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Author Topic: Booze storage scheme, will it work?  (Read 1956 times)

exoleet

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Booze storage scheme, will it work?
« on: March 29, 2008, 08:58:00 pm »

Basically, I've been delegating all barrels to storage of alcohol, and letting raw/veggie food just stockpile without a container. Will the food rot or something, or am I safe?
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kaypy

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Re: Booze storage scheme, will it work?
« Reply #1 on: March 29, 2008, 09:20:00 pm »

Food out of barrels may be nibbled on by vermin. I believe it may also become 'worn out' by traffic over the stockpile, but Im not 100% sure about that. If you have a few cats around the place, then you should be ok- there will be some lossage, but nothing that cant easily be replaced.

The big downside to non-barrel storage is the room it requires...

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penguinofhonor

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Re: Booze storage scheme, will it work?
« Reply #2 on: March 29, 2008, 10:54:00 pm »

Yes, it rots significantly faster, mostly because it degrades whenever a dwarf walks on the square.
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Inquisitor Saturn

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Re: Booze storage scheme, will it work?
« Reply #3 on: March 30, 2008, 08:42:00 am »

Fortunately you can just set traffic to low in the stockpile
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pushy

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Re: Booze storage scheme, will it work?
« Reply #4 on: March 30, 2008, 10:06:00 am »

quote:
Originally posted by Inquisitor Saturn:
<STRONG>Fortunately you can just set traffic to low in the stockpile</STRONG>
Other way around - set it to "restricted" in the stockpile, and "low" around it  ;)
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Greiger

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Re: Booze storage scheme, will it work?
« Reply #5 on: March 30, 2008, 02:07:00 pm »

Might need to split it into lengths two wide as well and make them very much prefer walking around instead of through the food lines.  Even if you do the whole thing as restricted they may wade in to the center then wade back out just to get to their favorite food. Thus walking on stuff.  if you make it so anything can be accessed they'll just step on stuff when their about to eat it (5 second rule).

code:

╔══════════╗
║..........║
║.========.║
║.========.║
╪..........║
║.========.║
║.========.║
║..........║
╚══════════╝


Make the floors medium or high traffic and the stockpiles restricted...should work.  
Note that this is a pretty small example too, you'll probably want something many times this size.
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Vengeful Donut

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Re: Booze storage scheme, will it work?
« Reply #6 on: March 30, 2008, 02:28:00 pm »

Traffic does not degrade food.
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AlienChickenPie

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Re: Booze storage scheme, will it work?
« Reply #7 on: March 30, 2008, 02:44:00 pm »

quote:
Originally posted by Vengeful Donut:
<STRONG>Traffic does not degrade food.</STRONG>

My fort has horse meat showing wear and tear that says otherwise.

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Greiger

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Re: Booze storage scheme, will it work?
« Reply #8 on: March 30, 2008, 03:04:00 pm »

I think theres a bit of controversy about it.  I am usually careful anyway just in case but I've never seen it happen.

I also do have a few mysterious damaged steaks with no other explanation.  But it could be hidden vermin that cause it.  

Probably the only way for somebody to know for sure is by deleting all vermin from existence by modding and then starting a fortress where you walk on food to see if it gets damaged.

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Mechanoid

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Re: Booze storage scheme, will it work?
« Reply #9 on: March 30, 2008, 03:09:00 pm »

Meat products will always decay, even when inside a container.

Besides, this is probably going to happen to everything eventually anyways, so it's good practice to get ways of making food working optimally to replace the shit that rots.

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Dwarfu

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Re: Booze storage scheme, will it work?
« Reply #10 on: March 31, 2008, 12:53:00 am »

If you are seeing the rotten food from the stocks screen and not actually seeing it on the pile, there is another source of this:

Soldiers that carry food.  It will rot in their backpacks and they will eventually drop it on the ground.

If you have refuse stockpiles, it may be getting hauled off and rotting completely away before you even notice.

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Kalimar

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Re: Booze storage scheme, will it work?
« Reply #11 on: March 31, 2008, 11:58:00 am »

How do I relegate empty barrels to be used toward booze instead of food containers?
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Greiger

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Re: Booze storage scheme, will it work?
« Reply #12 on: March 31, 2008, 12:48:00 pm »

You should be able to do it by going into the food stockpile's main menu.  There should be something like max barrels.  Push whatever relevant button it is to reduce the number to 0 (I think it's "E") and then the dwarves should stop putting barrels in the stockpile.  

I don't know how they handle it when there are barrels already in the pile but if you have an empty furniture pile(or something else that needs barrels) they should slowly start taking the barrels away when they are emptied.  Sorry bout the vague info but the game typically sets the ideal setting for them itself so I don't mess with them much and my memory is sketchy.

EDIT: slightly more readable...slightly...

[ March 31, 2008: Message edited by: Greiger ]

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Anthalas Daelith

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Re: Booze storage scheme, will it work?
« Reply #13 on: March 31, 2008, 05:11:00 pm »

From the 'p' pile menu there is a global reserved barrels setting. These will then kept away from stockpiles to be used by brewers. Thin there is a simlar setting for bins but I don't know what to use that for.
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Kaelem Gaen

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Re: Booze storage scheme, will it work?
« Reply #14 on: March 31, 2008, 05:23:00 pm »

Reserved bins do nothing but give you large amounts of empty bins.  
and what the Reserve setting does is makes it so the barrels are only used for workshops (And there are no workshops that use bins.)

Though, I've ran into an issue (on a pocket world beach fortress.)  Where even the reserved barrels weren't getting grabbed for brewing, or any other workshop that uses a barrel.