National Guard type guy with no food but a fair amount of ammo.
Why keep that secret then?
No way I am calling him "Chuck Norris" .
Chuck, Norris or Remington are acceptable.
"Chucky Remy!"
So, you guys think we need a Scavenger or Fixer more?
Eh, we could work with either, the actual character would be more important than his class. Tactically, the "Fix It" action isn't great as written. First off, it is very situational, since we would need something to break in the first place (and we don't have much to break at the start anyway). Even if we do, and you roll perfectly, you still get a downside and have to spend supplies. Lock-picking isn't that useful (We can probably get around any locked door with role-playing and bullets/explosives, plus it would be wierd for the DM to make a lock door that nobody can pick
)), and the hotwiring is again very situational. So in the end, the Fixer class has very situational advantages. If we end up fighting drone-users and other high-tech guys it might end up being useful in the end, of course, and it could make for a more interesting character background. If last game is anything to go by, the Scavenger's skills are more useful. Scrounge rolls don't seem to be based off of any attribute, meaning the only way to get +s here is to be a Scavenger or send more people. Alone, it gives you a 83.33% chance of getting at least a 6 and a 27.77% chance of getting a 10+ (Roughly a 10% increase over normal), and a 91.66% chance of getting a 6+ if you have one person with you with 41.66% of a 10+. Additionally, the "Stretch the supplies" skill is fairly useful, depending on how scarce supplies are, as it is essentially a free supply point per day. Not sure about the backpack one though, I can't seem to find rules on how much you can normally lug around
.
....I droned on again
. It boils down to the Scavenger, as written, to having a more useful roll than the Fixer. The Fixer's niche is very situational, and the ZM would have to throw them a few bones for them to get any mileage out of their abilities.
In the end, flavor>mechanics for RPGS
. If you wanna play a gearhead character, go with that. If you wanna play a Scavenger character, go with that.