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Author Topic: Domurinn: An Open-World Adventure (D&D 3.5 OOC)  (Read 13387 times)

tryrar

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #135 on: November 07, 2015, 11:01:52 am »

A cleric could work, yeah. Or are there any other classes that do healing that aren't as complex?

Not that I can remember offhand. Healing is usually done by magic or special abilities(such as the Paladin's Lay On Hands).
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No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #136 on: November 07, 2015, 11:03:38 am »

I'll try to make the cleric, then. Any suggestions for race, domain, etc.?

Edit: Oh, and what stats are most important for Clerics?
« Last Edit: November 07, 2015, 11:05:26 am by Twinwolf »
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Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #137 on: November 07, 2015, 11:06:18 am »

Btw, don't use that thing I posted. I forgot we were using 3.5 here...

@Twinwolf: Depends what deity you are praying to!

Tho personally I have always loved the travel domain...

--> http://www.d20srd.org/srd/spellLists/clericDomains.htm
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GiglameshDespair

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #138 on: November 07, 2015, 11:09:05 am »

So we'll have both components of CoDzilla.

Can I recommend, if you're planning on focusing on healing, to go with a Healer instead? Actual link here
« Last Edit: November 07, 2015, 11:19:09 am by GiglameshDespair »
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Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #139 on: November 07, 2015, 11:10:43 am »


Edit: Oh, and what stats are most important for Clerics?

I'll give the quote from the Cleric guidebook. From green-->blue-->Red in importance.

Str: Strength is an important stat for a cleric focusing on melee combat.  If you plan on going ranged or not being involved in the damage dealing of combat, this stat loses its importance.

Dex: As a cleric, you are proficient with heavy armor, which calls for you to wear at least full-plate.  Wearing something sub par is not optimizing.  Now, yes, there are builds that call for Dexterity, but those are few and far between, so in general, dump this one.

Con: Constitution gets a blue stat regardless of class. At higher levels, it's really your Constitution that determines hit points. Yes, the hit die plays a role, but a +8 Con is better than getting max hit points with a +0 Con.  You can see the simplicity in that.

Int: You get 2+Int skill points. Whooo! /sarcasm.  Intelligence is a dump. (Although Concentration and Spellcraft are worth those two points, so feel free to place a 10 in this score.)

Wis: Wisdom is arguably the most important stat for clerics. It determines your spellcasting, and as a full caster, is vital.  There are cleric builds where Wisdom as the second highest stat is viable, and this works for casting where you do not plan on using offensive spells. Even so, it determines bonus spells per day, so it is great to have.

Cha: Charisma powers your social skills, which you most likely won't have ranks for... It also powers your turn attempts which help in combat against undead... OR... Power Divine Metamagic (see the feat section). If you are for some reason avoiding Divine Metamagic, feel free to dump Charisma.

http://brilliantgameologists.com/boards/index.php?topic=420.0 <--very long read...
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Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #140 on: November 07, 2015, 11:13:25 am »

Also, Giglamesh is suggesting a homebrew class, btw-nothing wrong with it, but make sure the GM approves it before you start making a character around.
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GiglameshDespair

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #141 on: November 07, 2015, 11:17:53 am »

Also, Giglamesh is suggesting a homebrew class, btw-nothing wrong with it, but make sure the GM approves it before you start making a character around.

...are you sure? I distinctly remember 3.5 having a healer class. It's even on the tier system.

FAKEEDIT: Ah, I see the confusion. That was a homebrew class called healer I linked.
The actual canon 3.5 healer class is here.


The problem with tier ones is that they can outdo all none-tier ones at pretty much everything. At higher levels, my werebeast will probably be out-were'd by the druid.
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Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #142 on: November 07, 2015, 11:20:18 am »

Healer isn't homebrew. It's from Miniatures Handbook.

That said, Healers are probably a pretty bad choice because of all the ridiculous nuances in them like having to help people whenever possible and the mandatory Good alignment.

I've heard Clerics are a pretty good noob class because you can't screw yourself over, like someone playing a wizard or sorcerer not realizing how sucky Evocation is, while you need a good grasp of the mechanics to really abuse it. I mean, they're still better than a fighter in most aspects, but I figure you guys will probably go on solo adventures at some point anyway so it's not like they can outshine somebody who isn't there.

FAKEDIT: aaa ninjas
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tryrar

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #143 on: November 07, 2015, 11:22:52 am »

Here's A good statline for a Cleric:

STR:14
Dex:8(you're not dodging anything in heavy plate anyways :P)
Con:14
Int:10
Wis:16
Cha:12
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

GiglameshDespair

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #144 on: November 07, 2015, 11:23:29 am »

Healer isn't homebrew. It's from Miniatures Handbook.

That said, Healers are probably a pretty bad choice because of all the ridiculous nuances in them like having to help people whenever possible and the mandatory Good alignment.

I've heard Clerics are a pretty good noob class because you can't screw yourself over, like someone playing a wizard or sorcerer not realizing how sucky Evocation is, while you need a good grasp of the mechanics to really abuse it. I mean, they're still better than a fighter in most aspects, but I figure you guys will probably go on solo adventures at some point anyway so it's not like they can outshine somebody who isn't there.

FAKEDIT: aaa ninjas
Evocation isn't optimal "God-King of everything" like a fully optimised wizard, but it's hardly "sucky".
Clerics are good at everything, so it is hard to go wrong, but honestly, with the proliferation of player handbooks like Dwarmin linked to, it's very hard to make an terrible character...
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Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #145 on: November 07, 2015, 11:29:07 am »

Yeah, going with a Cleric I think.

Here's A good statline for a Cleric:

STR:14
Dex:8(you're not dodging anything in heavy plate anyways :P)
Con:14
Int:10
Wis:16
Cha:12

That works, thanks.

So... what's next, after stats?
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Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #146 on: November 07, 2015, 11:33:28 am »

You should probably do skills next.
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Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #147 on: November 07, 2015, 11:37:10 am »

Going with Human for race, by the way.

That should be 16 skill points, right? Any suggestions on where to put them?
« Last Edit: November 07, 2015, 11:43:27 am by Twinwolf »
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Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #148 on: November 07, 2015, 11:44:22 am »

8 skill points.

I'd recommend Knowledge (Religion), Concentration, and Spellcraft. I'd go with maxing Spellcraft and splitting Concentration-Religion 50/50.
« Last Edit: November 07, 2015, 11:48:17 am by Tawarochir »
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Twinwolf

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #149 on: November 07, 2015, 11:48:10 am »

I was accounting for the human +4 skill point bonus, then another +2 per each level.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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