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Author Topic: [ISG] Solis  (Read 10844 times)

10ebbor10

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Re: [ISG] Solis
« Reply #105 on: October 27, 2015, 02:42:55 pm »

1) Orbital Drydock
2) Salvage Mission
3) Salvage mission
4) Nothing


42 Resources - 40 Drydock + 40 Salvage + 13 Income + 2 Patriot = 57 Resources
34 Energy - 20 Drydock - 10 Salvage + 40 Income + 2 Patriot = 46 Energy

Gets us an orbital drydock, and sufficient resources to do whatever we want next turn.
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Nirur Torir

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Re: [ISG] Solis
« Reply #106 on: October 27, 2015, 03:02:59 pm »

57r/46e next turn from an orbital dock and a pair of salvage missions, let's see.. We could build a prototype Retaliator v0.5 for 10r/5e, then build the xeno lab for 15r/20e.
The next turn, we'd have 32+14+4r/21+40+4e = 51r/65e.
Xeno weapons and armor would cost 35r/45e with the lab, leaving us with 16r/20e for fleet expansion or unseen emergencies.

I'm fine with that, but our PDS aren't going to be able to guarantee its safety. We need to focus on our military as soon as we build one.
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Dragor23

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Re: [ISG] Solis
« Reply #107 on: October 27, 2015, 04:01:18 pm »

1) Orbital Drydock
2) Salvage Mission
3) Salvage mission
4) Nothing


42 Resources - 40 Drydock + 40 Salvage + 13 Income + 2 Patriot = 57 Resources
34 Energy - 20 Drydock - 10 Salvage + 40 Income + 2 Patriot = 46 Energy

Gets us an orbital drydock, and sufficient resources to do whatever we want next turn.
+1
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10ebbor10

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Re: [ISG] Solis
« Reply #108 on: October 27, 2015, 04:20:41 pm »

The orbital Drydock is described as being in the thermosphere. Should be well within the range of our static defenses. If it isn't we're king of screwded considering the enemy can bomb us from the thermosphere.
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escaped lurker

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Re: [ISG] Solis
« Reply #109 on: October 27, 2015, 04:41:41 pm »

The orbital Drydock is described as being in the thermosphere. Should be well within the range of our static defenses.

The Drydock is planned to be placed at the "sweet spot", where its own gravitational pull, shuttle-ascent/ fuel costs and Warden-Targeting is - overall - the best. As in, yes, well inside the range of our static defenses. Then again, those are an early adaptation of the xeno tech, which means them having longer-ranged weaponry on "Medium" or "Heavy" Cruisers, is well within reason.

Just playing devils advocate is all~  :P



Having said as much;

I also like to think the Ukron Council thinks it as  rhetoric methods to fling tables around and show middle fingers:P
You are presuming quite a lot about the Ukron...

.. We may be able to go for a suicide strike against their logistics ships ...
.. as are you, in regards to their enemy. Though, honestly? I like that idea very much. Had similiar thoughs previously. Eh, we'll see...
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Dragor23

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Re: [ISG] Solis
« Reply #110 on: October 27, 2015, 04:46:06 pm »

Or wiggle their appendages, I don't know.

How does an Ukron look like?

...Or one of the xenos.
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Nirur Torir

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Re: [ISG] Solis
« Reply #111 on: October 27, 2015, 04:57:54 pm »

.. We may be able to go for a suicide strike against their logistics ships ...
.. as are you, in regards to their enemy. Though, honestly? I like that idea very much. Had similiar thoughs previously. Eh, we'll see...
Well, they're not mainline combat vessels or they'd have participated in the first battle and we'd all be dead now. Those are some manner of support vessels. I suppose they could be colonist transports or mining/factory ships (Which would also be good to destroy!), but they must have a way to refuel.
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highmax28

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Re: [ISG] Solis
« Reply #112 on: October 27, 2015, 06:29:35 pm »

I know I said salvaging was wasting energy and stuff, but now we have that reactor, I'm content.

I want to throw out there that I want to see weapons or armour research done in two or three turns. I don't think we'll last long not making defences every turn.

1) Orbital Drydock
2) Salvage Mission
3) Salvage mission
4) Nothing


42 Resources - 40 Drydock + 40 Salvage + 13 Income + 2 Patriot = 57 Resources
34 Energy - 20 Drydock - 10 Salvage + 40 Income + 2 Patriot = 46 Energy

Gets us an orbital drydock, and sufficient resources to do whatever we want next turn.
+1
I will +1 this but I want to see next turn that we do something about our defences. Perhaps the experimental ships?
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

KillerHP

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Re: [ISG] Solis
« Reply #113 on: October 28, 2015, 05:14:30 am »

I know I said salvaging was wasting energy and stuff, but now we have that reactor, I'm content.

I want to throw out there that I want to see weapons or armour research done in two or three turns. I don't think we'll last long not making defences every turn.

1) Orbital Drydock
2) Salvage Mission
3) Salvage mission
4) Nothing


42 Resources - 40 Drydock + 40 Salvage + 13 Income + 2 Patriot = 57 Resources
34 Energy - 20 Drydock - 10 Salvage + 40 Income + 2 Patriot = 46 Energy

Gets us an orbital drydock, and sufficient resources to do whatever we want next turn.
+1
I will +1 this but I want to see next turn that we do something about our defences. Perhaps the experimental ships?
+1 as well we need more types of ships
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escaped lurker

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Re: [ISG] Solis
« Reply #114 on: October 29, 2015, 03:43:24 pm »




Solis System, Era of Vindication, Year Two, Later Half of Second Quartal

Tactical Emergency

Report
We have confirmed the approach of at least 5 enemy fleets; two of them are Ravager-Fleets, the other three seemingly an unconfirmed Defiler-Variant.
Should the xeno continue their course, they will reach Naariv's Defenses in two hours.

Please refer to the Tactical Guidelines below, and be informed that you can take tactical, or only strategical control.


Defenses
5 "Defender" Fleets - [12 Hull, 1 Plating, 4 Damage] - Patrolling in Orbit
6 "Warden" PDS - [60 Hull, 5 Plating, 12 Damage] - Standby

Enemies

2 "Ravager" Fleets - [8 Hull, 50% Evasion, 6 Damage]
3 "Defiler-Variant?" Fleets - [~20? Hull, ~3? Plating, 8?? Damage, Bombs?]



Tactical Guidelines
Our ships can move 1 Tile each Turn, the enemy ships can move 2 Tiles each Turn due to technological advantages.
Conventional ships, can only open fire on adjacent ships.
Retreating from and adjacent enemy ship, incurs an attack of opportunity.

The teal-coloured area, is the reach of our Warden PDS.
Should enemy bombers reach the green-coloured area, they will be able to launch attacks on Naariv, and subsequently the Wardens.




The Ukron race has given the Council full authority. May your efforts protect them.
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Nirur Torir

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Re: [ISG] Solis
« Reply #115 on: October 29, 2015, 04:48:02 pm »

This battle concerns me, as it looks trivial, so I don't want them getting at all near us. Sadly, we'll need to let them in Warden range.

Fan the wings out one space forward, so the enemies can only get barely within Warden range without moving through our ships. Wait for two enemy movement cycles, but be on watch for missiles and such. Keep a pair of wardens tracking 180 degrees from them, in case they have cloaking tech.
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GiglameshDespair

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Re: [ISG] Solis
« Reply #116 on: October 29, 2015, 05:47:29 pm »

I don't think strategical is the right word there; I think it's just "strategic control".
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Dragor23

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Re: [ISG] Solis
« Reply #117 on: October 30, 2015, 07:49:56 am »

I would actually wait for the fleet to arrive into the Warden range and not do anything.
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highmax28

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Re: [ISG] Solis
« Reply #118 on: October 30, 2015, 07:39:59 pm »

I would actually wait for the fleet to arrive into the Warden range and not do anything.
They might be able to blast our ships before they get in range. I want to say circle the planet, but I'm not sure how to do so...
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Nirur Torir

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Re: [ISG] Solis
« Reply #119 on: October 30, 2015, 09:14:45 pm »

I'd rather run the risk of losing a shuttle to unexpected long-range fire than deal with the after-effects of unexpected long-range nuclear/biological/chemical weaponry.
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