Aaand a secondary character application for the main team, I like making characters way too much:
Name: Evridiki Floros
Age: 27
Gender: Female
Race: Human. Also, Greek.
Sex: Female.
Appearance: Evridiki stands at 5'6'' and weighs 133 pounds, with a lithe and streamlined build packed with lean muscle. Her skin is an olive tone, with a light smattering of freckles on her nose, which... doesn't really compliment her usual wary expression. Her hair is a medium brown, and falls wavy just down to her shoulders, where it is evenly cut of. Her eyes are a dark maroon color, a quirk of her spacer family's genetics.
As for clothing, she wears a black jumpsuit with a small blue medical cross on the upper chest of it, a simple garment that is contrasted heavily by the bright yellow-green jacket over it, a colorful paramedic's jacket that goes for maximum visibility and identifiability by its sheer shade, as well as a blue cross again on the chest and on each shoulder. She also has maroon sneakers, a white cross-adorned satchel, and a white PDA hanging from the side of her belt.
Personality: Evridiki is twitchy and rather paranoid, most willing to shout when challenged, and perhaps is not the most easily approachable, something the constant dangers and wild events of station life has drilled into her. Nonetheless, she is out to help people, has taken an oath to that effect, and is incredibly brave, willing to surmount quite a bit to accomplish that, and willing to face down quite a lot.
Level: 6
EXP: 560
HP: 93
Init: 5+1d20 at the start of each combat.
Stats: /18 points to spend (Stat cap of 4+Level. +4 Points every level.)
Constitution: 7
Dexterity- 5
Intelligence- 8
Resistance- 7
Strength - 7
Synergy- 4
Perks: Med HUD Implant: Evridiki has a medical diagnosis HUD implanted in her eyes, and as such is always capable of telling what injuries enemies or allies have. Invisible HP totals are visible when Evridiki is present, including bosses.
Dauntless: Evridiki is thoroughly courageous at heart, and antagonistic to anything that would challenge that. She is immune to fear or panic conditions, or similar.
Paranoia: Shift upon shift of insanity and attacks on the NSS Leviticus has given Evridiki a healthy danger sense. Evridiki can sometimes tell when she is about to be ambushed, at GM discretion.
Every Second Counts: If an ally has 7 or less health, Evridiki gets +[Level] to INIT and to INT for purposes of healing actions.
Equipment:
Name of Weapon: Syringe Gun
Type: Ranged
Effects: -Syringe Gun: Allows chemical abilities to be administered at range. Also, allows ranged attacks with any other chemical in Evridiki's inventory.
Base Damage: 1d4
Description: A pneumatic-propulsion syringe gun that was carried for duty by Evridiki when she was disappeared. It's not made to damage people beyond perhaps a very bare minimum if used in a specific way, but it does allow for syringes to be used at range.
Name of Weapon: Bone Saw
Type: Melee
Effects: +2 bonus to rolls that involve surgery outside of battle.
Base Damage: 1d16
Description: Inevitably stolen by someone in Medical any time something starts getting suspicious. It was Evridiki this time.
Name of Armor: Paramedic's Jacket
Type: Light
Effects: Provides a 25% chance to block chemically or biologically induced status effects.
Resistance bonus: +4 RES
Description: Evridiki's paramedic jacket, designed to be streamlined, to be highly visible, and to protect from chemicals or bio hazards to a mild extent.
Name of Bauble: Modified Android Medicine Dispenser
Effects: Creates the medicines Evridiki uses.
Description: Torn from a rogue android during a shift where the AI malfunctioned and tried to kill everyone. Generates chemicals at a slow rate.
Name of (the two) Bauble(s): Radio Headset & PDA
Effects: The radio headset can be tuned to pretty much any radio channel and provides easy use of radio, whereas the PDA functions for messaging and actually has a health analyzer module for doctors.
Description: The two communications items given to all staff members aboard Nanotrasen vessels. They both have a medical touch to them: the medical headset has access to a here-defunct medical channel, and the PDA has modules for medical purposes.
Actions: Inaprovaline (Active, Chemical, Level 2): Evridiki administers Inaprovaline, a medication which aids those severely injured in staying alive and conscious. Can only be used on someone in critical condition, and allows them to remain conscious if they would be knocked out in the next two rounds.
Level 2: Lasts two rounds.
Dylovene (Active, Chemical): Removes all negative status conditions caused by toxins or chemicals from the target.
Tricordrazine (Active, Chemical, Level 5): Evridiki administers Tricordrazine, which heals 5d6+INT damage this turn and INT health the next.
Level 2: Upgraded from 1d6+INT to 2d6+INT Level 3: Upgraded to 3d6+INT Level 4: 4d6+INT Level 5: 5d6+INT
Cryptobiolin (Active, Chemical, Level 2): Applies cryptobiolin, a chemical that confuses, to an enemy, giving them a 25% chance to miss their attacks for the next two rounds.
Level 2: Duration upgraded to two rounds.
Chem Grenade (Active, Preparation, Level 2): Evridiki can take two turns (instead of one) to activate one of her (Chemical) actions in order to select three targets relatively close together for it to hit.
Level 2: Upgraded from two to three targets.
Robust! (Active, Free Action): Even paramedic spacemen have to just wail on someone sometimes. Evridiki halves her resistance and increases her strength by the amount decreased, both for a turn.
Inventory: