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Poll

Enter Hibernation? (See 3rd page)

Yes
- 4 (44.4%)
No
- 5 (55.6%)

Total Members Voted: 9


Pages: 1 2 3 [4] 5 6 ... 10

Author Topic: Overseer AI [SG] - Processing Cycle 18  (Read 12040 times)

Chiefwaffles

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Re: Overseer AI [SG] - Important Poll
« Reply #45 on: October 17, 2015, 04:24:30 pm »

<-- Overseer AI - Cycle 7. -->

>IF boarders do not react to selfdestruct warnings THEN execute following orders
No boarder reaction detected as of yet. Continuing with command list...

>>"Leaving the system temporarily. Please prepare for acceleration."
Text printed.
No response detected.
EVA Suit disconnected from: AI Chamber Observation.

>>Initiate hyperjump to any nearby non-hostile system. Acceleration must be over invader tolerance, but preferably below or equal to human tolerance. Going over human tolerance is acceptable if required precision cannot be reached.
Removing Hyperdrive Entry module fail-safes...
Adjusting Hyperdrive Entry module acceleration...

WARNING: Hyperdrive online!

Charging Hyperdrive...
Switching shield attitude to match hyperspace signature...
Unlocking Hyperdrive rails...
Starting Hyperdrive...
Hyperdrive firing in:
3...
2...
1...
Firing.
Sensors report successful hyperspace window.
Engaging acceleration...
WARNING: Hyperdrive Entry acceleration at extremely unsafe levels!

>>While acceleration takes place, the combat drone goes patrolling the bridge and eliminates incapacitated boarders.

Giving order: "Patrol" with parameters: Area = Bridge, to Combat Drone 1.
Combat drone reports no life signs aboard ship. Moving to destination.

Acceleration successful. Hyperspace window entering in:
3...
2...
1...
Hyperspace window entered.
Hyperspace entry successful.
ETA to destination: 3 cycles.

Note: AI units may skip cycles if nothing critical is currently occuring.

>>After jump is completed check state of human in AI chamber. It may need medical assistance.
No life signs detected in or surrounding AI Chamber.

>ELSE continue increasing signs of imminent self destruction. Slowly increase reactor output near the point of meltdown, lower radiation shielding even further if possible without causing damage to the human or the ship. Turn internal lightning on and off at random intervals all over the ship.
ELSE command ignored.

Cycle Report:
Supplies: Fabrication Drone 1 has salvaged 10 Basic Parts.
Research: Sensory Overload Device research has completed...
The Sensory Overload Device, or S.O.D., operates by using various methods to overwhelm organic lifeforms in the vicinity. Working like a grenade, once thrown, it will disable all organic targets in the blast area for approximately 10 to 15 seconds. If retrieved, it is usable 2 times total.
2 Basic Parts, 1 Basic Electronic, required to manufacture 1 Sensory Overload Device.
Research: Simple Combat Drone research has completed...
The Simple Combat Drone is very simple battery-operated crawler drone. Instead of using regular programs for operations like other drones, it works via an always-online uplink to the AI. Meaning that each one has to be micromanaged, and cannot be automated. Each S.C.D. has a 360 degree turret placed on top that is equipped with three high-power pneumatic launchers that come equipped with simple spears. Pneumatic Launchers can also be equipped with S.O.D.s by a fabrication device or other device capable of manipulating pneumatic launchers. Battery operation was chosen over combustion due to the unlikeliness to find fuel in a ship-based environment.
10 Basic Metals, 10 Basic Parts, and 10 Basic Electronics, required to manufacture 1 Simple Combat Drone.


Status
In Hyperspace: 3 cycles until arrival.

Objective: "Save ship at all costs."

AI block in: Weapons systems.
Electronics Warfare Suite malfunctioning(?)

Available Processing Units: 10/10
Research:
[0] Nothing

Supplies
-0 Basic Metals
-0 Basic Electronics
-10 Basic Parts
Fabrication
Current Fabrication Facility: Fabrication Drone.
Spoiler: Schematics (click to show/hide)
Robotics
Spoiler: Drones (click to show/hide)
Spoiler: Drone Programs (click to show/hide)


Alarms
Bridge:
Hull breach in Bridge
Door malfunction in Bridge

Corridor - AI Chamber:
Hull breach in Corridor - AI Chamber

Background processes:
-Status Information Gatherer
« Last Edit: October 25, 2015, 05:43:58 pm by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Chiefwaffles

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Re: Overseer AI [SG] - Important Poll
« Reply #46 on: October 18, 2015, 12:57:54 am »

Okay, one idea:
I can "split" the game into two.
Meaning this goes on as normal - a game about an AI in a hostile environment, while a new game in a similar(-ish) format is made in a more traditional format - kind of a Von Neumann probe in an unknown area.

Feels like a win-win (I get to do both types, and people get to participate in what they want), but I'm sure there are downsides. Opinions?
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Dustan Hache

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Re: Overseer AI [SG] - Important Poll
« Reply #47 on: October 18, 2015, 01:53:26 am »

Nice job tossing our co-pilot out the hull breach. Now who is supposed to help us fix this hunk of junk?!
Give a brief moment of silence accompanied by funeral music for our now-dead copilot.
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

RAM

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Re: Overseer AI [SG] - Important Poll
« Reply #48 on: October 18, 2015, 02:20:34 am »

> Repair drone: Seek and acquire ship component: crew, and deliver to repair facility: medical bay.

Splitting to two games seems like it would be prone to burnout, partly because workload, but mostly because of the risk of retreading the same material so both would exhaust the available supply of inspiration at an accelerated rate.
But hey, go for it if you want!

I am fine with whatever, leaning towards "tough it out" because, well, I guess I dislike the narrative device of a brief intro followed by a time skip, but "Boom! You are now an elder god descending upon a civilisation of primitives who fear the ruins of their once technological society." would not ruin it for me...
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Read the First Post!

Chiefwaffles

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Re: Overseer AI [SG] - Important Poll
« Reply #49 on: October 18, 2015, 02:38:46 am »

Continuing now as-is isn't really "toughing it out" even. Either way works with me.
And as for splitting, we'll see. Considering my own thoughts and the poll, the hibernation's probably not going to happen. Current game will continue normally unless poll suddenly swings towards hibernation in a huge way.
If I do split, workload shouldn't really be a problem. Main problem would be the two games being too similar just in general.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Gwolfski

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Re: Overseer AI [SG] - Important Poll
« Reply #50 on: October 18, 2015, 08:19:13 am »

> Repair drone: Seek and acquire ship component: crew, and deliver to repair facility: medical bay.

+1
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Eventually when you go far enough the insane start becoming the sane

crazyabe

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Re: Overseer AI [SG] - Important Poll
« Reply #51 on: October 18, 2015, 10:32:20 am »

> Repair drone: Seek and acquire ship component: crew, and deliver to repair facility: medical bay.
+1
+2
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

AoshimaMichio

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Re: Overseer AI [SG]
« Reply #52 on: October 18, 2015, 10:52:34 am »

Since it looks like all lifeforms on board are dead and the ship is effectively safe from hostiles it might be good time to transition in another type of game.

I forgot, but what is the point of hibernation here?
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Chiefwaffles

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Re: Overseer AI [SG]
« Reply #53 on: October 18, 2015, 02:52:38 pm »

I forgot, but what is the point of hibernation here?
See page 3. It was to basically skip time and get a different-ish kind of game style.

Also, I just realized I named two of the repair drones "engineering drones" on accident, so I'll just go ahead and pretend that never happened.

<-- Overseer AI - Cycle 8. -->

> Repair drone: Seek and acquire ship component: crew, and deliver to repair facility: medical bay.

Taking direct control of Repair Drone 1...
Now hunting for any friendly life signs...
...
...
Now at: Barracks.
...
Notice: Combat Drone 1 has arrived at Bridge. Resuming patrol.
...
Now at: Bridge.
...
...
Now at: AI Chamber.
...
...
Warning: Cryocell 1 is low on power. Please restore power or eject occupant.
Now at: Medbay.
...
...
Continuing search next cycle.

Cycle Report:
Supplies: Fabrication Drone 1 has salvaged 10 Basic Parts.

Status
In Hyperspace: 2 cycles until arrival.

Objective: "Save ship at all costs."

AI block in: Weapons systems.
Electronics Warfare Suite malfunctioning(?)

Available Processing Units: 10/10
Research:
[0] Nothing

Supplies
-0 Basic Metals
-0 Basic Electronics
-20 Basic Parts
Fabrication
Current Fabrication Facility: Fabrication Drone.
Spoiler: Schematics (click to show/hide)
Robotics
Spoiler: Drones (click to show/hide)
Spoiler: Drone Programs (click to show/hide)


Alarms
Bridge:
Hull breach in Bridge
Door malfunction in Bridge

Corridor - AI Chamber:
Hull breach in Corridor - AI Chamber

Background processes:
-Status Information Gatherer

« Last Edit: October 25, 2015, 05:45:57 pm by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Gwolfski

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Re: Overseer AI [SG]
« Reply #54 on: October 18, 2015, 02:54:28 pm »

>restore power to cryocell
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crazyabe

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Re: Overseer AI [SG]
« Reply #55 on: October 18, 2015, 03:07:15 pm »

Research: Minor Sub AI's to monitor systems
Research: fully autonomous humonoid Drones, to replace Ship Component: Crew
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“Don’t quote me.”
nothing here.

endlessblaze

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Re: Overseer AI [SG]
« Reply #56 on: October 18, 2015, 03:49:29 pm »

>identifie cryocell occupant.
 >check occupant medical status.
  >if occupant is both our pilot and needs medical attention eject and take him to medical bay.
  >if occupant is both our pilot and in stable condition eject him so that he may return to the ai chamber
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Gwolfski

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Re: Overseer AI [SG]
« Reply #57 on: October 18, 2015, 04:02:41 pm »

>identifie cryocell occupant.
 >check occupant medical status.
  >if occupant is both our pilot and needs medical attention eject and take him to medical bay.
  >if occupant is both our pilot and in stable condition eject him so that he may return to the ai chamber


+1
>ELSE repower cell
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RAM

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Re: Overseer AI [SG]
« Reply #58 on: October 18, 2015, 05:02:23 pm »

>identifie cryocell occupant.
 >check occupant medical status.
  >if occupant is both our pilot and needs medical attention eject and take him to medical bay.
  >if occupant is both our pilot and in stable condition eject him so that he may return to the ai chamber

Can the cryocell maintain someone's current condition with respect to medical needs?

> Prioritise repair of generator -> cryocell power supply, medical bay, electronic warfare.
> Set fabricator drone to idle.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Chiefwaffles

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Re: Overseer AI [SG]
« Reply #59 on: October 18, 2015, 09:42:39 pm »

<-- Overseer AI - Cycle 9. -->

Aborting Direct Control of Repair Drone 1 to process commands.
Repair Drone 1 left inactive at Medbay.

>Research: Minor Sub AI's to monitor systems
Allocating Processing Units to research project...
Research: 8 Processing Units assigned to project. ETA: 5 processing cycles.

>Research: fully autonomous humanoid Drones, to replace Ship Component: Crew
Error: Research unclear. Please elaborate: "autonomous".

>identify cryocell occupant.
Cryocell 4 occupant: Captain Kelson
Cryocell 7 occupant: Alex Smith

>check occupant medical status.
Cryocells 4 and 7 medical status retrieved...
Cryocell 4: No wounds or conditions detected in occupant.
Cryocell 7: Occupant is critically wounded and requires immediate medical attention.

>if occupant is both our pilot and needs medical attention eject and take him to medical bay.
Cryocell 4's occupant does not require medical attention.
Cryocell 7's occupant requires medical attention, but is not the Captain.

>if occupant is both our pilot and in stable condition eject him so that he may return to the ai chamber
Cryocell 4 ejected.
Audio detected in Cryochamber:
"Give me a bit more warning next time, will you? Just give me a moment here."
>ELSE repower cell
Repowering Cryocell 7.
Warning: Cryocell 7 is receiving low power. Occupant's wounds will worsen unless full power is restored.

>Query: Can the cryocell maintain someone's current condition with respect to medical needs?
Cryocells, if fully powered, can effectively "freeze" the occupant's wounds and keep the occupant alive for a long period of time. Once occupant is ejected, medical attention is still required.
As a Cryocell loses power, it will become less effective, meaning wounds will start to affect the occupant as well.

> Prioritise repair of generator -> cryocell power supply, medical bay, electronic warfare.
Error: The current repair program requires a single place given to a set drone. e.g. "Set Repair Drone 2's repair area parameter to Cryochamber Power"

> Set fabricator drone to idle.
Fabricator drone powering down after finishing cycle.

Audio detected in Cryochamber:
"Alright. The system we're apparently headed to should be unoccupied, if I remember correctly. I believe it has a garden world we were planning to colonize before the invasion."
"This ship is extremely damaged - as of now, the cryochamber is the only room with an atmosphere. I'd say the best course of action now is to ditch this ship. I'm sure there's at least some kind of monitoring or forward outpost with its own armament of ships orbiting the planet. If we can somehow transfer you to the new ship, we should be set for the foreseeable future."

Objective change originating from Cryochamber registered:
"Find and transfer yourself as well as the crew to a ship in a better condition."


Cycle Report:
Supplies: Fabrication Drone 1 has salvaged 10 Basic Parts and has powered down.

Status
In Hyperspace: 1 cycle until arrival.

Objective: "Find and transfer yourself as well as the crew to a ship in a better condition."

AI block in: Weapons systems.
Electronics Warfare Suite malfunctioning(?)

Available Processing Units: 2/10
Research:
[8] Lesser AIs - 5 cycles.

Supplies
-0 Basic Metals
-0 Basic Electronics
-30 Basic Parts
Fabrication
Current Fabrication Facility: Fabrication Drone.
Spoiler: Schematics (click to show/hide)
Robotics
Spoiler: Drones (click to show/hide)
Spoiler: Drone Programs (click to show/hide)


Alarms
Cryochamber:
Cryocell 7 is receiving low power. Unknown cause.

Bridge:
Hull breach in Bridge
Door malfunction in Bridge

Corridor - AI Chamber:
Hull breach in Corridor - AI Chamber

Background processes:
-Status Information Gatherer
« Last Edit: October 25, 2015, 05:47:29 pm by Chiefwaffles »
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!
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