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Poll

See Episode 11, Which contract should we take?

Contract 1, FedCom Extraction Raid
- 4 (100%)
Contract 2, Outworlds Alliance Recon Raid
- 0 (0%)
Contract 3, FedCom Recon Raid #1
- 0 (0%)
Contract 4, FedCom Recon Raid #2
- 0 (0%)
None of the above - wait a month and try again (please post to specify acceptable contract criteria)
- 0 (0%)

Total Members Voted: 4


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Author Topic: Let's Play MegaMek (Against the Bot campaign)  (Read 73923 times)

Neonivek

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #345 on: December 07, 2015, 01:19:00 pm »

Actually, a entire platoon can be wiped out pretty easily if they are unfortunate enough to come across a mech wielding machine guns or flamers.

Though depending on what is available that can be uncommon.

GoliathKonrad-1a
-Note: A 100-ton mech designed to get the most out of Konrad's outright combat superiority without being as expensive as high hell.

Spoiler (click to show/hide)

I really need to start making non-super specialized bots...

---

Ohh Atlas, in spite being one of the most famos bots in the series.

Your also one of the worst looking.

Your also not even "That good" technically.
« Last Edit: December 07, 2015, 02:53:38 pm by Neonivek »
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EuchreJack

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #346 on: December 07, 2015, 03:16:33 pm »

Damage mechanics for infantry:
If they're hit, they die (sorta)
Twice as many die in the open as in cover.
Machine Guns and Flamers kill even more.

Since Machine Guns and Flamers are borderline useless against mechs, many mechs don't feature these weapons.  Plus, Machine Gun ammo tends to kill the mech if it explodes, due to the large amount of bullets.

Neonivek

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #347 on: December 07, 2015, 04:56:22 pm »

Machineguns aren't that uncommon

But typically they are used to waste space on mechs that can already afford the case.

I also found out why my rules were so different then these...

Level 3 rules... slightly modified (mostly to diminish the sheer number of piloting and gunnery skills there were...).

---

I will always dislike the ammo explosion rules in Battletech.

Basically ALL ammo, well with a gunpowder/explosive component, are shaped charges against your own machine perfectly designed to explode inward into the machine...

I am not against ammo explosions being "bad news" but there is something wrong about someone hitting your machine gun bullets and suddenly your mech turns into a popcorn bag.
« Last Edit: December 07, 2015, 05:13:58 pm by Neonivek »
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Rince Wind

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #348 on: December 07, 2015, 05:27:14 pm »

A lot of Mechs with machine guns and no case are around before the clans come along/before the Helm Memory Core.

Related to ammo:
Spoiler (click to show/hide)
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RedKing

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  • hoo hoo motherfucker
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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #349 on: December 08, 2015, 12:09:07 am »

Apperantly my MASTER bot is good for Konrad...

So I build Konrad his own personal bot :P

UltimateKonrad-1a

Spoiler (click to show/hide)

RedKing do you like? It basically takes advantage of Konrad's abilities to the max.

Ok two variants coming

UltimateKonrad-2a
-Remove AMS and one Medium laser for 5 Jumpjet capability.

Spoiler (click to show/hide)

UltimateKonrad-2b
-Adjustments to allow AMS and 3 Jumpjet capability.

Spoiler (click to show/hide)

Man Kevin sure works had making all these alternate versions of mechs :P

UltimateKonrad-Budget1a
-Note: The Budget Series is my attempt to make the Ultimate Konrad on a budget... and it is a success... more then half the cost.

Spoiler (click to show/hide)

UltimateKonrad-Budget1b

Spoiler (click to show/hide)
Needs MOAR DAKKA.  :P


Problem with medium lasers is you need some speed to get you in weapons range without getting tore up first. All in all though, it's not dissimilar to the Nova/Black Hawk. Same speed, comparable weapon loadout (though the Nova has those tasty ER Mediums) and I think roughly the same armor levels. The Nova has less heat sinks though, and overall that's a good tradeoff. It's rare that you're going to alpha strike with that much firepower, and if you do you'll probably be safe to run hot for a turn or two because smoking hulks don't fire back.

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Rince Wind

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #350 on: December 08, 2015, 02:40:26 am »

Just take a  Hunchback 4P already. :P
My hunchbacks have among the highest kill ratios. I mostly use the AC/20, but that med laser specialist had to go somewhere.
They also get shot up a lot and have trouble retreating when it's too much. :D
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Hanzoku

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #351 on: December 08, 2015, 05:12:10 am »

Believe me, I'm keeping an eye out for the -4P variant. Sadly, all I keep seeing are the regular AC/20 toting version, or one with two LRM-10s.
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Rince Wind

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #352 on: December 08, 2015, 05:23:41 am »

Refits are not that difficult.
The LRM 10 variant ... I don't like it, neither the AC/10 one. I like the Hunchback as  a Mech that does one thing very well, not another one that has a mix of long and short range weapons. There are better choices for that, like the Dervish or a Trebuchet, those at least have jump jets and more speed, so they can stay out of range of most things if so desired.

Hmm, I have to try to pair Hunchbacks with Griffins or something else that has only long range weapons. Preferably 50t, not 55 so I can field two of each.
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Hanzoku

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #353 on: December 08, 2015, 05:37:59 am »

If you look at the requirements, a conversion from a stock Hunchback to a -4P is a maintenance facility job. We don't get access to that until we're B rated and not on contract.
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Neonivek

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #354 on: December 08, 2015, 10:53:37 am »

Needs MOAR DAKKA.  :P


Problem with medium lasers is you need some speed to get you in weapons range without getting tore up first. All in all though, it's not dissimilar to the Nova/Black Hawk. Same speed, comparable weapon loadout (though the Nova has those tasty ER Mediums) and I think roughly the same armor levels. The Nova has less heat sinks though, and overall that's a good tradeoff. It's rare that you're going to alpha strike with that much firepower, and if you do you'll probably be safe to run hot for a turn or two because smoking hulks don't fire back.

The issue is that Konrad is ONLY especially good with Medium Lasers... and ER Medium lasers do not exist for IS yet and likely don't count for the bonus

AND the Black Hawk is clan tech.

I could probably make an even better Clan version of the machine.

Konrad basically transforms the UltimateKonrad (and GoliathKonrad) bots into a thing of untold destruction. Its true battle value in your hands would probably be over 3000.
« Last Edit: December 08, 2015, 11:01:35 am by Neonivek »
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EuchreJack

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #355 on: December 08, 2015, 10:58:04 am »

Refits are not that difficult.
The LRM 10 variant ... I don't like it, neither the AC/10 one. I like the Hunchback as  a Mech that does one thing very well, not another one that has a mix of long and short range weapons. There are better choices for that, like the Dervish or a Trebuchet, those at least have jump jets and more speed, so they can stay out of range of most things if so desired.

Hmm, I have to try to pair Hunchbacks with Griffins or something else that has only long range weapons. Preferably 50t, not 55 so I can field two of each.

Hunchbacks and Griffins are a good combo b/c Griffins have the PPC, which is only has a minimum range of 3 hexes.  It can even be fired at 2 hexes for a small penalty.

Rince Wind

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #356 on: December 08, 2015, 01:16:59 pm »

Yes, but Griffins are 55t, so a full lance would be 210t, and I'd like to keep it a medium lance.

I never really thought about the maintenance facility. Oops. I didn't do factory requiring refits though.
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Anvilfolk

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #357 on: December 08, 2015, 01:48:15 pm »

If you look at the requirements, a conversion from a stock Hunchback to a -4P is a maintenance facility job. We don't get access to that until we're B rated and not on contract.

How do you check this?

Rince Wind

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #358 on: December 08, 2015, 02:04:54 pm »

When you refit there is a list of the available kits, and along with that it will show you the requirement.
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EuchreJack

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Re: Let's Play MegaMek (Against the Bot campaign)
« Reply #359 on: December 08, 2015, 02:31:38 pm »

Yes, but Griffins are 55t, so a full lance would be 210t, and I'd like to keep it a medium lance.

I never really thought about the maintenance facility. Oops. I didn't do factory requiring refits though.

Well, I was more contemplating one Hunch, one Griff.  I loathe going just over the lance weight also.

Also, refits to canon types can be done at lower than required with Veteran or Elite techs.  Vets let you down one class (from maintenance facility to transport bays) while Elite let you go down two classes (from factory to transport bays).

I also just realized that because Contract Alone dictates availability levels when in Contract, some contract types actually offer more access to parts than a Merc Company would otherwise have available.

Example:
Starting Merc Company of D rating (1), with a Regular Logistics Administrator (0) has Level 1 access.
Said Company has a Pirate Hunting Contract, which comes with Level 3 access.

Break even point is either Rating C with Elite Logistics Admin, or Rating B with Veteran Logistics Admin.
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