Okay, I finally made the new sheet, ready to be judged.
Name: N/A
Age: N/A
Gender: N/A
Race: Sentient, amorphous mound of bleeding flesh.
Sex: N/A
Appearance: Most of the time, It appears as a constantly bleeding amorphous lump of flesh, pouring out gallons of blood every second, which all seems to dissipate upon touching the ground. If someone were to touch it, however, it would feel quite burning, and very very painful. It can change it's form at will, by using the muscle that makes up it's entire form, and often uses this to shield others.
Personality: Surprisingly, It can talk, but it mostly talks through a gravelly sounding noise that it emits from who-knows-where. The sound doesn't seem to be any set words, but for some reason, anyone can understand it. It also has a personality, but that is mostly reserved for people who aren't drawn away by the constant bleeding. It is quite sarcastic, and will occasionally make snarky comments about situations, but it can also be caring at times. Most of the time, it is relaxed, and only gets aggravated after being attacked.
Level:6
EXP:500
HP: 46 [Each level adds CON+Level HP]
Init: 1+1d20
Stats: points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 10
Dexterity- 1
Intelligence- 8
Resistance- 10
Strength- 1
Synergy- 8
Perks:
Stretchy Tendons -
It's muscles, which basically make up it's entire form, are quite expandable. Due to this, it can stretch it's form at will. (Can respec points from CON or RES into others.)
Bleeding Antibodies -
Because of It's constant bleeding, combined with it's natural disease immunity (because of rolling around in the dirt all the time), It's blood can actually be quite helpful, if treated correctly. If a player drinks the blood, after sterilizing it, it makes a potent health potion. (Restores 2d10 HP, grants +2 RES for one combat.)
Blood Drinker -
It is mostly comprised of blood, and as such, It really only needs blood to regain It's strength. (Whenever finished a battle, can consume the corpse(s) of any organic being(s) to regain HP.)
Thicker Than Water -
As It is constantly covered in a thick coating of acidic blood, most liquid-based attacks don't do much to It. (+50% RES against water/liquid-based attacks)
Equipment: None.
Actions:
1. [Active][Synergy] Blood Spout - It directs It's constant streams of blood at an enemy, dealing 2d6 RES-ignoring damage.
2. [Active][Synergy] Fleshield - It contorts it's muscle mass into the shape of a giant targe shield, and covers another teammate, letting it take damage that would normally be directed to the protected teammate. (Note: Corrosive Blood can still apply in this situation.)
3. [Passive] Rapid Mitosis - Due to It's constant production of blood cells, It has developed the ability to regenerate cells incredibly fast, and can use this to heal quicker than normal. (Every 3 turns, 10% chance to heal 2d6.)
4. [Active][Synergy] Fleshell - It latches onto another teammate, and covers their entire body with it's muscle mass (the blood being leaked on the side not in contact with the teammate) which grants that teammate 1.2x STR, 1.3x RES, and the Corrosive Blood ability still activates.
5. [Active][Melee] Flesh-Cannon - It reshapes itself into a cannon, and severs part of it's body, dealing 2d4 damage to itself, while firing the ball of flesh at an enemy for 2d10 melee damage, and 2d6 RES-ignoring (Synergy) damage.
6. [Passive] Corrosive Blood -The blood leaking out of It's body is highly acidic, and therefore, is not a pleasant substance to come into contact with it. It only seems to effect organic matter, however. (When attacked by an organic melee attacker, deal 2d6 RES-ignoring damage to attacker.)
7. [Active][Melee] Coagulacoon - It can cover Itself in a hard shell of coagulated blood (basically a giant scab), and gain +10 RES for 2 turns, while also gaining 1d8 HP per turn cocooned (Note: This healing effect doesn't stack with Rapid Mitosis.) This, however, disables it from acting.
8. [Active][Synergy] Blood-Rain - It can spray it's blood as a fine mist, into the air, and let it waft down on to unsuspecting enemies below. This damages all enemies for 2d6 RES-ignoring damage for 3 turns.
Basic Attack: Flesh Tendril - It whips out a tentacle made of muscle mass, dealing 2d4 Melee damage, with an extra 1d6 RES-ignoring damage.
Basic Defend: Rapid Bleeding - It speeds up the bleeding process, which causes blood to pour extremely fast onto the ground, and damages any attacker for 2d8 RES-ignoring damage (This does not stack with Corrosive Blood.)
Inventory: None.
There we go. Took a few hours to write this. Mostly had trouble coming up with actions and perks, but I think I'm happy with basically all of it.