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Author Topic: Domurinn: An Open-World Adventure (D&D 3.5 OOC)  (Read 13353 times)

PrivateNomad

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #210 on: November 17, 2015, 10:34:59 pm »

TRADOK KILL HIM IF MAN LOOK AT TRADOK FUNNY

Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #211 on: November 18, 2015, 06:04:28 am »

--Meanwhile--

Kira blinks at the ceiling. Or rather, the lack thereof. What happened...? She thinks, sitting up.

She tries to remember what happened last night, and looks around the room.
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Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #212 on: November 18, 2015, 03:46:53 pm »

--Meanwhile--

Kira blinks at the ceiling. Or rather, the lack thereof. What happened...? She thinks, sitting up.

She tries to remember what happened last night, and looks around the room.
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Eep, yeah, sorry. There was a two-or-so-page conversation between that post and the update. :v
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Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #213 on: November 28, 2015, 12:20:28 pm »

I took some artistic liberties with that Intimidate check, mostly to avoid rolling six separate intimidate checks for people whose stats are currently limited to basic combat abilities. :v
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GiglameshDespair

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #214 on: November 28, 2015, 06:19:59 pm »

Beware of the invisible tiger!
Once I get genuine invisibility it will be fun.
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Flying Dice

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #215 on: December 01, 2015, 03:58:13 pm »

Oh damn, I was so busy with shit I missed you creating another campaign to neglect?  :P

Toss me on the waitlist, I'll throw a sheet up at some point.
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Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #216 on: December 03, 2015, 05:51:02 pm »

By the way, Twinwolf, it's not really necessary to mark all those spells on your list--it'll suffice to just change the list depending on which spells you prep each day. Oh, and you don't have any level 3 spells yet--your bonus spell from your Wis score doesn't let you cast them. You'll have to wait until level 5 for that. Don't worry about wasting that bonus spell, though. You can just funnel it into a lower-level slot.

Man, I wish the hitpoint rules were a little less simplistic at times like these. Removing the critical existence failure aspect would make the rocket tag even worse, though. :v

Also, commemorating the release of DF2015, I have created one of my traditional ASCII maps. I'm hoping for a little more variety in the maps I make this time around; in the past, my maps have felt kind of, er, flat, so to speak.
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Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #217 on: December 04, 2015, 07:52:59 pm »

For those of you who remembered that I said I'd roll your HP, I think I can trust you to do it yourselves. Sorry about that. :v

Also, I think my dice hate you guys.
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GiglameshDespair

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #218 on: December 05, 2015, 06:12:12 am »

Did you forget Tam Barl Daar has 10 Dr/silver?

Unless the man is really, really strong, or inexplicably has a silver weapon, I should only have taken 1 damage from that.
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Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #219 on: December 05, 2015, 09:16:08 am »

Did you also forget that most of the enemies we attacked in this round are flat footed? Unless these guys got magical chainmail, a buff spell, or natural armor, there's no way they have 17 AC.

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Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #220 on: December 05, 2015, 04:14:02 pm »

Did you forget Tam Barl Daar has 10 Dr/silver?

Unless the man is really, really strong, or inexplicably has a silver weapon, I should only have taken 1 damage from that.
Crap, really? I'll go fix that. Totally spaced on that. :v
Did you also forget that most of the enemies we attacked in this round are flat footed? Unless these guys got magical chainmail, a buff spell, or natural armor, there's no way they have 17 AC.
Most of them have shields. Specifically, the bandit leader, the guy Tam went after, and the guy Tradok is fighting.
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Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #221 on: December 05, 2015, 04:32:08 pm »

Edited my lack-of-post.
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GiglameshDespair

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #222 on: December 05, 2015, 06:11:27 pm »

Did you forget Tam Barl Daar has 10 Dr/silver?

Unless the man is really, really strong, or inexplicably has a silver weapon, I should only have taken 1 damage from that.
Crap, really? I'll go fix that. Totally spaced on that. :v

Yeah, Tam's DR is quite an important part of her role as a front line combatant :P
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Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #223 on: December 05, 2015, 09:06:53 pm »

I'll go get another d20 now, this one's out of 20s by this point
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Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #224 on: December 06, 2015, 02:44:58 pm »

Yeah, Tam's DR is quite an important part of her role as a front line combatant :P

You also get three attacks at full BAB :P

Fair enough, I'm crappy enough in melee it's probably balanced out-I do about 1/3 of your FA damage on my own, and 2/3 of your damage if I get both sneak attacks, tho my to-hit is much worse in all cases. From now on I'm going to be using TD alot and letting the Tiger do the work. We come a bit closer when trading single attacks, however, but these immobile battles where we trade full attacks at each other, are pretty poorly designed with my character in mind.
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