... well, I can say it's notably more comfortable to play with a controller.
Can also say that it's... rather brutal. Twice now I've had insta-kill terrain features blocking the only path forward within the first two levels. Several times I've just not found any weapons, armor, wands,
anything (barring, of course, rotted/self damaging foodstuff) on the first or second level (needless to say, if I made it to the third on those runs, I didn't make it further). Many times there's been things you just can't run from or avoid, and it's incredibly easy to run out of HP and food within the first three levels due strictly to the RNG, simply because you don't get the tools (
any tools) to deal with what you encounter and are forced to engage with.
I'd tentatively label this as "Worst Sort of Dungeon Generation", insofar as roguelikes go. There's difficult but survivable, with which good play can mitigate or avoid many obstacles, and then there's a spectrum going until you reach "Fuck
you" where it doesn't matter how well you play, the game's just going to kill you and there's literally nothing you can do about it except reroll (or, better, put the game down and go play something else
). And this is firmly in the realm of the latter. Even with some of the more difficult roguelikes out there, I've felt that, y'know, the problem is me, I'm not
just waiting until the RNG allows me to progress. Here? Here, waiting for RNG largess is the case, because the game can and will throw literally impassible obstacles at you. Which is unpleasant and significantly unfun.