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Author Topic: Might and Fealty (Beyond Battlemaster: Sandbox Strategy-RPG Medieval RP)  (Read 136621 times)

Arx

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Re: Might and Fealty (Incredible new Sandbox strategy-RPG medieval RP game)
« Reply #435 on: November 22, 2015, 05:16:47 am »

Roughly. As a general rule, the stuff to the South-East that's not directly adjacent to the lake is the Spearbreakers, and everything else is the Children proper.
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forsaken1111

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Re: Might and Fealty (Incredible new Sandbox strategy-RPG medieval RP game)
« Reply #436 on: November 22, 2015, 08:05:44 am »

How can I make one of my characters swear fealty to someone? Is it an action?

Nevermind, found it under politics
« Last Edit: November 22, 2015, 08:09:44 am by forsaken1111 »
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Cookie Monster

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Re: Might and Fealty (Incredible new Sandbox strategy-RPG medieval RP game)
« Reply #437 on: November 22, 2015, 06:23:42 pm »

I wish there was a way to order your soldiers to expel others from your settlements.
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forsaken1111

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Re: Might and Fealty (Incredible new Sandbox strategy-RPG medieval RP game)
« Reply #438 on: November 22, 2015, 06:28:26 pm »

I wish there was a way to order your soldiers to expel others from your settlements.
If you have at least a palisade then people can't even enter without fighting your militia, as far as I know. If you want someone to leave once they're in though you have to go attack them.
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Arx

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Re: Might and Fealty (Incredible new Sandbox strategy-RPG medieval RP game)
« Reply #439 on: November 23, 2015, 04:21:20 am »

Does light infantry include cloth armour + improvised? If so, the Spearbreakers can field our own from Gapluston.
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Muz

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Re: Might and Fealty (Incredible new Sandbox strategy-RPG medieval RP game)
« Reply #440 on: November 23, 2015, 04:31:15 am »

spearbreakers elite wrestling force

I think they actually calculate the weapons too, not just the "infantry level". So they'd still be vastly inferior to armed units.
« Last Edit: November 23, 2015, 04:32:59 am by Muz »
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Arx

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Re: Might and Fealty (Incredible new Sandbox strategy-RPG medieval RP game)
« Reply #441 on: November 23, 2015, 04:48:28 am »

I think they actually calculate the weapons too, not just the "infantry level". So they'd still be vastly inferior to armed units.

Oh I know, but I saw something drift past on one of the official channels about armour being better than nothing and Wugenant not yet having a blacksmith.
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Revolution

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Re: Might and Fealty (Incredible new Sandbox strategy-RPG medieval RP game)
« Reply #442 on: November 23, 2015, 05:27:03 am »

On other news, Hawks declared war on the Grand Fate.
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Arx

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Re: Might and Fealty (Incredible new Sandbox strategy-RPG medieval RP game)
« Reply #443 on: November 23, 2015, 05:28:24 am »

On other news, Hawks declared war on the Grand Fate.

I saw that. It promises entertainment, assuming that they don't resolve it boringly.
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Ratharing

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Re: Might and Fealty (Incredible new Sandbox strategy-RPG medieval RP game)
« Reply #444 on: November 23, 2015, 06:28:22 am »

Does light infantry include cloth armour + improvised? If so, the Spearbreakers can field our own from Gapluston.

Rabble: Improvised.
Light infantry: Cloth, leather without shield.
Medium infantry: Leather+shield, scale.
Heavy infantry: Chainmail, plate.

That does not mean, however, that plate equals chainmail (as both are heavy), or that leather equals cloth.
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Arx

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Re: Might and Fealty (Incredible new Sandbox strategy-RPG medieval RP game)
« Reply #445 on: November 23, 2015, 06:42:57 am »

That does not mean, however, that plate equals chainmail (as both are heavy), or that leather equals cloth.

Of course not. It's just that people toss around 'light infantry' without ever specifying whether they consider unarmed peasants in gambesons as such. :P

Edit: As of 18:06:22 GMT, Gapluston will be known as Steelhold to reflect the fact that it's the de facto capital of the Spearbreakers. It would have just been Spearbreakers or Breaker of Spears, but the first seemed silly given that hopefully we'll be a duchy soon and the second seemed like tempting fate.
« Last Edit: November 23, 2015, 07:08:56 am by Arx »
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Muz

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Re: Might and Fealty (Incredible new Sandbox strategy-RPG medieval RP game)
« Reply #446 on: November 23, 2015, 08:09:10 am »

It would have just been Spearbreakers or Breaker of Spears, but the first seemed silly given that hopefully we'll be a duchy soon and the second seemed like tempting fate.

You could just have translated it into Lokumokab :P
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Arx

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Re: Might and Fealty (Incredible new Sandbox strategy-RPG medieval RP game)
« Reply #447 on: November 23, 2015, 08:12:16 am »

It would have just been Spearbreakers or Breaker of Spears, but the first seemed silly given that hopefully we'll be a duchy soon and the second seemed like tempting fate.

You could just have translated it into Lokumokab :P

* Arx facepalms.

Oh well, I've never claimed to be clever. :P

Edit: change is in effect!
« Last Edit: November 23, 2015, 01:16:43 pm by Arx »
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Ehndras

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Re: Might and Fealty (Incredible new Sandbox strategy-RPG medieval RP game)
« Reply #448 on: November 23, 2015, 08:57:36 pm »

Blacksmith is now up in Wuge and Ethorick :)
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Ehndras

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Re: Might and Fealty (Incredible new Sandbox strategy-RPG medieval RP game)
« Reply #449 on: November 23, 2015, 08:58:38 pm »

Oh, and I built a bridge across the lake-river. Its a bit below Wugenant, but it still shits on having to walk through my Ascalonian character's estate in Ilmede, around that annoying but very useful cliff face, and then through the far side of the lake. Should cut quite a few days from our inter-realm travel.
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You're never too old to enjoy flying body parts.  
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