I withdrew after I checked the prototype. I've become more skeptical in the game. In fact, I posted here because I was having serious doubts... which I'm sorry to say have become stronger. The concept itself is not bad, but eeh. I think the planned implementation is not promising, as it is.
But I only say this because Chair said they're veteran devs. I haven't done any actual research (yet).
All I know about the team is what they stated at the pledge... they said they were experienced. Upon further checking, however, the exact wording is somewhat ambiguous:
The Nullpoint team is bolstered by the circle of support here at Schell Games, including developers like Marc Tattersall (Diablo II), Michael Giam (Twisted Metal), Tim Sweeney (City of Heroes), Harley Baldwin White-Wiedow (Tomb Raider: Underworld), Matt Mahon (Dungeon Siege II), and Jesse Schell (Art of Game Design).
EG: rather than the actual team members, they're members of their parent company.
In fact, it's not even too clear they're bona fide members of that parent company:
Schell Games has agreed to cover two thirds of our development costs. That’s enough for us to cover basic functionality like saving and loading, survivor persistence, AI, menus, and all the other things few people initially think about when imagining game development. After further discussion, we determined we’d need more than that to really make a game worth playing.
PD: The stretch goals are odd as well. "Leveling up" as a stretch goal? cmon.