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Poll

Fight all at once, or one at a time?

Fight all at once
One at a time for a more reasonable speed
How about you stop being lazy, Yourmaster?
I am GM

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Author Topic: New Dragon Ball RPG OOC. All full up  (Read 4720 times)

Yourmaster

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Re: New Dragon Ball RPG OOC. All full up
« Reply #45 on: October 22, 2015, 07:22:26 pm »

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Zanzetkuken The Great

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Re: New Dragon Ball RPG OOC. All full up
« Reply #46 on: October 22, 2015, 07:33:54 pm »

Might as well keep an eye on this one to see how long it lasts.  Maybe it will be able to kick into gear.
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BFEL

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Re: New Dragon Ball RPG OOC. All full up
« Reply #47 on: October 22, 2015, 09:42:39 pm »

Was a bit worried there when only the first three of us were accounted for, but now we have an actual game. Oh, could you link this thread in the OP of the IC? These things tend to get lost if you don't.
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RAM

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Re: New Dragon Ball RPG OOC. All full up
« Reply #48 on: October 22, 2015, 11:53:05 pm »

So... I am guessing that competing is an opportunity to gain significant amounts of expee...
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Shadestyle

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Re: New Dragon Ball RPG OOC. All full up
« Reply #49 on: October 23, 2015, 11:33:02 am »

I am planning on entering, and then faking defeat at the first competitor to do any real damage, this will give me an unbiased measure of what fights my nano camera should prioritize.
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BFEL

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Re: New Dragon Ball RPG OOC. All full up
« Reply #50 on: October 23, 2015, 01:14:46 pm »

That was, until a Namekian(Namekian) walked in. While the Nvidia wasn't marking him higher then the other two, something dark was lapping at the Majiin's magic from the Namekian.
Assuming this is talking about Legion, this only works if your visor can detect physiology, as his entire body is covered by gear that hides his racial identity.
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nomoetoe

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Re: New Dragon Ball RPG OOC. All full up
« Reply #51 on: October 23, 2015, 01:39:12 pm »

This should be interesting, I watch, I wait. c':
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scapheap

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Re: New Dragon Ball RPG OOC. All full up
« Reply #52 on: October 23, 2015, 02:38:19 pm »

That was, until a Namekian(Namekian) walked in. While the Nvidia wasn't marking him higher then the other two, something dark was lapping at the Majiin's magic from the Namekian.
Assuming this is talking about Legion, this only works if your visor can detect physiology, as his entire body is covered by gear that hides his racial identity.
*Check notes for Gigabyte* Can bone structure tell a Namekian from human?
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BFEL

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Re: New Dragon Ball RPG OOC. All full up
« Reply #53 on: October 23, 2015, 04:18:02 pm »

That was, until a Namekian(Namekian) walked in. While the Nvidia wasn't marking him higher then the other two, something dark was lapping at the Majiin's magic from the Namekian.
Assuming this is talking about Legion, this only works if your visor can detect physiology, as his entire body is covered by gear that hides his racial identity.
*Check notes for Gigabyte* Can bone structure tell a Namekian from human?
...MAYBE?
I mean, their arms CAN do that stretchy thing, so its certainly possible.
Lets just assume that through some trick like that you can figure it out.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

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Yourmaster

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Re: New Dragon Ball RPG OOC. All full up
« Reply #54 on: October 24, 2015, 07:08:37 pm »

Would you guys prefer if I had you all battle at the same time, or have the turns get out at a more reasonable (probably still slow) pace?
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SOLDIER First

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Re: New Dragon Ball RPG OOC. All full up
« Reply #55 on: October 24, 2015, 07:19:05 pm »

*Check notes for Gigabyte* Can bone structure tell a Namekian from human?
Slugs don't have bones, that's your first clue.
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Shadestyle

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Re: New Dragon Ball RPG OOC. All full up
« Reply #56 on: October 24, 2015, 07:26:01 pm »

Keep it linear, I can wait my turn to fight more easily than I can wait for the next turn.
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BFEL

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Re: New Dragon Ball RPG OOC. All full up
« Reply #57 on: October 24, 2015, 07:41:18 pm »

One at a time works. There's...stuff...I want to do in the middle of them anyway...:P

Oh, and if its not just laziness getting in the way of getting our turns faster, try PMing and talking to Putnam, he agreed to help me with lore stuff with the game I was thinking of making (and still might, but I'm kinda seeing how this goes first) so he'll probably help you too if you ask. Might even help stat enemies and stuff, though I didn't ask him for that, so don't know.
« Last Edit: October 24, 2015, 07:46:18 pm by BFEL »
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RAM

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Re: New Dragon Ball RPG OOC. All full up
« Reply #58 on: October 24, 2015, 09:33:02 pm »

I would imagine that one-at-a-time would be awkward, because it could take a long time i, due to time-zone or activity issues, it were still only possible to produce, say, one post per day, but it does provide a nice aesthetic to my mind...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Yourmaster

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Re: New Dragon Ball RPG OOC. All full up
« Reply #59 on: November 01, 2015, 05:57:36 pm »

Sorry I took so long, guys. I was making lore for a villain kinda Shonen game I may run in the future. Tell me what you guys think!

Ah, Reland Island. Home to squabbling warlords and dangerous supernaturals. You are a young person, ready to make your mark on the world. But your goals are different. You don't want to become a legend by being the greatest hero there ever was. You don't want to catch every supernatural in existence. You want to become a villain. The crude would call it a selfish criminal, but you have much more capability than wandering bandits, don't you? Well, maybe not at this point, but you're getting there. But first, I need some information about you.
Spoiler: Character sheet (click to show/hide)
Spoiler: Religion (click to show/hide)
Spoiler: Lore (click to show/hide)
Spoiler:  Hit table (Not mine) (click to show/hide)
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10/10.
Wants to rape and enslave my innocent night faeries ;-;
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