Granite 2, 132
I quickly gather up the Workclench army to defend against the goblin horde. All of the civilians go about their normal day, unfazed by the goblin attack. This begins to become a problem when the fisherdwarves are attacked by the incoming goblins. One such Sarvesh Theaterdays, Spinner, gets shot in the leg and he collapses in pain. Not willing to see these dwarves die because of their idiocy I order the army to attack. During the early stages of the attack I hear several goblins whine about the rain as they murder innocent dwarves.
The spinner is brutally murdered when he is stabbed in the head and his skull visibly punctures his brain and comes out the back. I pause for a few minutes due to retching uncontrollably. This overseer stuff is awful. I look around in terror for the military to come and save us as the broker leads several goblins away from the main fortress (of course it’s the important noble)
The goblins change course and continue to run towards the Monument. They quickly swarm by this weird wooden construction that seems to serve no purpose other than getting in the way of goblin invaders. One of the army breaks off to execute a criminal who decided wartime is the best time to criminalize people.
First contact between the army of Workclench and the goblin scum:
An axedwarf begins hewing through goblins with his Adsat. He seems determined to cut off limbs instead of just killing them.
A random child becomes oblivious to reality. He sits by himself playing in the corner with his toy hammer. Hopefully the child will reconsider in case he decides to alleviate his stress through his hammer and instead focus on all the pleasure he feels near furniture.
One of the marksdwarves attack the goblins in melee. I feel as though I’m doing something wrong or he just decided on a faster way to end it all. He eventually died after being shot in the gut with 14 arrows.
Kozoth Loloronrel was killed in battle wielding a steel battle axe. No dwarf could hope for a finer death.
More goblins flood the screen, more than the entire military could hope to defeat. I try in vain to pull them back to the gates.
So far 8 goblins have been killed but so have 3 dwarves and a turkey hen. Another spearmaster is struck down. What have I done? In order to save the broker and a few fisherdwarves I have sacrificed the entire military! Luckily that spearmaster took down 4 more goblins with him.
2 more Workclench soldiers are killed. I order 10 untrained dwarves to form a speardwarf militia squad in order to hold the main entrance in case the normal military falls.
2 more dwarves die as well as 9 more goblins.
After killing another dwarf the invasion sits just beyond the monument waiting for me to make another stupid move.
NOO, a horde of dwarves run outside intending to grab the dead dwarves equipment. What are they doing!? An unarmed dwarf runs to the rescue intending to get slaughtered in his masterwork steel armour.
If we survive this I vow to make a better military as well as an arsenal of traps and siege machinery to protect us from future goblin invasions.
Granite 6, 132
Goblins are being cut down every few seconds but by whom I have no idea. If I ever find who it is who felled so many goblins I will give him a medal of honor and give him a lifetime vacation.
We’re doing it!
After 6 days of constant fighting the goblin force has taken to skulking in the grass. Their natural green colour makes them blend in very well. Somehow a troll has climbed upon the monument and toppled a statue. I send a squad of soldiers after him for that disgrace.
Bored by our defensive strategy they go to toppling everything they can find outdoors. Seeing as their number is low I order the rest of the Workclench army to attack before they can destroy anything else.
Granite 9, 132
SUCCESS! The invaders have retreated leaving many of their dead behind.
Deaths: 12 Dwarves
Kills: 46 Goblins and 9 Trolls
Looking at these statistics I realize that the invasion wasn’t as bad as I feared. I immediately order the construction of new defenses so future invasions are not a problem.
I order a large wall of fortifications to be made as well as many catapult parts to create heavy siege machinery.
A dwarf by the name of Misty slips into a depression. Fearing a tantrum I decide to keep a close eye on her. Any wrong moves and she meets the hammer.
Granite 12, 132
Looking for the siege workshop I find the tool stockpile. The previous overseers had some sort of fascination with minecarts as we seem to have hundreds.
Granite 13, 132
The elven caravan has arrived. Asking some of my advisors what to do it seems we want to declare war on them. Why, I have no idea as we have enough problems at the moment. I guess I will have to follow the word of my predecessors though. I ready the military for the time we seize their goods. If this works we will obtain their items and nobody will be the wiser.
Granite 14, 132
I have decided to create a new siege workshop since I can’t find the old one (if we even had one.) A butcher throws a tantrum. I attempt to quicken work on a execution chamber.
I travel down to the -119 level of the fortress to find the magma forges. I order large serrated steel discs made because they make the best traps. What better way to stop a siege then watch the dismembered limbs of your enemies fly leaving trails of blood.
Granite 17, 132
I seize all of the elvish goods (mostly wooden crap) and order the military to kill them all. Hopefully the rest of the fortress won’t be too shocked at this act of self defence. After killing the 11 elves I let the military stand down. It also turns out a diplomat has appeared and proceeded to talk to me as I slaughtered her kinsfolk.
Granite 18, 132
A random masterwork created by our duchess has been lost. Whoever misplaced this item shall have a visit to our nearly finished execution chamber.
A water buffalo brutally murders a fisherdwarf.
The elf diplomat comes to my fortress and demands that we cut down less trees. Our trees our ours to cut down as we see fit and as of now I declare they will be used to create weapons of mass destruction against the elves.
He also says that if we stop cutting down trees he will return next year. Why he thinks that would be incentive I have no idea.
Granite 23, 132
The Siege Workshop is finished. Time to start pumping out enough catapult parts to choke an elf (which they will hopefully do when constructed.)
Granite 28, 132
The Empire of Joking seems to still be conquering the known world. Good for them.
I begin working on a system that only allows invading forces to come through by two entrances that will be chock full of traps and siege machinery.
Slate 2, 132
Migrants have arrived, hooray. I have also started production on the newest defence system.
A random gem cutter is found dead.
The elf diplomat left, I had forgotten that the elven trash was still here. It seems that after finishing the meeting she immediately started attacking origamiscienceguy, our duchess.
Another dwarf has died, apparently to water buffalo but I find that hard to believe. I will track down these murderers. The rest of the migrants file in bringing the fortress up to a population of 98.
Slate 6, 132
I start churning out iron trap components to max potential for the defence system. If this is to work I will need as much death dealing devices as possible.
Slate 9, 132
A Fish dissector begins throwing a tantrum. I am torn between projects and I don’t know what to do with him. I’ll just let the normal guards do their thing if he causes trouble.
For some reason the manager came up to me and said he finished making clay hives. I said whatever since I’m not sure we need any bees distracting people or any extra food for that matter.
Slate 11, 132
The Fish Dissector seems to be taking out his rage by spamming the announcement feed with him cancelling jobs.
Slate 12, 132
Finally got the dumping items dumped so this way people will stop complaining about the smell and focus on working.
Both a butcher and an animal trainer begin throwing tantrums. So far no fatalities but one can only hope.
Slate 14, 132
Turned out that I forgot to order the elven merchant corpses to be dumped so thats why this place still stinks.
For some reason the mayor has banned exporting hives so I will assume that he is the one who wanted the manager to create them.
While sitting here I wonder why the bottom floor of the Monument is devoted to a dark beast. It is also the biggest floor and composed of black bronze.
Some fool breached a drowning moat and let the water flood into a nearby farm. Whoever did this will be put to death because it is now endangering the rest of the fortress. I hastily construct two wooden doors to hold back the water.
Slate 25, 132
This fortress is falling apart as I write this. There have been two water problems. The entire main stairwell is filled with miasma and a few dwarves are tantruming. On a side note Sodel the serial killer from before has been found murdered in his room. At least this fortress has some sense of justice.
Slate 27, 132
Two more dwarves begin throwing tantrums and I’m not sure how to make them stop. On a happy note the dwarves from the looney bin have gotten better and so I unassigned them all to be brought back into the work force.
Felsite 4, 132
For some reason a child is playing make believe on the dumping area, full of several hundred body parts and corpses. Literally right on top.
Felsite 5, 132
Two more dwarves have become depressed. Including the militia commander who seems to be horrified by all the bodies lying around. My hope is that someday these dwarves will get used to the bodies and resume production to its fullest extent.
Felsite 9, 132
As soon as I fulfil the Duchess’ mandates of items she immediately bans them for export and asked me to make some nice backpacks too. I am this close to cracking.
Felsite 11, 132
Looking around a little bit it seems I have found the Ducal Hall (heh, that kinda rhymes.) It is located in the middle of nowhere, serves no purpose and is full of dead goblins and trolls. Also it looks like a dwarf from high above.
Felsite 16, 132
I have almost finished the base of the new defensive procedure.
It is a single tile wide pathway surrounded by water. That path will soon be overloaded with traps. When enemies try to dodge to traps they will hopefully jump into the water and drown. I have also constructed fortifications that our archers and catapults can shoot through in times of siege. A lever down below will shut off the main entranceway forcing enemies to come through this way.
(Pull the circled lever)
Less importantly two more dwarves have died through some cases of murder and “accidents.”
Felsite 22, 132
After witnessing another dwarf gone bad I figure that I may have to deal with these tantruming dwarves soon, at the cost of
production.
I cancel all of the managers orders since most of them are useless of resource intensive statues.
So ends Spring of 132!