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Author Topic: Onra Thran, the Succession World  (Read 1565 times)

bsnott

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Onra Thran, the Succession World
« on: October 27, 2015, 08:53:45 pm »

One world, and we do what we want in it.

Rules
No savescum (Fort & Adventure mode)

You've got the world at your fingertips for three IRL days. Make an adventurer and carve out other players' adventurers and forts or build a mighty fortress, it's your choice. Forge alliances and enemies, slaughter the world, bring about the apocalypse, be a simple hunter or bandit, or even build your own mighty empire. You've got one day to pass on the save link or your turn (and thus your effect on the world) will be skipped, so please do make sure you get the link in. This means that you get three days IRL to play and by the end of the fourth day the save is expected to have already been in. If it's even one second late your turn is being skipped and your effect on the world will be worn out.

We'll be using a slightly edited world. When you open the launcher and it asks you to update, click "Not now". The latest LNP build is very unstable and I've edited the raws of this version to be more enjoyable and create better stories. You're expected to post about your adventures, so if you're just coming to watch the stories play out, prepare yourself for some good ones.

Players:
Bsnott (Turn ends on 10/30/15)
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bsnott

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Re: Onra Thran, the Succession World
« Reply #1 on: October 27, 2015, 09:59:46 pm »

Day 1:
I've decided upon an adventurer to explore the new world we've created. The world is mostly dominated by humans, but there are two elven civs and one large dwarven civ in the western mountains. The world is essentially a single island whose shape resembles a flying bird. My adventurer will be a human of the Northeast; a maceman by the name of Bsnott I Pointywhiskers. I hit up the local town hall-type deal for some armor and headed out to wrestle some small animals. I came across a deer being attacked by a pack of wolves in the forest, so I watched them kill the deer and then began to systematically take them out. I powerleveled off of them individually until they passed out of exhaustion and then I ended their lives with bashing. I also trained maceman by fighting one wolf straight up and aiming only for difficult/impossible shots.

Day 2:
A sasquatch followed me back to town after the hunting and attacked me as soon as I left the town hall. After a long, drawn-out battle, I managed to break the sasquatch's hand and he passed out from pain. I quickly pulled out my dagger and slit his throat many times.

Spoiler (click to show/hide)

I waited a while while the blood spurted from its neck, and then after becoming impatient I bashed its head in with my mace until it finally died. I walked to the town to the east and slept the night there.

Day 3:
Woke up and went west to look for someone to fight. Guess who I found...

Spoiler (click to show/hide)

There must be a god damn coalition of these things out here. I fought this one similar to the way I fought the last one; targeting its hands until I could break one of them. Sure enough, as soon as one of its hands broke, it passed out. I quickly drew my dagger and let the blood fly.

Spoiler (click to show/hide)

I took a guess at what the next * on the map was, and sure enough it was another one of these abominations. Got a lucky stab with my dagger on its hand and it fell. I'm really lucky these things don't travel in packs because they're definitely a challenge. Hunted down another, used a new strategy. Stabbed it in the leg, bashed its head in once it fell down. Edged weapons seem to deal with these animals much easier. Hunted down the final sasquatch in the area, and killed it in the same fashion. This one wasn't as aggresive. I had to actually hunt it down on the fast travel map, and it seemed to attempt to retreat throughout the fight. I almost felt bad as I splattered his brains all over the ground.

Went out to check what a * was on the map, and it turns out that there is a human patrol traveling through the woods. The civilization must be sending a response to the sasquatch attacks. I met them and went back to the nearby village to rest for the day. In the night, two parties spent the night in the same village as me. I heard some commotion in the night, and went out to check what it was. There was a giant dingo in the village causing a ruckus! I killed it and returned to sleep.
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bsnott

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Re: Onra Thran, the Succession World
« Reply #2 on: October 28, 2015, 08:13:12 am »

Btw if anyone wants in, just post in and I'll add you to the player list.
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Sanctume

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Re: Onra Thran, the Succession World
« Reply #3 on: October 28, 2015, 10:13:47 am »

I'm interested, but I do not play adventure mode though.

Can you post a save so I can peruse around? 

I'm thinking of creating a fort and build a small farming village, above ground, maybe grow hemp or cotton, then retire it by the year's end of at least 1 year of building.

PyroTechno

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Re: Onra Thran, the Succession World
« Reply #4 on: October 28, 2015, 02:57:37 pm »

PTW
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bsnott

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Re: Onra Thran, the Succession World
« Reply #5 on: October 28, 2015, 05:26:40 pm »

I'm interested, but I do not play adventure mode though.

Can you post a save so I can peruse around? 

I'm thinking of creating a fort and build a small farming village, above ground, maybe grow hemp or cotton, then retire it by the year's end of at least 1 year of building.


Here's the world, just to play around in.
http://dffd.bay12games.com/file.php?id=11240
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bsnott

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Re: Onra Thran, the Succession World
« Reply #6 on: October 28, 2015, 08:18:12 pm »

Day 4:
Another sasquatch, another kill. Explored a bit to the south, slept back in Bottlebutton, my home village.

Day 5:
Set out for the town of Roarcried, to the west. Not sure what I'm planning on finding there, but I'll see if I can complete any quests for them. That militia patrol from Bottlebutton is following me, but they're obviously not hostile. They've followed me all the way to Roarcried, but dispersed as soon as I arrived. I went into a shop on the outskirts of town to ask if they'd heard of any tasks that may require some death dealing, and they told me that there was an army on the march to take Beantips! They told me that they themselves didn't know where Beantips was, so I went to ask the lord of the town. She told me to talk to one of her guards, Gabat Passionruler, about it, and he gave me a description of where it is. I assume he fought in a battle there at some point. Because he knows the area and is a trained fighter, I recruited the man to journey with me to the defense of Beantips. He agreed. We spent the rest of the day in Roarcried before departing.

Day 6:
I saw that militia patrol again as I left Roarcried, I swear they're following me. Also, I just realized that Beantips is really, really far north. It's gonna be one hell of a journey to get up there in time for the attack. Got attacked by a pack of wolves, killed 'em all. Gabat hacked one in half with his axe. It was quite the sight to behold. I spend the rest of the day uninterrupted, traveling through the countryside. I take refuge in a coastal hamlet named Inchpresent for the night.

Day 7:
Elves are weird as hell. Crossed through a few elven forest retreats on the way up north today. I was forced to take refuge in one of the retreats for the night.

Day 8:
Traveled all day. Stopped in a city named Moonscrub for the night. Spent the rest of the day in the tavern, and spent the night there.


DF crashed. Lost all progress in this update. Yeahhh
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Sanctume

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Re: Onra Thran, the Succession World
« Reply #7 on: October 29, 2015, 10:31:52 am »

I retired your adventurer upon loading, then promptly starts a fortress. 

Farmvillage - The Famine of Dust (or was it The Dust of Famine).

I found a 3x3 temperate Untamed Wilds area in the east so I have temperate savannah, temperate grassland, and some tropical ocean biomes. 

I think this is workable for my goals (Hemp industry), mostly flat with some 2 elevation drops to the ocean.   

The aquifer is kinda scattered when I started digging from the center of the map. 
z-3 was sand into z-4 aquifer, but when I dig a room in z-3, parts of the sand wall are damp. 
I did an exploratory dig towards the ocean to the NE, and I dig down without aquifer, cool, saves a season of breaching aquifer using pumps.

Unfortunately, no Hemp plants to gather, but I'm hopeful. 
I found some rope reeds, so I that's the first plant I started threshing for threads and cloth, then farming.
One sub-goal is to start the clothing industry for my future use: cloaks, hoods, mittens, gloves, socks and boots.
Has to be plants for they are lighter than yarn and wool.

Instead of my usual 11x11 above ground structure with a 3x3 middle stairs, I am going for a 12x12 with a 2x2 central stairs. 
This will work out to have 8 -3x5 farm plots above ground, and roofed. 

--

I embarked with 10 cassiterite, 10 malachite, 5 tetrahedrite (for silver), and 10 bit-coals. 
And these are all smelted for bronze and some silver.
Made bronze:  2x short swords, 1x battle axe
Made silver:  1x mace, 1x war hammer

First 7:
1. Carp Catten: m (art) +Sword, +Hatch.
Skills: Carpenter+5, Armor User+1, Dodger+1, Discipline+1
Goal: Make 100 masterwork beds, then Sword Dwarf / Commander

2. Mayor Cerol: m (art) +Sword, +Coffin, Can Handle Stress, Sense of Duty, Fearful.
Skills: Wood Cutter+1, Axe+3, Dodger+1, Discipline+1, Consoler+1, Pacifier+1
Goal: Cut Wood, then Axe Lord, then idle to set up as mayor.  If not, Corpse Retrieval duties.

3. Miner Cilob: m (art) +Bolt.
Skills: Miner+5, Armorsmith+5
Goal: Make initial set of bronze armors, miner, then Pick Axe military squad later.

4. Miner Cerol2: m (art) +Sword, +Grates.
Skills: Miner+5, Weaponsmith+5
Goal: Make initial weapons, then Pick Axe military squad later. May mood swings for weaponsmith sword artifact.

5. Trader Kol: f (fam) +Sword, +Door, Fairness, Liar.
Skills: Mason+5, Appriser+1, Judge of Intent+1, Sword+1, Dodger+1, Discipline+1
Goal: Mason, broker, manager, bookkeeper initially. Train in sword

6. Doc Reg: m (art) +Mace, Cage, Duty, Compassion.
Skills: Mechanic+3, All 5 Doctor Skills+, Mace+1, Dodger+1, Discipline+1
Goal: Mechanic and cage trap setter when needed, doctor later, train in Mace.

7. Farm Shem: f (fam) +Helm, Cracks under pressure, Avoids Stress.
Skills: Grower+5, Herbalist+5.
Goal: Gather plants initially for seeds; add Thresher, Miller and Presser.  Farm later.

--

Spring and Summer
After the 3rd set of bronze armor (mail shirt, helm, high boots, gauntlets, greaves, breastplate), I struck some lignite, limestone (flux), and magnetite. 
With all these woods, I start smelting pig iron and eventually steel.
But the forge is still in the surface, and the ores and flux are z-6 below, so I am moving the forges below.
With room to bring magma up via a few iron minecarts.

I got 4 migrants and some children: A sword dwarf, a Presser/Cook, a Weaponsmith, and a Bookkeeper.
With these 4, I can probably start the Mayor to train his Axe, and 1 sword dwarf training full time.

Autumn
I made 10 bronze serrated discs as I won't need bronze anymore; and traded these for clothing, bins of cloth and leather, and food stuff. 
I got some animals, but I may just butcher all of them once I build my garbage tower / atom smasher. 

--

Sadly, no were-beast type attacks yet. I welcome any attack, I don't even have doors or bridge.
There were Giant Rabbit, Giant Opossum that roamed around, but they ignored the center.
I hope the humans bring some hemp seeds when I see them; and elves bring giant cats or something I can train and breed.

There's only 1 dwarf civ, and I a necro tower is a neighbor.  Maybe I should have start a moat/bridge and set cage traps sooner.

bsnott

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Re: Onra Thran, the Succession World
« Reply #8 on: October 29, 2015, 04:11:27 pm »

Should I throw you on the playerlist and just count this as your turn Sanctume?
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Sanctume

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Re: Onra Thran, the Succession World
« Reply #9 on: October 29, 2015, 06:07:21 pm »

That was just a test run. 
I prefer to play a bit and get familiar the terrain before I feel inspired to some idea project for a fortress.

I can't commit right now, as I might be running a turn in Bonepillar this weekend and next.

PyroTechno

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Re: Onra Thran, the Succession World
« Reply #10 on: October 29, 2015, 10:56:13 pm »

I should be available next week.
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Urlance Woolsbane

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Re: Onra Thran, the Succession World
« Reply #11 on: October 30, 2015, 09:04:41 pm »

Methinks I'd enjoy this!

Count me in!
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bsnott

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Re: Onra Thran, the Succession World
« Reply #12 on: October 31, 2015, 01:28:27 pm »

I think I might restart this on the Masterwork mod and have all races except for dwarves make cities. What do you guys think of this?
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Urlance Woolsbane

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Re: Onra Thran, the Succession World
« Reply #13 on: October 31, 2015, 04:11:31 pm »

I think I might restart this on the Masterwork mod and have all races except for dwarves make cities. What do you guys think of this?
I'd be all for this. I've been wanting to play Masterwork for a while, but the plethora of configuration-choices, combined with my perpetual fatigue, proved too much for the more obsessive parts of my psyche. I'd be overjoyed to have the choice taken away from me!
 
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"Hey papa, your dandruff is melting my skin. Is that normal?"
"SKREEEONK!!!"
"Yes, daddy."

bsnott

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Re: Onra Thran, the Succession World
« Reply #14 on: November 01, 2015, 12:15:52 am »

Editing a bit of the mod's raws and setting the game up now :)
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