I would like a wrestling class, as close up grappling skills would like prove useful.
You go into detail about the wrestling classes. Its 120$ per month and requires you to buy 200$ worth of gear (helmet, etc.). You have to show up there to register.
Go to work even if we'll get there early. Try to recall who Derrek Sanderson. Do we know him personally? Did he bully us in school or something?
The very thought of him brings up so much anger and resentment that you can't remember much. All you remember is from last night (clearly you met before) and even then, its hazy. You lift up your shit as you remember and see several fresh bruises. The more you try to remember, the more your emotions flare up.
COMMON SENSE:Maybe now is not the time to remember what was done to youYour insanity has increased
You head to work and get started. After a few hours of sitting and programming jargon, you go on your lunch break (12:30pm). Since you forgot to pack a lunch (and most days, you just don't), there are several options for lunch:
Coffee Cafe - 5$ for Coffee and Bagel (More energy, warmth, but hunger faster)
Pizza Place - 6$ for Pizza slice and pop (Quick, slightly more energy)
Fast Food -8$ for Burger+Fries with a pop (Full, unhealthy and slightly more energy)
Deli Shop - 7$ for sandwich and drink (Healthier, no extra energy given)
Eat at home - Free (Chance of returning late)
You have a 1 hour to drive to your destination, eat, and return to work in time.
TIP: 0 is no skill at all, 1 is poor skill, 2 is untrained, 3 is basic skills, 4 is proficient skills, 5 is adept skills, 6 is expert skills, 7 is master skills
Physical:
Physique: 1 (Physical constitution. Manages how many hits you can take, how long you can last after taking wounds, etc.)
Muscle: 1 (Physical power. Damage from melee weapons, lifting power, etc.)
Stamina: 2 (How long you can stay physically active (running, etc.), how long you can go with wounds before you pass out)
Reaction: 3 (The ability to react to things happening around you)
Stealth: 2 (Sneaking, planting things without being detected)
Dexterity: 2 (Sleight of hand tricks, ambidextrous tasks, speed, acrobatic skill, etc.)
Mind:
Perception: 3 (Spotting things not normally seen by most people)
Concentration: 3 (Singling out someone and focusing on them, accuracy from ranged weapons)
Intel: 3 (Gathering information)
Knowledge: 3 (knowing general information about educated topics)
Trivia: 1 (Knowing obscure/random information about random topics)
Fugitive: 0 (Knowledge about underground activities, knowing how to get away with murder, etc.)
Emotions:
Composure: 2 (Hiding emotions, staying calm)
Intuition: 2 ("gut feelings", instinct, judgement of character, internal guide etc.)
Courage: 3 (The ability to act against fear)
Determination: 3 (The ability to act against depression)
Communication:
Gossip: 1 (Finding out rumors about peers/celebrities, creating false rumors, etc.)
Fibbing: 1 (Lying, dodging the truth, etc.)
Etiquette: 1 (Formal manners, etc.)
Persuasion: 1 (Convincing people to do things, etc.)
Intimidation: 0 (Scaring people)
Haggle: 0 (Lowering prices of objects that can be haggled with)
Combat:
Improvised Weapons: 1 (Any non-weapon weapons (chairs, bottles, shovels, etc.)
Simple Weapons: 0 (Non-military grade melee weapons (axes, kitchen knives, etc.), bows)
Standard Guns: 0 (Hunting rifles, hunting shotguns, crossbows)
Black Market Guns: 0 (Handguns, SMGs, Assult rifles, etc.)
Exotic Weapons: 0 (Katanas, Shuriken, swords, tomoahwaks, throwing knives, etc.)
Unarmed: 2 (Punching, kicking, wrestling, etc.)
Common Sense: You will receive reminders and alerts for when you think you should be doing something
Victim: Increased damage against people who hurt you. You get relief against regret when you kill someone who hurt you. However, its easier for others to hurt you during regular conversation
Fear: ||||||||||||||||||||
Depression: ||||||||||||||||||||
Regret: ||||||||||||||||||||
Callousness: ||||||||||||||||||||
Insanity: ||||||||||||||||||||
Derrek Sanderson - Alive
Information: Phone Number, Facebook account, twitter account, occupation (Tool and Die maker), meeting place (Bar)