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Author Topic: What is easier in the combat now?  (Read 911 times)

tahu16

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What is easier in the combat now?
« on: October 24, 2015, 08:21:05 am »

Hello‼
I would like to make some raw modifications which would make the game's combat approximately as hard as in the earlier versions but for this, I need your help: please describe what is easier now. For example: elephants are much more peaceful (so I will make them aggressive)

I start the list, please continue:
-goblins are pathetic, untrained because of the world gen.
-rare sieges.
-the pain caused by the bone fracture is too big.
-the undead are overpowered.
-dwarves train much faster.
-...
« Last Edit: October 24, 2015, 08:22:56 am by tahu16 »
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Chief10

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Re: What is easier in the combat now?
« Reply #1 on: October 25, 2015, 01:27:32 am »

Just bumping to say I would love to play DF with these proposed modifications.
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Fox Mulder

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Re: What is easier in the combat now?
« Reply #2 on: October 25, 2015, 02:30:09 am »

It's all great as long as you don't make the undead weaker. They're funny. No problem with faster training either.
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FortunaDraken

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Re: What is easier in the combat now?
« Reply #3 on: October 25, 2015, 05:50:06 am »

If you make the undead weaker, I would so love that. I don't really mind their strength, but them taking FOREVER to kill while they slaughter easily is...annoying, to understate it. The rest I'm not too bothered by, but then I'm a base-builder kind of person at heart.

Though I suppose if you want another for the list of things that might be making life too easy, it's very easy to just cage trap everything that's not trap-avoid. So they might be a tad OP in the grand scheme of things maybe?
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Fox Mulder

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Re: What is easier in the combat now?
« Reply #4 on: October 25, 2015, 06:08:15 am »

Cage traps are a staple of using enemies as weaponry.
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tahu16

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Re: What is easier in the combat now?
« Reply #5 on: October 26, 2015, 10:13:07 am »

Though I suppose if you want another for the list of things that might be making life too easy, it's very easy to just cage trap everything that's not trap-avoid. So they might be a tad OP in the grand scheme of things maybe?

Yes, I want to make a list whit such thing. Regarding the cage problem, I will probably just stick the trap-avoid token to anything what is should represent some kind of threat [because why not (Sneaky elephants: only in Dwarf Fortress)].

Please, continue the list!
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Sirbug

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Re: What is easier in the combat now?
« Reply #6 on: October 26, 2015, 11:16:03 pm »

I think undead are of reasonable strength, but some bits and pieces are unkillable and soldiers never disengage and die of thirst, making the whole game unplayable.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?