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Poll

Time Period?

Industrial (1800-1950)
- 3 (23.1%)
Future (2030+)
- 2 (15.4%)
Mixed (Industrial to Future)
- 3 (23.1%)
Steampunk (Steampunk + Industrial added up, whichever is higher among the two)
- 5 (38.5%)

Total Members Voted: 13


Pages: 1 2 [3] 4 5 ... 7

Author Topic: Politico [Taking Players]  (Read 5183 times)

DontBanTheMan

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Re: Politico [Taking Players]
« Reply #30 on: October 15, 2015, 10:03:15 pm »

I have a question.

What level of realism are we using?

I'm not quite sure what you mean what level of "realism". It's semi-realistic, meaning systems are similar to what we might see in any possible human society. There will be some variations, of course; technology growth is increased, everything is simplified to make it manageable, but other than that it's meant to model human populations.
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Taricus

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Re: Politico [Taking Players]
« Reply #31 on: October 15, 2015, 10:08:20 pm »

Aw, no non-humans then?
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Rolepgeek

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Re: Politico [Taking Players]
« Reply #32 on: October 15, 2015, 10:15:35 pm »

I was basically asking about magic.

Conspiracy cults with more than mumbo jumbo and lunatics are fun, after all.
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DontBanTheMan

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Re: Politico [Taking Players]
« Reply #33 on: October 15, 2015, 10:18:23 pm »

Aw, no non-humans then?

There could potentially be other species, but I'd prefer for the time being to remain human-only. There's simply too many untested factors right now, and attempting to simply pile on more features could create a mess.


I was basically asking about magic.

Conspiracy cults with more than mumbo jumbo and lunatics are fun, after all.

Potentially. If there IS magic, it is likely very weak - until it is developed, of course. I'd prefer if, at the start, we not all try to develop magic simultaneously (and that no one start as a "mage guild"). Like I said previously, there are simply too many untested factors to consider already.
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Rolepgeek

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Re: Politico [Taking Players]
« Reply #34 on: October 15, 2015, 10:33:32 pm »

I was mostly thinking Cultclub-style, really. Rituals and whatnot, half-hocus pocus until our god enters this realm and devours the heretics' souls we study up a bit.
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DontBanTheMan

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Re: Politico [Taking Players]
« Reply #35 on: October 15, 2015, 10:59:03 pm »

Sure, that'd be fine.
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Rolepgeek

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Re: Politico [Taking Players]
« Reply #36 on: October 16, 2015, 10:50:55 am »

Spoiler (click to show/hide)
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Dustan Hache

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Re: Politico [Taking Players]
« Reply #37 on: October 16, 2015, 11:35:04 am »

Can we please reset the poll and include a 5th option: Mixed advancedment? Please?
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SOLDIER First

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Re: Politico [Taking Players]
« Reply #38 on: October 16, 2015, 11:36:08 am »

Nah
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Kashyyk

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Re: Politico [Taking Players]
« Reply #39 on: October 16, 2015, 11:36:20 am »

What sort of sheet would you expect for a business? (Or should I clone the organisation sheet someone made up?)
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Taricus

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Re: Politico [Taking Players]
« Reply #40 on: October 16, 2015, 12:07:05 pm »

I think the game will be a wash without more nations to be frank :/
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DontBanTheMan

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Re: Politico [Taking Players]
« Reply #41 on: October 16, 2015, 02:56:50 pm »

What sort of sheet would you expect for a business? (Or should I clone the organisation sheet someone made up?)

As much or little information as you want to put on it; as a business, your starting province and shares will be randomized, but I advise that you put atleast what the business specializes in, important shareholders (NPC characters, or if it's 100% controlled by you or your family), etc. Things that'd be important in real life, and how the business might be seen by other businesses do to past actions (did it aggressively consume nearby business? Sweat shops overseas? Did it advance the technology of humankind only to patent it and hold it over the heads of its competitors? That sort of thing).


I think the game will be a wash without more nations to be frank :/

I actually intended it without a bunch of nations, but it can be managed with as many as people want. Keep in mind there will be NPC nations, but they will be less dynamic than PC ones.

PS: if the poll ends as it is now, I might have more advanced regions and less advanced regions that may be taken advantage of.
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TCM

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Re: Politico [Taking Players]
« Reply #42 on: October 16, 2015, 09:22:18 pm »

Looks tight. I'll write up a sheet for this game soonish.
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crazyabe

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Re: Politico [Taking Players]
« Reply #43 on: October 16, 2015, 09:42:01 pm »

Could I join?
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Dustan Hache

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Re: Politico [Taking Players]
« Reply #44 on: October 16, 2015, 09:48:31 pm »

We are tied between pre industrial and futuristic. NOW can we have a mixed advancement option?
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.
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