Dackly and Gozer Skill Ideas Volume I
Royal Gaze Beam (Passive): Several Skills gain a "Gaze" Tag, When Dackly gains access to a new type of light, or experiences a new emotion while using an ability with a "Gaze" Tag, it Automatically Gains a Variant, based on Emotion+Light Source.
Grudge Match (Passive): When a Unique enemy that has not been affected by this before resists the Effects or Application of Hatred Stacks, Dackly Gains a "Grudge", when Dackly gains 10 Grudges, she gains 2 Ability Points, as though she had leveled up. These Points cannot be put into Petrify, or any skill that utilizes Hatred Stacks.
Mug (Active): Dackly Punches a target in the weak point, then takes their money, they lose 1d6 spots in initiative for one turn, and Dackly gains 10d10 Credits, this skill has diminishing returns, if she hits the same enemy, it has reduced effects, reducing them 1d3 spots, and giving Dackly 1d10 Credits.
Mada Training (Active): Utilizing the Power of the Night, Dackly [Diminishes] something by 1d100+Syn%, 4 Turn Cooldown.
Hotel California (Utility/Active): Dackly has done it, and unlocked her Stand! Hotel California is a low powered short range stand with the power to manifest a tunnel as wide and tall as a subway tunnel, which stretches on forever, Hotel California can only be used on a wall large enough to accommodate the Tunnel. It is Persistent, and objects stored in it appear again the next time it is used. People can survive in Hotel California, though without lights, a proper floor, or food and water, it is unlikely that they can for very long.
Summon Mecha (Active/Ult): Gozer Summons his Giant Stone Mech, This Mech counts as a Piece of Armor with the following stats.
-Name: Great Stone Mecha
Type: Physical
Effects
-Healing Katana Barrage: restore 30d2 Health to a target, this can be used in an AoE, Splitting the healing up among all targets.
-Immunity Armor: Every other turn, this Armor Gains RES equal to 20% of Gozer's total, up to 100%.
-Eternal Engine: Every turn, Gozer Moves up the initiative ladder while this is equipped
-Life Battery: Gozer can trade Half the remaining turns of this armor's duration to instantly use 5 Statue abilities.
Damage Reduction: +10
Description: A Large Pink Kitty Cat Mech, made from stone plates and powered By an Eternal Hamon Engine, Countless Katanas made from Frozen Healing Tears are equipped to this mech.
This Armor lasts for 4 turns. This skill has a 3 Battle Cooldown, and is locked until Turn 5.
Toxin Therapy (Passive): Outside of battle, Dackly can pick someone other than herself, in return for them losing 5% of their Max Health, They gain Poison immunity from Dackly acclimating them to poison via repeated exposure. This effect lasts until Dackly changes to someone else.
Fear and Loathing (Passive): Targets which are Very Afraid of Dackly, or Incapable of Feeling Fear are hit with Dackly's Skills twice, 3 Turn cooldown.