is turned off, Can take over All forms of Non Sentient Matter.
Disturb: Causes The 'Fear' and 'enraged’ Effects on the target once every three rounds, is there for four rounds.
Summon Template: Spirit
Name: Wisp
Type: undead
Appearance: A ball of light
HP: 30+(0+1) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 0/17 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 7
Dexterity- 3
Luck- 0
Resistance- 0
Strength- 2
Synergy- 5
Actions:
Detonate: Causes HP + 3D6s in damage to the target, 'dyeing' in the processes.
Charm: Causes the 'Slow' 'Confused' and 'Charm' Effects on the target, losing 1/8 its Max HP per round, Can cause Blindness.
Volatile(Passive): On Death, Does 1/4 it's HP to its killer(s).
Summon Template: Elemental
Name: Fire Elemental
Type: Fire Elemental
Appearance: A Humanoid made of Flames
HP: 30+(CON+Level) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 0/8 points to spend (Stat cap of 4+Level. +0 Points every level.)
Constitution: 0
Dexterity- 3
Luck- 0
Resistance- 0
Strength- 0
Synergy- 5
Actions:
(Passive) Fiery Aura: 1D6 damage is Returned to all attackers.
(Passive)Made of Flame: immune to all fire related status effects, and is healed 1D6 by fire based attacks
Hell Burn: Does 2D8 dam to it and the Target of this attack
Soul Fire: Does 1D[Target's Syn] damage to the Target.
Purifying Blaze: Heals 1D6 damage to one target.
Summon Template: Elemental
Name: Water Elemental
Type: Water Elemental
Appearance: A humanoid form made of Water.
HP: 30+(CON+Level) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 0/8 points to spend (Stat cap of 4+Level. +0 Points every level.)
Constitution: 0
Dexterity- 0
Luck- 4
Resistance- 0
Strength- 3
Synergy- 1
Actions:
(Passive)Watery Form: Regains 2 hp per round but takes extra dam from ice based attacks, Ice/cold based attacks disable this.
Soak: Splashes a Creature with water making it weak to [Energy] and [Cold] attacks
Shock: electrifies doing 1D6 damage to the target, Does an extra 3D6 to Targets wearing [Metal] armor or covered in [Water].
Slam: Flies at a Creature hitting it for 2D6 damage and slowing it for 2 rounds.
Summon Template: Elemental
Name: Earth Elemental
Type: Earth Elemental
Appearance: See, Gozer. A humanoid form made of rock and dirt.
HP: 30+(CON+Level) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 0/8 points to spend (Stat cap of 4+Level. +0 Points every level.)
Constitution: 0
Dexterity- 0
Luck- 0
Resistance- 5
Strength- 3
Synergy- 0
Actions:
(Passive)Earthen guard: all atacks that use [Metal] or [Stone] weapons do -3 damage.
(Passive)Stone Shield: all defensive actions are 2X more effective, enemies are more likly to attack it.
(Passive)Unstoppable: it is Immune to the [Sleep][Slow] and [Stun] effects and can't be overburdened.
Guard: Stops 1D6+4 points of damage coming at it from doing any damage.
Charge: Rushes into a creature doing 1D6 Dam and stunning it.
Summon Template: Elemental
Name: air Elemental
Type: air Elemental
Appearance: A humanoid form made of Smoke and Mist.
HP: 30+(CON+Level) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 0/8 points to spend (Stat cap of 4+Level. +0 Points every level.)
Constitution: 1
Dexterity- 5
Luck- 1
Resistance- 1
Strength- 0
Synergy- 0
Actions:
(Passive)Fog form: takes 1/2 damage from all sources and can fly, But takes 4X damage from Fire based attacks.
Fog of lies: Confuses a target.
Control Weather: What it says on the Tin over the course of 3D6 rounds.
Hail Shot: Launches a Ball of hail out of its mass doing 1D[Dex].
Smoke Wave: Applys 1D4 poison damage for 1D4 rounds.
Name of Bauble: The Soul Shackle
Effects:Contains the Owner's Soul, has 10 HP, Loses 1-2 Hp from acid damage, Every 5 Hp of damage the owner takes at 0 Hp the object loses 1, Regains 1 hp for every 10 the user gains
Description: A Ankh made of platinum, bound to its owner with a strip of Human hide.