Timebomb works like a reversed Hatred Stacks, having talked with san about it, I made the formula so that it deals stacks equal to the current baseline for average DPT, which is about 16, Timebomb could work similarly, but with a scaling bonus for having ot go on for too long.
My thinking is it deals 3d6+Current turnX2 per turn of waiting damage.
So if you made a 1 turn timebomb, it would deal on average, 10+2 Damage, but if you made it last 6 turns, it would be (10x6)+(2+4+6+8+10+12) Damage total, or about 102 damage, which when divided by 6, is exactly 17 damage per turn on average, and allow bonuses to affect it, so it can make up for RES negating part of that.
It doesn't ignore RES. It's just that it's damage is a single Basic Attack multiplied by the number of Stacks, which is less affected by RES than performing a number of Basic Attacks equal to the number of stacks.
Furthermore, I
strongly disagree with having stat-independent damage for it. If we're using the average DPT then it would be overpowered on a character with low defensive stats, and underpowered on a character with high defensive stats. I mean, on seriously, on the sort of damage-dealing characters you could reasonably expect to use this, they'd be better off using a regular Damage Over Time effect instead of this, which has the added bonus of not using an entire Perk Slot or having such high cooldown.
As I've said, it has similar to
Heroic Barrage in nature. Both can only hit at earliest on Turn 6, have 5 Turn Cooldowns, deal damage in terms of Basic Damage, and have some RES piercing capabilities (
Heroic Barrage is a multi-hit that ignores armor;
Timebomb has no innate RES piercing, it's more just it's a single powerful attack so RES only subtracts from it once). Albeit with a completely different set of drawbacks (30% RES debuff versus the enemy knowing exactly when it will hit, being able to mitigate the damage in advance with dispel, and having to blow an entire Perk Slot on this Action).
I mean, you've made a comparison to
Hatred Stacks which is making me think that Sanure's concern is that other Actions may also capitalize on using Timebomb Stacks as a unique resource. If that is a concern, then allow me to add an additional property to
Timebomb:
Timebomb Stacks cannot be "spent" by any Action, Perk, Item, or Environmental Effect. They exist solely for the purpose of this Action, and only this Action.It is simply a heavy-hitting Burst Damage Action with rather unique drawbacks.