So this game is heavily inspired by wikipedia warfare. Except you have an army instead of players. Yeah.
Gameplay:
The goal of this game is to incapacitate all of the other army to the point where they can not incapacitate you back. The simplest way to achieve this goal would be to kill the other army, or put them in a comatose/long-term K.O.'d state, but there are other viable methods including complete subduction or damage to one's mind to the point where they can't even cognitively function well enough to be a proper contender anymore. The last army remaining will be the Champion.
The Game runs on a 10-Sided Die system for completing actions, so a Rolled 10 will result in the complete satisfaction of the intended action, whereas a 1 will result in the direct opposite. Everyday simple actions require no rolls. Things like climbing a ladder, breaking down a door or hacking through an electronic lock, will.
Each army receives 5 Items and Abilities, based on 5 Random Wikipedia Articles loaded for them. Abilities have some sort of effect on the army, oftentimes a modifier to certain types of rolls, or access to a non-standard ability. For example, a Random Article on a Baseball Payer may give the army a +2 to actions involving the use of Baseball Bats or similarly-shaped Club-type items. Most nouns will simply give the player a certain amount of an item. Getting Graphite may have them simply starting out with a sack full of Graphite.
[Note: In the current addition of the game, I will only use Articles that have enough content to get me something specific. This is to prevent what happened in previous games, where all the 3-sentence articles about obscure Basketball and Football Players caused everyone to have similar Abilities.]
But won't this result in huge disparities, with one player starting with an assault rifle, another with Telekinesis, and another with a pogostick? Of course, that's what makes this fun! Be creative, that's why the goal is to Incapacitate, not just Kill. A player can be blessed with getting the Article for Immortality, but that makes them far from unbeatable.
In general, most Articles will work like this:
-Organisms, People, Fictional Characters, and Mythological/Religious Entities will give the army an Attribute based on their own abilities and habits.
-Locations will give Abilities based on what they're known for, ex., Detroit would give its army a +2 to actions involving automobiles.
-Items will mostly result in the army starting with one or more of them on-hand, depending on their function, size, etc.
-Concepts, Theories and Abstractions will give Abilities based on their general subject. A army with Pragmatism will get an ability to disprove untestable impossibilities, ex., nullifying the magical powers of another army.
-Miscellaneous Articles will result in...something. Eh, I'll figure it out. This game is Bollocks enough already.
Abilities aren't inherently bad, but may carry risky side-effects, or could simply be almost useless.
The location of the game will be the first Random Article I get to that could physically hold all of the army simultaneously. This location will serve as the boundary for the game's first 3 Turns, after which the boundary will dissipate. The location could vary from a cruise ship, to the entire country of Moldavia, to a gas station in Central America, to Al Capone's Jail Cell, etc.
So that's it. If you want in, simply say so.
NPCs:
NPCs are completely neutral and apathetic to PvP fighting. However, they will start responding to any sort of violence or action that interferes or harms them in any way. So if two armies decide to have a gunfight, the NPCs will do nothing except maybe hide. However, if a stray bullet hits an NPC, the NPCs will start reacting to the armies at fault, at which time them may run away, scream for help, call the police, attack the army, and so forth. The response of the NPCs to armies varies with each NPC of course; flashing a group of elderly monks will end differently than throwing beer cans at a gang of disgruntled bikers.
*New Gameplay Addition!*
Every turn, a new article will be given to the battlefield as an ability of some sort, altering the battle field in some way. After that turn, the article will disappear.
1. Nav
2. Megggas
3. Peradon
4. My Name is Immaterial