Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: What is easier in the combat now?  (Read 910 times)

tahu16

  • Bay Watcher
    • View Profile
What is easier in the combat now?
« on: October 24, 2015, 08:21:05 am »

Hello‼
I would like to make some raw modifications which would make the game's combat approximately as hard as in the earlier versions but for this, I need your help: please describe what is easier now. For example: elephants are much more peaceful (so I will make them aggressive)

I start the list, please continue:
-goblins are pathetic, untrained because of the world gen.
-rare sieges.
-the pain caused by the bone fracture is too big.
-the undead are overpowered.
-dwarves train much faster.
-...
« Last Edit: October 24, 2015, 08:22:56 am by tahu16 »
Logged

Chief10

  • Bay Watcher
  • since 31
    • View Profile
Re: What is easier in the combat now?
« Reply #1 on: October 25, 2015, 01:27:32 am »

Just bumping to say I would love to play DF with these proposed modifications.
Logged

Fox Mulder

  • Bay Watcher
    • View Profile
Re: What is easier in the combat now?
« Reply #2 on: October 25, 2015, 02:30:09 am »

It's all great as long as you don't make the undead weaker. They're funny. No problem with faster training either.
Logged
I want to believe

FortunaDraken

  • Bay Watcher
    • View Profile
Re: What is easier in the combat now?
« Reply #3 on: October 25, 2015, 05:50:06 am »

If you make the undead weaker, I would so love that. I don't really mind their strength, but them taking FOREVER to kill while they slaughter easily is...annoying, to understate it. The rest I'm not too bothered by, but then I'm a base-builder kind of person at heart.

Though I suppose if you want another for the list of things that might be making life too easy, it's very easy to just cage trap everything that's not trap-avoid. So they might be a tad OP in the grand scheme of things maybe?
Logged
I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

Fox Mulder

  • Bay Watcher
    • View Profile
Re: What is easier in the combat now?
« Reply #4 on: October 25, 2015, 06:08:15 am »

Cage traps are a staple of using enemies as weaponry.
Logged
I want to believe

tahu16

  • Bay Watcher
    • View Profile
Re: What is easier in the combat now?
« Reply #5 on: October 26, 2015, 10:13:07 am »

Though I suppose if you want another for the list of things that might be making life too easy, it's very easy to just cage trap everything that's not trap-avoid. So they might be a tad OP in the grand scheme of things maybe?

Yes, I want to make a list whit such thing. Regarding the cage problem, I will probably just stick the trap-avoid token to anything what is should represent some kind of threat [because why not (Sneaky elephants: only in Dwarf Fortress)].

Please, continue the list!
Logged

Sirbug

  • Bay Watcher
    • View Profile
Re: What is easier in the combat now?
« Reply #6 on: October 26, 2015, 11:16:03 pm »

I think undead are of reasonable strength, but some bits and pieces are unkillable and soldiers never disengage and die of thirst, making the whole game unplayable.
Logged
Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?