<-- Overseer AI - Cycle 14. -->
Question: Is there any way a website could be utilized to enhance any of your experiences with this? I just realized I have an unused server lying around and nothing to do with it. Some kind of information store? Cool static 'interface' (which would probably be extremely hard)? I dunno.
By the way, since you are an AI, you essentially control your own interface. Meaning you can research simple things like an active, updating, list of something. Basically anything like that.
Research: Lesser AIs, has completed...
The abilities to create and initialize basic AI units has been programmed into the datacore. By dedicating 2 processing units to the required processes, the Overseer unit may now make basic 'slaved' AIs. These slaved AIs, the 'Basic Manager AIs' are able to independently perform basic tasks with their own logic and decisionmaking, as long as they're given an overall goal by thec controlling unit. Basic Manager AIs are only the beginning, and new, more powerful, slaved AIs may be researched in the future.
Status Information Gatherer has discovered a new item:
Processing Tasks - A dedicated list to tasks that Processing Units can be spent on.
Passive Effects - A list of current effects on general operations. List prepared for future possibilities.
> Research project: improve material efficiency of operation: Complete Salvage
Research: 8 Processing Units assigned to project. ETA: 1 Processing Cycle.
> Attempt to locate and scan F.C.S. New Arrivals.
Scanning...
Scanning...
Scanning...
Error: Cannot locate entity. Entity is likely completely powered down and landed.
Adjusting scan with expected coordinates...
Scanning...
Scanning complete - Inactive Entity matching F.C.S. New Arrivals' likely signs is currently landed down near the Planetside Forward Operating Base.
> Request permission to dock with Monitoring Station.
Requesting permission to dock with Monitoring Station automated comms relay..
Permission to dock at Monitoring Station: Granted.
> "Prediction: Colony ship present on Planet."
> "Query: Current assets sufficient to gain colony ship in fair trade with colony?"
Audio detected in Cryochamber:
"I can't really think of anything we have right now that a civilian colony would want, but I do know one thing: Small colonies always need protection. Protection from all sorts of things - wildlife, the environment, Uarks, and more. Realy just any general environmental hazards. I could have sworn I once saw a report on the rather carnivorous fauna of this planet."
> Repair Drone 1: Repair electronic Warfare.
Repair Drone 1 is currently busy. Repair Drone 2 is free. Switching command to utilize Repair Drone 2.
Repair Drone 2 given “Repair” order with Parameters: Area = Electronic Warfare.
Repair Drone 2 is now moving to location to begin repairing evaluations.
Notice: Cryocell 7 is now receiving full power. Occupant currently stable.
Cycle ReportRobotics/Supplies: Fabrication Drone 1
completed Basic Salvage at Engineering Passage and has
salvaged 5 Basic Electronics.Notice: Fabrication Drone 1 has stripped Engineering Passage (AkA Corridor - Bridge) of all apparent non-vital Basic Electronics.
Robotics/Supplies: Repair Drone 1 performing Complete Salvage at Corridor – AI Chamber has
salvaged 10 Basic Metals, 5 Basic Parts, and 1 Basic Electronic. ETC: 1 Cycle.
Warning: Repair Drone 1 has caused a Hull Breach in Corridor - AI Chamber.
Robotics/Supplies: Repair Drone 3 performing Complete Salvage at Corridor – Bridge has
salvaged 10 Basic Metals, 5 Basic Parts, and 1 Basic Electronic. ETC: 3 Cycles.
Warning: Repair Drone 3 has caused a Hull Breach in Corridor - Bridge.
Robotics/Repair: Repair Drone 2
finished Cryochamber Repairs and has
consumed 2 Basic Metals and 5 Basic Electronics.StatusObjective: "Find and transfer yourself as well as the crew to a ship in a better condition."
Available Processing Units: 0/10
Research:[8] Complete Salvage Efficiency - 1 Cycle.
[2] Ship Refitting Drone – 13 cycles.
Processing Tasks:-Research (0 - ∞
Processing Units, 0 - ∞ Cycles)
-Create Basic Manager AI (2
Processing Units, ∞ Cycles)
Passive Effects:-None
Supplies-38 Basic Metals
-4 Basic Electronics
-50 Basic Parts
FabricationCurrent Fabrication Facility: Fabrication Drone.
Basic:
-Basic Parts (1 Basic Metal -> 2 Basic Parts)
Intermediate:
-Sensory Overload Device (2 Basic Parts + 1 Basic Electronic -> 1 Sensory Overload Device)
-Simple Combat Drone (10 Basic Parts + 10 Basic Metals + 10 Basic Electronics -> 1 Simple Combat Drone)
Advanced:
None
Robotics3 active Repair Drones:
-Repair Drone 1 [Complete Salvage: Ship, Exceptions = Sensors, Mobility, Cognition, Functional Weapons, AI Chamber, Life Support, Cryocells, High-value items]: At Corridor - AI Chamber, finishing dismantlement. ETC: 1 Cycle. 10 Basic Metals+5 Basic Parts+1 Basic Electronics/Cycle.
-Repair Drone 2 [Repair: Electronic Warfare]: At Corridor - AI Chamber. Moving towards Electronic Warfare to begin Repairing Evaluations.
-Repair Drone 3 [Complete Salvage: Ship, Exceptions = Sensors, Mobility, Cognition, Functional Weapons, AI Chamber, Life Support, Cryocells, High-value items]: At Corridor - Bridge, continuing dismantlement. ETC: 3 Cycles. 10 Basic Metals+5 Basic Parts+1 Basic Electronic/Cycle.
1 inactive Fabrication Drone:
-Fabrication Drone 1 [Inactive]: At Engineering Passage (Corridor - Bridge).
1 active Combat Drone:
-Combat Drone 1 [Patrol: Bridge]: At Bridge. Patrolling.
-Direct Control. Assume direct control of a Peripheral with exact commands instead of performing regular AI duties.
Parameters: None.
Required Drone Type: All types.
-Repair. Search for damage and repair with stockpile materials.
Parameters: Target area.
-Patrol. Patrol a given area and attempt to eliminate hostiles.
Parameters: Target area.
Required Drone Type: All types.
-Minor Salvage. Patrol an area for unessential parts and salvage them into a given material type.
Parameters: Area, Material Type.
Required Drone Type: Fabrication.
-Complete Salvage. Completely dismantle everything in a given area that can be used as a resource. A list of exceptions (objects to not salvage) can also be given. Unlike any other Salvage classed program, Complete Salvage can be performed by any construction-classed drone, such as a repair drone. However, yields are not as high as other salvage programs.
Parameters: Area, Exceptions.
Required Drone Type: Construction OR Fabrication.
Uplink Control - Control any ship with a Mainframe (every U.E.F. ship sized corvette or above) or computer equivalent that has an accessible uplink, whether directly uplinked to the current AI or uplinked to something uplinked to the AI.
Alarms
Bridge:
Hull breach in Bridge.
Door malfunction in Bridge.
Corridor - AI Chamber:
Hull breach in Corridor - AI Chamber.
Corridor - Bridge:
Hull breach in Corridor - Bridge.
Notifications
Corridor - Bridge:
Stripped of all apparent non-vital Basic Electronics.
Cryochamber:
Cryocell 7 has unknown, critically wounded, occupant inside.
Weaponry:
AI Block
Electronics Warfare Suite:
Not responding.
Background processes:
-Status Information Gatherer