Name: The Oracle
Age: Unknown
Gender: Unknown
Race: Unknown
Sex: Unknown
Appearance/Personality: A Metal Statue with a long Probuscus, these relics of Precursor presence appear throughout the galaxy, and trade Things when activated.
BroOfDarkness.com's Shop Theme.Level: 1
Wealth: 20,000 per plot for stocking.
Stats: 9/0 points to spend (Stat cap of 4+Level. +4 stat points every level.)
Money: 4
Convenience- 4+5 (9)
Intelligence- 1
Perks: (Special attributes defining the character’s skills, abilities and general nature, you start with 5, but 2 Negative perks forbidding something in your shop.)
Wisdom and Age: The Oracle has +5 Convenience.
Precursor Origins: The Oracle can create Precursor technology as a special order.
Small and Fuzzy: Once The Oracle makes 5 or more sales over a long enough period of time, he may opt to reveal his identity, and offer more or better Special Orders.
World Spanning Race: The Oracle can restock one item in his inventory once per plot for free.
Mechanically Inclined: The Oracle may sell Animate objects, such as mechs and vehicles
Wisdom and Street Smarts: The Oracle refuses to make special orders, sell, or buy Volatile or Evil materials aside from Dark Eco.
How Dare you!: If someone reveals The Oracle's identity, he closes up shop and no longer appears in plots or on The Station from shame.
Products: (Your basic products and goods. Basic items are the cheapest, weakest items, but you have unlimited of them in stock at all times. You start with 5 items you can stock in addition to your basic items.)
Basic Item #1: 100 Credits
-Name: Power Cell
Effects
-Mechanically Gifted Characters gain +3 Init while equipped.
Description: A small round metal object, which pops out into an orb with bits of metal flying around it, It can power machinery, given enough of them. This consumes them permanently, but they provide constant energy.
Basic Item #2: 100 Credits
-Name: Precursor Orb
Description: A large metal orb, Precursor Metal is highly heat resistant, Magically attuned, and Mechanically viable. This orb weighs 1 pound.
1000 Credits (Limit 1 Per Customer, 3 In Stock!) (3000 Credits total)
-Name: Green Eco Crystal
Effects
-Revive the owner Instantly upon unconsciousness with full HP, and immunity for this turn.
-The User's Loot for this fight is worse when this activates.
Description: A Crystal of pure green Eco, capable of fully healing an individual from unconsciousness.
500 Credits (Limit 1 Per Customer, 3 In Stock!) (1500 Credits total)
-Name: Eco Crystal/Eco Canister
Effects
-Red Can: +5 Damage to all attacks for 3 turns
-Red Crystal: +50% damage for 1 turn.
-Blue Can: Max Init for 1 turn when used.
-Blue Crystal: +5 Init for 1 combat when used.
-Yellow Can: All attacks become Ranged for 3 turn, using their original stat
-Yellow Crystal: All attacks become Ranged for one battle, using Dex
-Green Can: Restore Health by 25%.
-Dark Eco: Deal a Large amount of damage to whatever is nearby.
Description: A Crystal or Canister of Pure Eco.
2 Credits (Limit 1 Per Customer, 5 In Stock!) (10 Credits total)
-Name: Precursor Cloth
Description: Mass Produced Cloth made by special 3-D printing, it is hydrophobic and Easy to clean.
1000 Credits (Limit 3 Per Customer, 3 In Stock!) (3000 Credits total)
-Name: Eco Metal
Description: Utilizing special Processes, a 1 Pound bar of Eco Infused metal can be made from any color aside from light and dark.
500 Credits (Limit 5 Per Customer, 5 in Stock!) (2500 Credits total)
-Name: Dark Eco Crystal
Description: 100 Pounds of Dark Eco, a volatile and unpredictable substance containing the essence of the Precursors. Highly Explosive.
10,000 Credits (Limit 1 Per Customer, 1 In Stock!) (10,000 Credits total)
-Name: Light Eco Crystal
Description: A highly valued and Highly rare Eco Crystal, It's full effects are unknown.
Inventory: (Where your earned loot and special orders go. Anything not equipped, worn, or automatically in stock goes here)