Are there ONLY just a few missions (and probably more released in the future), or is there actually a story driven campaign with some sort of climax or conclusion? I haven't watched anything about this yet, I don't want to spoil it too much.
There are 13 missions, you get a little Lore at the start of each one. There are certain missions where you get a little exposition along the way, or a character talking to you (Cant tell you specifics without Spoilers). Beyond that, there's only the little conversations the Characters have randomly along the way. And those mostly serve as context to the relationship they have with each other (The Witchhunter being paranoid towards both the Elf and the Bright Wizard, the Imperial Soldier talking about his last Battalion. The Elf generally hating on everyone.).
In short, it is definetely NOT a story driven game. You get a good atmosphere and ambiente tough.
Now to add to the things Nenjin said.
Do not buy this game if you plan to play Solo.Believe me. Just dont. Some missions are downright impossible, even on easy. The AI bugs out too much an the Spawns are too randomized. I would even go so far as to say that you almost need a Party of at least 2 to get trough easy, and a full on 4 man team that is communicating for anything beyond that. The last couple missions will plough you back to last years christmas if you dont stick together, cover each other and generally apply some Teamplay.
Throwing yourself into random matchmaking also comes with its own set of problems. Now, the game has been out for a little more than a day. So it's obvious that there are a lot of Newcomers around. But there are a couple things that definetely add to this problem.
- Loot is substantially better on higher difficulties. If you want even a half decent chance to get greens or blues (And see oranges) you will NEED to play on hard. This means that a lot of players will play on Harder difficulties for the Loot, even if they cant handle it at all, expecting the rest of the team to carry them trough.
- There is no penalty for leaving the game midway. "Loot-hopping" is quite common. People will join your game, check if you're close to finishing and how many Tomes you've gathered, and then leave right away if they are not satisfied. Similiarly, a lot of Players will leave the game the moment they go down. Either putting you at the mercy of a BOT, or having some other poor fella join, who then lands in a group of 3 dead people, only moments away from Game Over.
- You have absolutely no control over what your buddies loot. This includes Grimoires who lower your partys total health by 25%. There are usually two Grimoires in a Level, so the Debuff can add up to a whopping 50%. Since people are absolutely Loot Crazy, most of them will pick up Grimoires and the like without a second thought, potentially dooming your Run. This also goes for Health Pickups, Ammunition and everything else. Most people in random matchmaking care about themselves, the loot at the end of the Level and nothing beyond that.
- VoiP is disabled, unless you activate it manually in the Menu. And as per usual there are the typical subjects who completely refuse to even listen to the Voicechat. Again, this means Doom on hard, on some Levels even on normal.
TL/DR: Do yourself a favor and get friends. Add people that are nice and try to set up groups. It motivates people to be less egoistical and makes the game a lot less frustrating. Dont play Solo, and avoid the random matchmaking. Just trust me on this. You will NOT have a good time.
Incidentally, if you want to play a couple rounds, send me a PM and I'll add you on Steam.
this wheat mission is FUCKIN WILD
I thought that the Spawns were buggy at first. But the mission is actually MEANT to be this hard. Bring at least two people dedicated to killing Stormvermin. Or you WILL get overrun.