Name: Madelyn Branstein
Age: 24
Appearance:
Class: Wyvern Rider
Character Specific Skill: Renewal
Personal Fault: Defeatist: If HP < 50%, -20 hit.
Personal Skill: Ram: if 4 or more spaces are covered in a straight line before attacking, +3 damage
\ Personal Skill: Pristine: if HP = (Max), +20 hit
\\ Personal Skill: Layered Armor: Def +2 against Axes
Preferred Stats: Def, Str
Proficiency: Polearm C, Lance D
Progression spent: /330%
Base stats:
HP: 22 (80%)
STR: 5 (40%)
MAG: 0 (0%)
SKL: 4 (40%)
LUK: 1(35%)
DEF: 6 (55%) (+2)
RES: 0 (40%) (+2)
SPD: 3 (40%)
CON: 9 (+16)
AID: 8 (+16)
MOV: 5 (+1)
Current Stats:
HP: 22
STR: 5
MAG: 0
SKL: 4
LUK: 1
DEF: 8
RES: 2
SPD: 3
CON: 9 (+16)
AID: 8 (+16)
MOV: 6
Chosen E Rank Weapon:
Name | Type ( ) | Rng | Wt | Mt | Hit | Cr | Ql
Iron Halberd Pole E 1 9 8 70 0 45
Iron Lance Pier E 1 8 7 80 0 45
Vulnerary 3
Backstory (3):
- As a child, Madelyn was raised in one of the poor townships of Vernin, as the rule of the once great country shrunk under poor rulers. Because of this, she has always wanted to make some change in her country. As a citizen, the rumors of heroes springing forth from her country landed in her ears eventually, and it drove her to work towards that goal. What better to make change than to become one of the lauded heroes of lore?
- As it stood, she managed to make it into the militia of her town, working harder and harder towards knighthood, wanting to work for more than her home town. Hard work pays off, somewhat, and she was eventually recruited for her lance work into the guard of a nearby castle. Despite being nothing but infantry, it was the next step, and it meant she'd have more chances to prove herself to those above her.
- Working herself near to the bone caught the attention of the castle's keeper, who had caught her saving a wounded soldier during a bandit raid, nearly sacrificing herself to accomplish this. Broken and bruised, it did have its own reward. She was presented with a wyvern, promoted, and put on a scouting force. It meant more training, and learning how to fly the beast, but it was yet another step towards true knighthood-- working for the king as one of Vernin's heroes.
Beliefs (3):
- To live as a knight is to live life to the fullest. Making sure you help those that you can, smite those who wish to hurt the innocent, and live according to your vows.
- Fighting is sometimes the only solution to solving an issue! No, I don't enjoy fighting, wh-what are you saying, that's... Ahem. And as such, if the ends justify the means, they shall be carried out.
- It is just as important to indulge in your wants as it is to live out life towards your vows. If one commits themselves too far to rule, then they will become rigid and stern. Drink and pleasure are just as important as justice and law.
Goals (3):
- To become a hero of Vernin, and to serve as the royal guard for the king!
- To master flying, so that no other rider will serve as her equal in combat!
- To explore the land and experience what other lands might offer towards her goals!