Name: Alanis Radbot
Age: 18
Gender: Probably Female.
Race: Caucasian Human. May have dragon blood somewhere in her lineage.
Sex: Female
Appearance:
http://imgur.com/hxu2MxX or thereabouts. Wearing a pendant extremely reminiscent of It That Embraces.
Personality: Too meta.
Level: 6
EXP: Seriously this doesn't matter at all why are we even tracking it. [500?]
HP: 30+1+0+2+0+3+0+4+0+5+0+6+0
Init: DEX+1d20 at the start of each combat.
Stats: 38/38 points to spend (Stat cap of 4+Level. +4 stat points every level.)
Constitution: 0
Dexterity- 10
Intelligence- 10
Resistance- 8
Strength- 0
Synergy- 16
Perks:
Disciple of the Embrace:
Alanis has been blessed by a particular Primordial being, granting them blessings.
Alanis gains this passive:
Mantle of the Embrace:
Alanis has a 2SYN% chance to not be targeted if there are other targets available. She can extend this effect to one other creature as an action.
(32%)
Alanis can use this active ability:
Calming Touch:Heal 2d6+SYN HP on any target, additionally curing minor status effects.
Ever-Growing Power: Gain +1 SYN per level.
Quick Reflexes: Alanis gets an extra action every 3 turns. She may choose to delay this action to the next turn.
Summon Constructs: Alanis can summon various constructs using her magic.
Equipment: (Your starting equipment; what you wear, fight with and so forth.)
Actions: (Your attacks and abilities. these can be Magical, Melee, or Ranged and use the relevant stat. (Synergy for Magic, Strength for Melee, Dexterity for Ranged).
Basic Attack: Magic Burst: 3d6 + SYN damage.
Basic Defense: AAAAGETOUTOFTHEWAY.
Alanis runs out of the way of an attack on a successful DEX check v opponent. On a failed check, halve damage, even if the damage is Pure. This Defense is valid for all offensive actions aimed at Alanis on a given turn.
Actions:
Summon Construct (6)[7]: Summon a single Construct. Alanis can have a maximum of [ability level/2 == 3] Constructs deployed at one time. Alanis must actively control her constructs (except for the Wall Construct, which behaves as described in its Basic Defend without further orders), which takes half a turn per construct. If active, they can dodge attacks with an opposed DEX check. They act with DEX equal to Alanis's SYN/2 for this purpose.
Disrupt Magic (6)[7]: (1): Alanis either dispels up to (ability level) magic effects on a successful opposed SYN check v. their caster, or preempts up to (ability level/2, floor 1, ) magic attacks.
(2): Reflect Magic: Alanis may instead choose to reflect up to (ability level/2, floor 1, round down) effects on a successful opposed SYN check v. their caster, or reflect up to (ability level/4, floor 1, round x<=.5 down, x>.5 up) magic attacks.
(3): Cannibalize Magic: Alanis may instead choose to create a special Construct that can cast a debuff removed as per (1) (That is to say, still remove the other debuffs, but do not create a Construct for each), or preempt an attack and create a Construct that casts it. This Construct lasts for (ability level/3, round down) turns not including the turn this spell is cast, rounded down.
(4): Add 1d6 to Alanis's side of the opposed check.
(5): Add 1d6 to Alanis's side of the opposed check.
(6): Add 1d6 to Alanis's side of the opposed check.
[There's like 10 AP left over? However many a Minion-type summon doesn't get.]
Inventory: (Where your earned loot and other items go. Anything not equipped or worn goes here.)