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Author Topic: Pet cemetery  (Read 689 times)

Daris

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Pet cemetery
« on: October 18, 2015, 12:09:41 pm »

I want to create a pet-only cemetery.  Will enabling pets and de-enabling citizens accomplish this?
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PatrikLundell

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Re: Pet cemetery
« Reply #1 on: October 18, 2015, 01:18:47 pm »

It should. Enabling pets causes pets to be buried, and enabling citizens to be buried causes them to be buried. I haven't bothered changing the defaults as I don't have many deaths in my fortresses, but I've seen both types buried (pets tend to die of old age, so there's the immigration ones plus cats).
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Daris

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Re: Pet cemetery
« Reply #2 on: October 18, 2015, 06:49:10 pm »

I'm hoping to avoid a repeat of a prior fortress, in which the graveyard ended up clogged with pets, by separating dwarven burials from pet burials.  Unfortunately the issue cannot be avoided entirely, as some cat adoptions have recently occurred.  I do want to bury the pets, but not in the main crypt.
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Fox Mulder

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Re: Pet cemetery
« Reply #3 on: October 19, 2015, 09:30:00 pm »

What about burying pets in a reanimating biome cemetery for a classic story reference?
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I want to believe

FortunaDraken

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Re: Pet cemetery
« Reply #4 on: October 20, 2015, 06:15:24 am »

You can definitely create a pet cemetery, I've done so before in order to avoid my dwarves running across the decaying corpse of a pet.
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.