Let's just get going, to keep up the momentum. Detoxicated can finalize their character when they play their turn.
You leave the camp fire and find yourself in a desert waste, filled with bandits and disgusting creatures. Par for this level is 6 turns, past that the IDPD might start to notice you.
You are all starting at the portal; you don't need to worry about anyone attacking you until the enemy turn. The order the four of you will take your turn in is random. You can move 4 tiles including diagonally, and shoot your revolvers (which deal 3 damage) up to 6 times in a turn, but the more you shoot the more likely you are to miss and waste ammo. To play your turn, use map coordinates to call out where you move and who you shoot (as well as anything else you do as applicable).
Every enemy of each type has the same stats.
Bandit:
6 health
4 moves
Bandit Rifle (1/3 chance to hit, 3 damage)
3 rads
Maggot Swarm:
3x1 health (each non-AoE hit can only deal up to one damage)
3 moves (orthogonal only)
Contact Damage 1 (deals 1 damage on moving into a player, can only deal contact damage to each player once per turn)
3x1 rads (each damage gives one rad)
Giant Maggot:
16 Health
4 moves (orthogonal only)
Contact Damage 1 (deals 1 damage on moving into a player, can only deal contact damage to each player once per turn)
Explodes into two maggot swarms on death
1/6 chance to burrow each turn, appearing at a different location the next turn
Tan ground is walkable sand, dark brown ground is impassable rocks.
Cactus:
2 health
Blocks shots as if it were a wall, takes up entire tile
Weapon Chest:
Walking over it will reveal a weapon and give you some of that weapon's ammo. You can say in advance you want to pick up the weapon, otherwise it will be on the ground where the chest was.
Ammo Chest: Walking over it will give you two ammo drops for the weapon you have equipped.
Radiation Cannister:
Health 4
Rads 25
Can be destroyed by walking over it
Golem (stats not finalized):
8 Health
Revolver: Damage 3, Range 12, 1 Bullet + 2 TUs to shoot
45 Bullets
Level 1 + 0 Rads
Jaunt:
8 Health
Revolver: Damage 3, Range 12, 1 Bullet + 2 TUs to shoot
45 Bullets
Level 1 + 0 Rads
Nades:
8 Health
Revolver: Damage 3, Range 12, 1 Bullet + 2 TUs to shoot
45 Bullets
28 Explosives
Level 1 + 0 Rads
Ball:
8 Health
Revolver: Damage 3, Range 12, 1 Bullet + 2 TUs to shoot
45 Bullets
Level 1 + 0 Rads