Slime Time - The Lair - Halloween updateThinking quickly, you slide close up to the wall and flatten yourself out as far as you can go. No one can tell there's anything different about the room now. Unless they could see color of course, then they would see a giant purple dot on the floor. Hey, purple. That's a good word. You decide that that's what you will call the color you are.
Further introspection is interrupted as the thing skitters up on top of the sink and surveys the room. Fortunately, most creatures don't see using psychic echolocation, and it fails to see you. It proceeds to skitter down the wall, crawling right along the vertical. It stops for a moment when it reaches the bottom to look around and you get your first good look at the monstrosity.
Its about twice your size, and its front appendages appear to be holding what look like a piece of meat. It scurries over to the black liquid you were looking at earlier and squirms it's way onto it, depositing the meat in front. Apparently, it can walk fairly well in the stuff. It grabs one of the larger chunks and with a sound like tearing flesh, rips it clean out of the liquid. The cavity left behind begins to ooze a deep red blood until it resembles a small puddle. You suppose it actually is alive. The bug takes its chunk and leaves the room via the hallway, alternating between the floor and the walls without breaking speed.
Shaken, you turn you attention back to the bleeding fluid. The fluid creature. Nothing happens for several minuets until slowly, it begins to inch forward. If one wasn't paying attention they wouldn't even notice it moving, but your focus is rock solid thanks to the growing sense of terror you have for this place. The fluid creature keeps moving forward until it is just before the meat, and then stays there for a few minuets as if resting. All of a sudden the creature rears up, and for one moment you can see a horrible face, the features completely flat, and mostly taken up by a huge toothless gash of a mouth. Thousands of phalanges cover the bottom of its body, each no bigger than a pin, all squirming in asymmetric unison. It holds there for one terrifying moment, it's vestigial eyes pointed at the wall just past you, before unceremoniously flopping back down on-top of the meat.
You stay flattened for hours, to terrified to move. The blood slowly congeals on the fluid creature. Occasionally you hear echos of more skittering, and at one point a loud thump from the ceiling above you. Finally you find the courage to gather yourself up and bolt down the hallway, cursing your decision to ever leave your pipe. Out the other side of the hallway you find yourself in a long room. Broken monitors line one side, and a tangle of shredded electrical wires fill one corner. The other side of the room is taken up mainly by a large glass wall looking out into a much larger chamber. Looking out the wall, your slimy heart sinks.
Three large metal cylinders are spaced throughout the chamber, reaching all the way up and connecting with the ceiling 40ft above. One of the cylinders has a crack near the base, and everything seems fuzzy around it. A few catwalks lead from the floor up to the top of the cylinders. Several large beasts looking vaguely like the the creatures on the sign sit around the chamber. They are all jet black, and muscular. A few have four arms, but most have only two. Bones litter the floor, and some of the creatures carry shards of bone in their hands like daggers. Pictures of giant beasts are painted on the sides of the cylinders in dark red. You hate to think what they might have used as paint. You watch as a bug like the one you saw earlier skitters out across the room. One of the larger creatures drops his bone shard, and moving with a speed you wouldn't expect from his size, deftly scoops the bug up in one hand and pops it into his mouth. You can feel the radiation coming from the cylinders, but to get to them you would need to find a away past those creatures. You would probably have to be bigger if you wanted to fight anything, but there are always other ways of doing things.
The room you are in exits to another hallway leading to the big chamber. A staircase sits at one end of the hallway going up & down, and a large steel door is set in the side of the wall. It if firmly sealed. Upon further examination of the room you are in, you find a trail of ant like insects crawling along the floor. They don't seem very radioactive. There is also a vent near the floor, and traces of purple stuff around it. Could there be other slimes here? You hear more skittering. It sounds like that bug is coming back.
You actually rolled a mutant bug nest, but after I wrote it I kinda got creeped out, so I rewrote it to this. Plus I really don't like bugs.
* -1 rad upkeep
* You Psychic Powers have grown, keep up the good work. (You now have more control over your voice, and you can move small objects over small distances. Mind control is coming soon)
Size: about the size of a walnut
Food: 12 rads (2 to grow to next size)
Health: Perfectly Fine. Nothing to see here, move along.
Your average slime body. (You should probably hit the gym if you want to stand out)
A psudo-mouth (basically just a spot that's better at absorbing things)
Deep Purple coloration
-Basic ideas about density control. (more experimentation needed.)
-Quiet voice. (Now if only you knew some words...)
-poor mobility. (you can crawl... kinda)
-limited absorption (fluids, and small objects)
-basic psychic powers (You can sense the environment. You can move small objects up to a distance of 2ft from your body.)
-rudimentary intelligence (Your actions are controlled by the whispers of beings outside this reality. Unfortunately, these beings tend to have some really bad ideas.)