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Author Topic: Domurinn: An Open-World Adventure (D&D 3.5 OOC)  (Read 13336 times)

Kassire

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #15 on: October 21, 2015, 08:12:58 pm »

Well, I got through most of the crunch on my sheet. The purchasing of items and fluff should be what's next.
Sheet thus far, looking like a pretty shit druid build
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Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #16 on: October 21, 2015, 08:28:24 pm »

I believe my sheet is done. I tried to make a unique character! Not exactly a strong one. :P In fact, it's likely my char will want to pair up with any who is going to plan a spellcaster.

http://www.myth-weavers.com/sheet.html#id=597166

http://www.realmshelps.net/monsters/templates/half-satyr.shtml
http://dndtools.pw/classes/spellthief/

Assuming you approve this stuff, of course. ^

Edit: Also, my character actually be half/quarter Nymph (as Satyr's are all males in our mythology) but either way I think the template fits.
Spellthief is perfectly fine and half-satyr looks pretty good.
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Rolepgeek

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #17 on: October 21, 2015, 08:50:20 pm »

:( Waitlist...
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PrivateNomad

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #18 on: October 21, 2015, 09:30:28 pm »

Tradok 'Axe' Rawhide, Half-Orc Barbarian
are you rolling our hp?

also, any lore on orcs?
« Last Edit: October 21, 2015, 09:36:38 pm by PrivateNomad »
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Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #19 on: October 21, 2015, 10:39:20 pm »

The orcs are an oppressed minority in most places, and most are forced to live as nomadic raiders due to deep-seated and often violent racism.
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tryrar

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #20 on: October 21, 2015, 11:48:01 pm »

Still have fluff to take care of, but here:Anise
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BlitzDungeoneer

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #22 on: October 22, 2015, 02:17:27 am »

I, unfortunately, will need to wait a fair bit before I can get you a sheet.
School time now.
Sorry.
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Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #23 on: October 22, 2015, 09:45:14 am »

Rearranged some stuff on my sheet. It should be noted I took this feat, and updated my sheet, but it would not apply a hundred percent of the time. Unless the GM just wants to ignore that little nitpick...

Quote
FORCE OF PERSONALITY [GENERAL]

Source: Complete Adventurer

You have cultivated an unshakable belief in your self-worth. Your sense of self and purpose are so strong that they bolster your willpower.

Prerequisite: Cha 13.

Benefit: You add your Charisma modifier (instead of your Wisdom modifier) to Will saves against mind-affecting spells and abilities.
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tryrar

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #24 on: October 22, 2015, 10:15:00 am »

finished fluff, only thing derailing is GM saying no to dragonfire adept. Also, I do have a metabreath feat if that's ok
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

PrivateNomad

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #25 on: October 22, 2015, 10:24:39 am »

TRADOK NEED NO NON-PHB MATERIAL, TRADOK ONLY NEED AXE

Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #26 on: October 22, 2015, 11:05:32 am »

TRADOK NEED NO NON-PHB MATERIAL, TRADOK ONLY NEED AXE

*soothes rage with pan flute*
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ATHATH

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #27 on: October 22, 2015, 12:48:24 pm »

Waitlist...
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I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #28 on: October 22, 2015, 03:59:46 pm »

Also, were we allowed flaws?

I took this one...

Quote
=Magical Fascination=

You have a tendency to become fascinated by spells and elaborate magical effects.

Effect: You suffer a -2 penalty on attack rolls and skill checks when in sight of a visible magical effect with a duration greater than instantaneous (such as a dancing lights, spiritual weapon, or wall of fire spell).

Source: Dragon Magazine #328 (Nobody’s Perfect – New Flaws for Nonhumans)

Because it really fits my character. She's sort of an airhead (low WIS) and has an unhealthy attraction to all things arcane. :P
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

tryrar

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #29 on: October 22, 2015, 04:04:47 pm »

Also, were we allowed flaws?

I took this one...

Quote
=Magical Fascination=

You have a tendency to become fascinated by spells and elaborate magical effects.

Effect: You suffer a -2 penalty on attack rolls and skill checks when in sight of a visible magical effect with a duration greater than instantaneous (such as a dancing lights, spiritual weapon, or wall of fire spell).

Source: Dragon Magazine #328 (Nobody’s Perfect – New Flaws for Nonhumans)

Because it really fits my character. She's sort of an airhead (low WIS) and has an unhealthy attraction to all things arcane. :P
Um, does endure elements have a visible effect? Cause if so you're kinda screwed since I get it as an SLA with a duration of 24 hours :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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