127-01-01
I like tunnels, really, but not to live in. I bring it up because that’s essentially what Workclench is, a series of tunnels connected by a handful of scattered staircases. The naturalistic look gives it a unique feeling but it does mean that getting anywhere takes forever.
My name is De Blizzardbolts and I’ve been living here for two years now and some things are really starting to get to me. Like our stockpile system. I signed up to do a lot of jobs, like every job they had available when I arrived because I wasn’t really sure what I’d be good at, (I even volunteered to try my hand at bee keeping just as soon as someone finds some bees) but mostly I help with the planting and every time I need to seed a field I have to go all the way down to the kitchens to get the seeds. Speaking of the dining area, it’s getting pretty crowded these days.
Today I managed to cram in at a table with a bunch of people who’d just returned from gathering adamantine down in the caverns. I haven’t really been down in the caverns much; they give me the creeps. I kind of question whether it’s really a good idea to have a staircase that descends directly into this nest of monsters and olm men. Our old militia commander died confronting a cave spider just last season. I brought it up to the haulers, and maybe I mentioned some other stuff that’s been bugging me lately I don’t really remember, and one of them told me to stop whining and start doing something useful if I’m so worried about it. She had a point.
I’ve been thinking about it ever since. Maybe I’m being a stereotypical twelfth child here, but I was hoping I could make some kind of lasting mark on the world when I left home. Some people said thirteen years old was too young to be going off on an expedition by myself but they’re being prejudiced. Kids are the most oppressed minority in the world. Anyone can take away our rights just because they’re a bit older and taller and everyone feels free to ignore our input. I’m going to do something about it.
I talked to Dragoni about my concerns. He’s a nice guy and his wife is the bookkeeper and manager of Workclench. They’re the ones who do the real work of running this place even though they still have four little kids to look after. He left off brewing to listen to me and he said if I could come up with some kind of plan for improvement he’d see that I got the resources to follow through with it.
I’ve decided to build a fortified wall around our entrance. It’ll be a useful addition to our establishment that will look good both to new comers and on my resume.
127-01-10
The elves arrived today. I had to stop working on my plans to help bring things up to the Depot even though the elves barely have anything worth trading for. There’s no stockpile up by our Depot. There’s just a ramp down from the surface and then the old hematite mine that leads off to the staircase down into the fort. I know it’s not really what Dragoni and I agreed on, but I decided to order the miners to dig out a room for a crafts stockpile and a hallway. I also had them expand the staircase while they were at it because I’m sick of running into people.
127-01-11
Rith Fountainsand, one of the furnace operators, started acting really weird, giggling to himself and just about bubbling over with excitement. He ordered everyone out of the forge and started demanding adamantine wafers. I was worried we wouldn’t have any, given how long it takes to extract the strands from the raw ore, but he apparently found what he needed and got to work on some mysterious creation.
127-01-14
Before I can start on my wall project we’re going to need a lot of blocks and right now all the blocks are being stored down in the forge for some reason. Anyone who needs a block has to make their way past that giggling lunatic Rith and then climb ten flights of stairs to get to the surface. I’ve decided to have the miners dig out a stockpile just for blocks underneath the barracks, and while they’re at it, I tell them to make a new room for our seeds next to the fields.
The barracks is pretty sad. Once I have my wall built, they’ll be able to have a training facility out in the fresh air. We can even set up a shooting range. It’s been ages since I was able to blow off some steam with some decent target practice.
127-01-16
Rith Fountainsand finished his project today. I had a look at it while I was organizing the removal of all our stone blocks from the forge. It’s quite a thing, and adamantine breastplate that seems to shine with a light of its own. He decorated it with scenes from the legendary Siege of Gripping and calls it The Neutralization of Declining. I’m not an expert by any means, but I reckon that it’s far and away the most valuable of the fort’s official treasures.
127-01-26
We really, really need a wall. This was made undeniably clear by the arrival of a cursed wereass today. I’m not making a dirty joke. We have a giant twisted donkey monster charging our front gates.
I don’t want to criticize but when word came down that there was trouble on the surface it was chaos. All our animals are just wandering around up there and our entrance is entirely undefended. Our militia consists of three people who have no armor. No one’s ever put any plans in place for what to do if there’s an emergency. As the only person at hand with any kind of authority I took charge of the situation as best I could. I told my miners and builders to get word out to gather in the dining hall.
I’ve read about werebeasts. If we shut the gates and wait, we should all be fine.
127-01-27
The order to gather in the dining room worked! Sort of… Once everyone was down there I ordered a head count and we were missing two people, the fisherdwarf, Thikut, and our weaponsmith, Rovod. We couldn’t just leave them out there so I had the gates opened. I don’t know if that was the smartest call though. Thikut told me later that we were only saved by the wereass’s unthinking bloodlust. It diverted from its course in order to tear apart somebody’s pet chick and no sooner had it finished doing so then it transformed into a naked human and ran for the hills. I have a bad feeling this isn’t the last we’ve seen of this creature.
(ooc: It’s name is Duka Gildname the Dents of Growling.)
127-01-28
Since we had every member of the fortress in one place for maybe the first time in two years, I suggested to Dragoni that access to the caverns be blocked off until we have a stronger military. The recent scare was the most persuasive evidence I could have hoped for and he agreed to my plan right away.
127-02-01
Dragoni’s wife, Fath, who makes up something like sixty percent of our administration, went down into the caverns to make sure everyone had cleared out and got walled in down there herself! Dragoni ordered the wall taken down immediately and I announced a Burrow Restriction confining everyone to the fortress proper. Hopefully she’ll be alright until we can get this sorted out.
127-02-04
Fath made it back inside but rumor has it that Meng Dabblingbolt our bowyer (snicker) and Catten Chastetome our gelder (double snicker) snuck off down into the caverns while the wall was down. Since the burrow restriction is still in place and since the wall was only down for a day or so I have to assume this was some kind of intentional plan of their part, a stunt wherein they try living in the caverns by themselves. Maybe they’re intending to release some kind of sensationalist book when they come back out. Well, more power to them.
I’m having a terrible time getting everything organized for my wall project. Today I was checking the stockpiles in the giant cavern where we keep our carpenter workshop and the masons and I got completely lost. I ended up climbing that tiny staircase that goes to nowhere and then having to come back down.
While I was wandering back down those dark steps, it occurred to me that you can’t build anything on shaky foundations. Right now our wood is next to the stairs while the carpenters on the other side of the cavern with the stone stockpile and the wood furnaces are down in the smithy. Cloth is being kept next to the mason’s workshop. The clothier’s and the loom are downstairs next to a tanner, which really should be by the butchers shop with its own stockpile for raw hide, and we don’t even have leatherworks. The mechanic’s workbench is down there too, next to the jeweler’s and across from the craft stations. That’s where the furniture storeroom is as well. I don’t even know where we keep all the raw gems we find. Before I can order the wall constructed I’m going to have to take charge and have the stockpiles totally rearranged so that supplies can get to the shops where they’re most needed.
127-02-07
I implemented my bold reformation plan today by ordering the construction of another wood furnace, some asheries and a soap workshop at the end of the cavern built because soap is awesome. Among other things, I’m also Workclench’s primary soaper. I then ordered the area walled off and had a new stockpile created. From now on, all our ash, potash and pearlash shall be kept in its own special place.
Next door I’m going to put the carpenter’s workshop and the primary woodpile. I also had a bowyer’s built just in case Meng ever decides to come back. The next room beyond will have the masons, a mechanic, a siege engine workshop and our massive collection of miscellaneous stone. Economic stone should really be kept down by the smelter and forge. I’ve heard there is some around here somewhere. I just have to find it. Maybe once everything else is sorted it will turn up.
127-02-09
The elves left. I never really got a chance to look at them, but at least now people will only have to carry the crafts back a couple of steps to the new stockpile.
127-02-15
New people arrived! They brought six new kids between them. I swear most of the fort’s population is under the age of twenty. We’re the wave of the future, I’m telling you. Other than that there was a gem setter, a wax worker, a presser, a cook, an armorer, a new gelder (to replace that deserter Catten) and, most important of all, a doctor for the new hospital I’m having built. What a stroke of luck! I hope they won’t mind spending most of their time lugging stuff around. We’ve got a lot of junk left to move.
127-02-26
I had a look into the offices down by the jeweler’s today. I never really questioned it, but suddenly it seems weird to me that we keep our nobles in little closets with a single stool and no proper door. You get in by squeezing around a corner. The supply to the well is just on the other side of the wall so you sit in this tiny space on your stool listening to the constant trickle of water. I’m sure there’s something better we could arrange. I’ll have a look around.
127-03-08
My admiration for Fath grows every day. She’s a tireless worker who gets really great results considering the only space available for her is a stool next to the main stairway. I decide, since I’m in the middle of restructuring everything anyway, that I’ll order an office built for her.
This is complicated since the well blocks off well… everything. I don’t mention it to Origamiscience, but the well really is in the most inconvenient place possible. I especially don’t bring it up while I’m in the middle of explaining why I ordered the miners to knock down the wall of her bedroom and turn it into a hallway. I’ve had to promise to build her a better bedroom somewhere else just as soon as we’ve created more space.
I’m having the area between the staircase that comes down from the Trade Depot and Origami’s old bedroom turned into a hospital. When that’s completed I’ll have a new reservoir dug and a washroom built, then we’ll be able to pave over the old well and expand to the south. I hope. There’s a raggedy hallway connecting the dining room to the staircase via two of those tight squeeze corners that might get in the way. I’ll have to do some thinking about it.
127-03-12
I’ve made a terrible mistake!
I blame is on the dwarven wine. Really, I’m so sick of that stuff I can barely choke it down. Also, we’re out of barrels. I apologize to Dragoni for distracting him from his important work and he goes about brewing some fruit. I cancelled all the orders to gather fruit because I was planning to cut down trees in preparation for wall building, but we still have some and it will make for a nice change.
127-03-26
I’ve been super busy lately overseeing all the shifting of supplies. You know we didn’t even have an ore stockpile at all? Just a bar stockpile next to the forge and a place to keep the candy (that’s what we’ve started calling the adamantine). No wonder we haven’t managed to build any armor. Just to smelt the bars takes forever. I have the stockpiles by the forge changed so that there’s one for bars, one for raw ore and one for the economic stone we will one day harvest to make steel.
While I was working on that I realized how much trouble the newcomers are having navigating our multiple staircases (some of them being straight up dead ends) and twisty hallways. Also, I’m changing everything around. What we need is some kind of directory to help people figure out where stuff is located. I’ll do my best to work something out.
OOC –Hotkey Directory—
F1 – Gate, F2 - Farms, F3 – Depot, F4 – Workshops, F5 – Administration/Bedrooms/Hospital, F6 – Dining Room, F7 – Craft Workshops/Jewelers/Clothier, F8 – Forge, Shift+F1 – The Candy Room, Shift+F2 – Cavern Entrance 1, Shift+F3 – Cavern Entrance 2, Shift+F4 – Cavern Entrance 3, Shift+F5 – The Adamantine Strike
127-04-01
It’s the first day of summer!
We’ve made so much progress. The workshops are sorted out and almost everything’s been moved to its new stockpile. The hospital isn’t dug yet and the new offices haven’t been smoothed or furnished but I feel like we’re finally in a good place to really start working. It’s time to fish out my old plans and order the first stretch of wall-
OH FUCK!
127-04-02
I don’t even know where to begin. We are not prepared. The militia consists of three dwarves who don’t have armor. We ran out of ammunition for crossbows some time ago and haven’t had the supplies, or time, to make more. Even if we had it, there are no fortifications from which we could shoot. No one ever thought to construct any traps of any kind. Our gate opens directly into the main staircase that is the heart of the fortress and provides direct access to the most vital workings of our community. We are laid bare before the ancient enemy of the dwarves.
I never even started my project… but I have learned something from it. If you want anything done around here, you have to do it yourself.