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Author Topic: Domurinn: An Open-World Adventure (D&D 3.5 OOC)  (Read 13382 times)

Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #107 on: October 29, 2015, 05:40:32 pm »

op giffen
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PrivateNomad

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #109 on: October 29, 2015, 05:54:08 pm »

op delivurs

Kassire

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #110 on: October 30, 2015, 08:51:36 pm »

Huh, shit. I wasn't on for the last week and I was switched out of waitlist. Well uh, finishing my sheet would be a good start. Some arithmetic with equipment fun-time needs to be in order. And spells to a lesser degree.
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Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #111 on: October 31, 2015, 08:19:32 am »

Hey, I don't wanna be 'that guy', but shouldn't we let Kassire and/or Tryrar in?

Huh, shit. I wasn't on for the last week and I was switched out of waitlist. Well uh, finishing my sheet would be a good start. Some arithmetic with equipment fun-time needs to be in order. And spells to a lesser degree.

I went to bat for you. :P
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My Name is Immaterial

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #112 on: October 31, 2015, 11:26:07 am »

Ah, yes, Monkey Bees; I remember them well.

GiglameshDespair

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #113 on: October 31, 2015, 11:27:51 am »

Personally I find Baboon Wasps to be much more dangerous.
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Old and cringe account. Disregard.

tryrar

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #114 on: November 03, 2015, 05:49:57 pm »

welp, this wouldn't be a tawa game if it didn't die in  like 4 posts :(
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No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #115 on: November 03, 2015, 05:53:24 pm »

From my limited experience, Tawas games never die they just update once a month on clockwork. :P
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PrivateNomad

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #116 on: November 03, 2015, 06:03:23 pm »



F

Dwarmin

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #117 on: November 03, 2015, 06:07:43 pm »

Jokes aside, I don't think the game is dead. Mostly because it hasn't started yet. It has to START and then STOP, and then it can be declared dead.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Tawa

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #118 on: November 03, 2015, 06:14:21 pm »

I suppose I have made a bit of a reputation for myself in that regard, heh. I'm typing up an update right now.
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tryrar

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Re: Domurinn: An Open-World Adventure (D&D 3.5 OOC)
« Reply #119 on: November 04, 2015, 06:04:10 pm »

Just waiting on you bossman :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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