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Author Topic: Nuclear Throne: Cooperative Quest  (Read 2770 times)

Sl4cker

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Re: Nuclear Throne: Cooperative Quest
« Reply #15 on: October 28, 2015, 10:06:28 pm »

That...
That doesn't seem that Nuclear-Throne-y, but whatever.
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Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
carrot cakeu

EnigmaticHat

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Re: Nuclear Throne: Cooperative Quest
« Reply #16 on: October 28, 2015, 10:39:31 pm »

Question, can I use my special ability more than once a turn?
Sure.  I may regret this decision, but at least it will be funny to watch you spinning around firing at random.

May I be put on the waitlist?

Name: Wings
Passive: Is better at avoiding attacks than others.
Active: Can fuckin' FLY, baby! (More freedom of movement and/or further movement???)
Description: A mostly-normal, average-looking girl. Short brown hair, blue eyes, freckles.  Oh, except she happens to have mutated huge feathery wings, and the necessary attributes to use them to fly.

Done.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Sl4cker

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Re: Nuclear Throne: Cooperative Quest
« Reply #17 on: October 28, 2015, 10:43:05 pm »

perfect

now all i need is a super flak cannon
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Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
carrot cakeu

FallacyofUrist

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Re: Nuclear Throne: Cooperative Quest
« Reply #18 on: October 28, 2015, 11:14:58 pm »

Could I... design(not art, game abilities) some enemies? (Via PM)
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

EnigmaticHat

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Re: Nuclear Throne: Cooperative Quest
« Reply #19 on: October 29, 2015, 12:39:45 am »

Could I... design(not art, game abilities) some enemies? (Via PM)
Thanks for the offer, but I don't think I'm going to need a particularly huge amount of enemies.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

RAM

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Re: Nuclear Throne: Cooperative Quest
« Reply #20 on: October 29, 2015, 01:52:44 am »

Name: Cactus
Passive: Spike-Space (Can carry an additional weapon)
Active: Tremble(Fire all carried weapons simultaneously)
Description: Fat Green Scarecrow with vertical ridges and rows of spines.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

EnigmaticHat

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Re: Nuclear Throne: Cooperative Quest
« Reply #21 on: October 29, 2015, 02:28:07 pm »

Let's just get going, to keep up the momentum.  Detoxicated can finalize their character when they play their turn.

You leave the camp fire and find yourself in a desert waste, filled with bandits and disgusting creatures.  Par for this level is 6 turns, past that the IDPD might start to notice you.



You are all starting at the portal; you don't need to worry about anyone attacking you until the enemy turn.  The order the four of you will take your turn in is random.  You can move 4 tiles including diagonally, and shoot your revolvers (which deal 3 damage) up to 6 times in a turn, but the more you shoot the more likely you are to miss and waste ammo.  To play your turn, use map coordinates to call out where you move and who you shoot (as well as anything else you do as applicable).

Spoiler: Enemies (click to show/hide)

Spoiler: Objects (click to show/hide)

Spoiler: Cooperative Mutants (click to show/hide)
« Last Edit: October 29, 2015, 02:55:55 pm by EnigmaticHat »
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

kj1225

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Re: Nuclear Throne: Cooperative Quest
« Reply #22 on: October 29, 2015, 02:43:58 pm »

((I can't see any of the pictrures on my phone, could you possibly reupload them to imgur or something?))
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EnigmaticHat

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Re: Nuclear Throne: Cooperative Quest
« Reply #23 on: October 29, 2015, 02:52:45 pm »

Fair enough.

Edit: Done for all the images thus far.
« Last Edit: October 29, 2015, 02:58:00 pm by EnigmaticHat »
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

~Neri

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Re: Nuclear Throne: Cooperative Quest
« Reply #24 on: October 29, 2015, 03:13:08 pm »

What's the turn order this round?
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EnigmaticHat

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Re: Nuclear Throne: Cooperative Quest
« Reply #25 on: October 29, 2015, 04:07:35 pm »

Sorry, should have been more clear.  Everyone submits their turns, and then they happen in a random order.  (IDK if that's a good idea but it just seemed easier that way?)
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

~Neri

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  • Now back to our regularly scheduled bark.
    • View Profile
Re: Nuclear Throne: Cooperative Quest
« Reply #26 on: October 29, 2015, 04:23:09 pm »

((To be honest. With how the movement and targeting rules work. It's a bad idea. We can't move onto the same tiles but there are high value tiles. We can't really coordinate targeting either. I mean. We technically could? But due to how rads get distributed and how weapons are first come first serve..))

((On a different note. Could we see our TU for a given turn? Would help strategizing.))
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RAM

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Re: Nuclear Throne: Cooperative Quest
« Reply #27 on: October 29, 2015, 05:14:05 pm »

coordinate
strategizing
That...
That doesn't seem that Nuclear-Throne-y, but whatever.
I expect to see less Tzeentch and more Khorne...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

~Neri

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  • Now back to our regularly scheduled bark.
    • View Profile
Re: Nuclear Throne: Cooperative Quest
« Reply #28 on: October 29, 2015, 05:26:33 pm »

Jaunt Steps once and moves to I2. Collecting the rads before shooting the maggot swarm at H2 three times.
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kj1225

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Re: Nuclear Throne: Cooperative Quest
« Reply #29 on: October 29, 2015, 05:44:02 pm »

Nades moves to C3 and fires at the northward bandit.
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