Trespassers of the Multiverse: Gaiden
Premise:You are one of a group of fighters, summoned from across the multiverse’s different realities, called to stand against the oncoming horde of the reality-devouring abominations dubbed ‘Trespassers’. In addition to them, you must also face the myriad smaller threats that the various universes hold; after all, even with the looming threat, there are still smaller dragons to slay, masterminds to stop and supervillains to apprehend.
Setting:The game takes place throughout several universes as the group travels to them to apprehend Trespassers or to stop the plots of lesser enemies from jeopardising the safety of the myriad worlds.. A link to the beginnings of certain arcs can be found below, alongside lists of the various worlds the characters have visited.
Rules:
Name: (Should be self-evident.)
Age: (Should also be self-evident.)
Gender: (What do you consider yourself? Not the same as your biological sex.)
Race: (No, not skin colour. Are you human? Vulcan? Generic Mary Sue half-breed hybrid?)
Sex: (What are you biologically? Not the same as your gender.)
Appearance: (What do you look like? If you have alternate forms, their appearance should go here. Weapons and stuff are optional.)
Personality: (What are you like?)
Level: (What level are you? Currently, one should be level 6 for a newcomer.)
EXP: (How much experience do you have? Currently, one should have 500 XP.)
HP: 30+(CON+Level) [Each level adds CON+Level HP]
Init: DEX+1d20 at the start of each combat.
Stats: 38/38 points to spend (Stat cap of 4+Level. +4 stat points every level.)
Constitution: (Health Stat. Grants you more HP per level up.)
Dexterity- (How stealthy and speedy you are. This governs ranged damage..)
Intelligence- (Governs crafting and other such tasks.)
Resistance- (How tanky you are.)
Strength- (How strong you hit for.)
Synergy- (Governs magic in all forms, ranging from summons, transformations, mana, Ki and so forth. This governs non-melee/ranged damage that does not explicitly use supernatural sources.)
Perks: (Special attributes defining the character’s skills, abilities and general nature.)
Equipment: (Your starting equipment; what you wear, fight with and so forth.)
Actions: (Your attacks and abilities. these can be Magical, Melee, or Ranged and use the relevant stat. (Synergy for Magic, Strength for Melee, Dexterity for Ranged).
Basic Attack
Basic Defense:
Inventory: (Where your earned loot and other items go. Anything not equipped or worn goes here.)
Summons: (The beings you summon to aid you in battle. These go in a separate sheet.)
General:
-This system uses a series of different generic rolls for various situations:
-DAMAGE: [Weapon Damage + [Damage Stat + Bonuses] - [Enemy RES + Bonuses]]
-SKILL ROLLS: [3d6 + [Applicable Stat + Bonuses]
-NEGOTIATION: [INT / Primary Attack Stat + 3d6 + Bonuses]
-However, certain Actions have their own die to roll. For them, simply use the Damage Roll and substitute Weapon Damage for the die to be rolled.
Combat:
-Accuracy will not be rolled for unless called for. All attacks will be assumed to have hit bar inherent Perks or Skills affecting the accuracy of attacks.
-Critical Hits are rolled by a d20, with critical hit boosters boosting the roll by a percentage. If the roll is a 20, the attack is critical and does double damage.
-One enters Critical status either under 25% of maximum health or under 10 HP, whichever comes first. If one is then reduced to 0 HP, one is Unconscious, and must be stabilised or risk death in three turns. If one is stabilised, they remain at 0 HP and stay out of combat, except via rare abilities or items.
Actions and Leveling Up:
-One starts with five Action slots and two Basic Actions, a Basic Attack and Defense. Basic Actions are always accessible even when the player’s other actions are restricted; for instance, through action locks.
-100 XP is required to level up. Two Action Points are acquired per level up. You require one Action Point to level up an Action, and two to gain a new Action.
-One starts with three Perks at Level 1. Perks are received every five levels.
Summons and Transformations:
-Transformations are permitted in the game, but they are entirely subject to GM veto.
-A transformation is defined as a character changing form (using an action and a Perk), potentially gaining different stats in the process without changing the stats entirely.
-Summons are also permitted within the game. They use the same sheet as PCs:
-There are two types of summons: Minion and Companion type.
-All summoners require a Perk to actually summon.
-Companion-type summons are restricted to one per character. Although nearly as strong as PCs, their total stat points are capped at [Summoner’s Total Stat Points - 8]. Similarly, they always have 4 less Action Points than their summoners.
-Minion-type summons have no limit. However, their total stats are capped at [Summoner’s Total Stat Points - 12], with an extra 2 points removed per additional Summon summoned by the Skill they are summoned with. Their Action Points are capped at 8 less than their summoner’s, with 2 extra points removed per summon added to the cap of their skill.
-Summons cannot have Perks regardless of type.
-This can be negotiated with GMs. However, unless absolutely necessary and considered balanced, the rules will still generally apply.
Equipment:
-Players start with Equipment. Equipment begins with two slots to add bonuses to the equipment. More can be negotiated with the GMs.
-Players may elect to make their equipment level up, increasing their equipment’s bonuses per level; however, without a Perk or external modification, the equipment cannot gain new bonuses that were not already on the equipment.
Unless noted, all actions and equipment are at level 1.
Perks:
-Try Not To Give Up!: As a member of her school’s Hero Club, Mio adheres heavily to the five tenets of the Club, including the third one. Mio can, once per fight, if sent to 0 HP, resurrect instantly at half health with Mankai activated. However, once this Mankai runs out, Mio is instantly paralyzed for two turns from sheer fatigue, in addition to the usual effects of the Sange.
-Aura Channeling: Like all Huntresses, Anna channels her mystical manifestation of willpower, called an Aura, into her weapon so she can hit things harder. 1.4x damage with hunter weapons.
-Draining Fury: If Chartre is at 50% or lower of his HP, attacking him with a magical move will result in 25% of its damage being reflected at the attacker, before Null applies.
Actions:
-God Hand: Mio delivers a powerful, magically-boosted punch to a target. 50% of the Physical damage dealt by God Hand is added on and dealt as Magical damage after the damage roll. This addition applies even if Magic Charge is activated. Synergy is added to the magic damage Mio does with her attack. (Phys/Mag)
-Scientific Pursuits: In battle, Wilson can use his turn upgrading an ally's weapon, so long as it is mechanical or electrical in nature. Adds 3+(INT/2) to the damage of the weapon for one turn.
Out of battle, doubles Wilson's INT bonus when working on the specified crafting rolls.
-Brace for Impact! (Active): Victoria extends her magic defenses to her allies, increasing their resistance to damage. Increase the Resistance of three allies by Victoria’s Synergy/2 for three turns, not counting the one the buff started on.
Equipment:
-Name: Hero Shield (Level 4)
Type: Physical
Effects
-Mankai Synergy: When Yuki is in Mankai form, this weapon deals 1d15 instead of 1d12.
-Magical Surge: +1 RES per level, +1 STR per two levels.
-Defense Synergy: Adds +25% damage reduction to her Basic Defend action. This becomes 50% in Mankai form.
Base Damage: 1d12
Description: A large, round black shield, embossed with a stylized white peony flower.
-Name of Weapon: Vindicator. Level 6.
Type: Melee/Ranged
Effects: The Vindicator can use Dust rounds as a propellant, or to add more power to strikes. It can also turn into dual submachine guns, which can fire a variety of ammunition with multiple effects. When out of ammunition, the gun form can double as dual hand axes.
1 Upgrade Slot: Empty
Base Damage:
Melee (Halberd): 1d16
Ranged: 1d14
Melee (Dual Axes): 1d12
Description: Vindicator, in it’s standard form, is a halberd about 6 feet long, made of the same metal all the gun-weapons are. The axe blades on either side are 2 feet from end to end and outwards, while the spear point at the end adds another 6 inches. When Vindicator converts to this form, both of the axe blades slide down the shaft until they reach the rear, at which point the shaft splits in half. A further half of the shaft becomes the handle of each of 2 submachine guns, with the axe blades acting as the ammo storage.
When not active in either form it turns into green, metallic, messenger bag.
Summons:
Name: Magic Doll
Type: Magical construct
Appearance: Looks like a small human or humanoid, about two feet tall, with skin matching the color of Haruka's armor. This one has a little wand and wears a dress or robe. It's also capable of speech.
HP: 66 [Each level adds CON+Level HP] (Rebalanced to 0 base health.)
Init: 5+d20
Stats: Stat total based on Haruka's Syn. (Currently 14)
Constitution: 5
Dexterity: 0
Resistance: 2
Strength: 0
Synergy: 7
Actions:
Heal: The doll heals a target based on its Syn. (2+Syn+dSyn)
Guard: The doll attempts to protect itself with a magical barrier.
Magic Missile: The doll fires a simple bolt of magical energy at a target, dealing damage based on its Syn on hit. (Same formula as heal)
Suicide Attack: The doll rushes an enemy and explodes, dealing damage based on its remaining health.
The Story Thus Far:
-Main Story Arc-
I: The Beginning Arc (World of Metroid)II: The Shinju Arc (World of Yuki Yuna)-Side Story Arcs-
The Stallord Arc (World of Zelda)The Scavenger Arc (World of Borderlands/World of Pikmin)The Ruin of Remnant Arc (World of RWBY)The Gaster Lab Arc (World of Undertale)The Rider Investigation Arc (World of HERO)
Useful Links
TvTropes Page (Currently Outdated)Link to Master Sheet/Shipping ChartBestiary (Currently Incomplete)
This is the revised OP, with the rules clarified and added. Is there anything I've missed or you guys would like to add?