I hadn't even considered this topic, but is very interesting. Many christians hold 'faith without proof' as a critical core value of christianity, yet this value is absent in games beyond "These characters are christian/fantasy-christian."
It wouldn't even be hard to have in a game. Just have the PC go through hard times and have a crisis of faith, with the player needing to go the 'stay faithful, continue dedicating time (or money) to religion' path to get a 'random-chance' encounter that allows the best ending. There must be something online along those lines, surely.
This is kind of what I'm getting at. In reality, quite a large number of people build their entire lives around a religion with absolutely no proof other than "a lot of other people believe it too", yet this never seems to happen in a game. For something that's such a HUGE part of so many people's lives in reality, it seems completely neglected in fictional worlds. If a god (or supernatural being, whatever) is mentioned in a game or is part of a character's background in any way, you can bet your hindquarters that god really does exist in some form and there WILL be some form of proof, with apparently the one exception of Dragon Age. It's not about conservation of detail, not mentioning it because it's not relevant to play. For most religious people, their religion is not just a "side interest," it's a central core part of who they are and how they live every aspect of their lives. A character's backstory can be important to the game's story in many ways, even if it's not relevant to the mechanics - but the character's *religion* is never taken into account unless it somehow is *proven* by the game's mechanics. The above example is just one of many possible ways a character's religion/faith could be explored in a game. But unless the religion is Christianity or some other real-life religion, that never seems to happen. I think it has less to do with conservation of detail and more to do with a discomfort with the idea of faith, unless it's literally the kind of faith the majority of the audience probably believes in in reality.
Anyway, to be clear, I wasn't posting because I was looking for games with religion in them, or "gods" that aren't really "gods" if you mean "god" in the Christian way. I need to write an article. I was told that I had a pitch an article on a specific topic ("myth"), the due date is coming up quickly, and I have been having trouble coming up with ideas. Finally it occurred to me that any myths you hear about in a game always seem to eventually be proven true via the game's story or mechanics, and I wanted to make sure this was as universal, or at least as common, as I believed it was. I'm now convinced that it is. Dragon Age will be my one contrary example (and I suppose I should try to play a bit of it before writing the article). There is obviously a lot to talk about on this topic, so it'll make a good subject for the article. As for the thread title, I just wrote something quickly and didn't want to have a really long title like "games with religions and deities that are never proven to actually exist" so I just used the word "ambiguous" hoping it would catch people's attention enough for them to contribute. I figured people would read the first post before responding and understand what I was asking...
So, thank you all very much for your assistance! I think I have all I need in terms of listing games like this, but if there is another game like Dragon Age where the protagonists' society believes in a god which is never revealed to truly exist in any way by the game's story or mechanics, do let me know. But if the game's magic is said to come from a god, I'd say that's evidence that the "god" exists in some form. If prayers or rituals have instant results, something is answering them. If the "god" turns out to be a demon or dragon or genie or what-have-you, there's still something THERE that can be pointed at. It's not just a story in a book that everyone believes is true for no reason other than an evolutionary need for there to be meaning and authority in every aspect of life, like we have in reality. Therein lies the fodder for my article, and I'm satisfied that I have enough on that topic.
On the other hand, I do have one other question that I'd like to ask. Many people have responded that religions/deities in a certain game count because even though they provably exist, they are not "divine" or not "real gods." I therefore would like to ask how you guys would define a "real" god. Please be specific! What exactly does "divine" mean? If a god in a fictional world turns out to be an ugly monster with infinite power, how are they *not* a god?
Thanks a lot guys!