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Author Topic: Outpost: Outcast [Heart of Sky]  (Read 37882 times)

Terenos

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #435 on: December 27, 2015, 10:42:38 am »

Yknow, I voted D to break the tie. But -fine- Lets go with Tryrar's updated suggestion
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evilcherry

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #436 on: December 27, 2015, 10:57:12 am »

Using the bot as a firefighter seems the most sensible choice. That also means we might need a gravity fed firefighting system later.

Aseaheru

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #437 on: December 27, 2015, 12:04:39 pm »

Surprised we dont already have a firefighting system.

Also, voting for Tryrar plan E
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Gwolfski

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #438 on: December 27, 2015, 12:35:22 pm »

after this is over, install sprinklers
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10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #439 on: December 27, 2015, 04:14:05 pm »

We have a firefighting system. Simply opening the window deprives fire of oxygen.
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VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #440 on: December 27, 2015, 06:56:41 pm »

We have a firefighting system. Simply opening the window deprives fire of oxygen.

And this works very well normally, and is being done anyway, its just the factory is a delicate piece of machinery.

Going with E then, vent, send in a team to cut power and fire fighting mechbot.

Natalia and her crew quickly weld foam canisters to the heavy bot as the first team moves in to cut power.  The existing constructor claws prove easy to adapt to activate the fire fighting spray and the bot moves in within minutes of arriving.  The pilot is made aware of the heat limitations which are automatically updated by the colony computer into his VR HUD.  Manual control needs to be maintained due to the dearth of bot fire fighting protocols.

Heavy bot modification (73+20+10)  Success +20 to security roll.

The initial team makes their way into the secondary control room, smoke would be a concern if not for their vac suits but temperatures appear normal in the side areas of the dome.  Thanks to little crowding of machinery they bypass the active assembly line.  The main power cable needs to be unplugged manually, both backups do not work when triggered but the damage should be minimal.

As soon as the power is cut the heavy bot comes roaring in, spraying a CO2 N2 air mix jet towards the smoldering machinery.  Somewhere in the confusion as black smoke comes billowing out it gets a little too close to the flames and crashes into something disabling the right arm.

Later work will show the damage as minimal thanks to well maintained external plating.  A few parts are welded back together and it is good as new.

Power Security Team (79+10) Success

Heavy Bot Fire Fighter (39-10+20) Minor failure, mitigated by preventative maintenance

As the smoke clears and the dome finishes purging oxygen the scene at first looks terrifying, the advanced pieces of machinery at all angles and covered in black.  Most projects are put on hold as a full diagnostic is carried out over a few days, but the verdict is good.

The internal seals around the expert systems and other delicate parts were maintained while most of the fire occurred on the central rolling bed, one of the least technical and easiest replaced parts.  The robotic arms are carefully washed and dried then put to work building it's own replacement parts and in less then three days the factory is back up and running.

A review of the video shows that most of the fire occurred in a cryo-sleeper central unit being disassembled, analysis of why the cut off did not work is ongoing however.

Damage to MFFK (35+30) No damage

A full exploration of the base however proves that additional damage was done by the quake, though not noticed at the time due to the area being empty.  Deep underground the large cavern that was half excavated a few months ago has collapsed, and the rest of the tunnel down there does not look too good either.  The stone that was so unyielding to the digging machine fractured along unseen lines and collapsed.  Atmospheric sealing may not be enough to get the underground safe, a stronger reinforcement may be necessary.

Underground Large Cavern 1 collapsed (6810/100)

tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #441 on: December 27, 2015, 07:16:07 pm »

Ouch, looks like we might need to reinforce with rebar-backed concrete for underground. Of course, that means we need the stuff to make concrete in the first place!


Edit:Continue with previous plan, since it looks like the only real damage was the cave collapse. Have the mining crews be extra careful re-digging that section though.
« Last Edit: December 27, 2015, 08:05:04 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #442 on: December 28, 2015, 02:30:29 am »

We'll, we do have the chemical factory. Just means we need to get Calcium and silicium from somewhere.

Otherwise, we might build one of the dome builder robots. That should be able to melt and reused mined stone to create a pristine and strong wall.
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Amperzand

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #443 on: December 28, 2015, 02:39:37 am »

We've got all that green sand nobody's been doing anything with. It'll either be silicon, or something completely different and probably worth noting.
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Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

evilcherry

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #444 on: December 28, 2015, 08:00:43 am »

We've got all that green sand nobody's been doing anything with. It'll either be silicon, or something completely different and probably worth noting.

Green sand: Primarily made from a copper sulfur silicate with larger particles of quartz mixed in.

We Have aggregate and sand. What we don't have on hand is cement, and that dictates the use of lime in one way or another. Without lime our best bet will be tons of metal frames, or if we fancy this, large-scale pottery.

tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #445 on: December 28, 2015, 10:51:39 am »

Well, we have that densely packed dark sand. If it turns out to be a pozzolanic ash we can make roman concrete(reinforced, of course!).
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

evilcherry

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #446 on: December 28, 2015, 01:28:06 pm »

Well, we have that densely packed dark sand. If it turns out to be a pozzolanic ash we can make roman concrete(reinforced, of course!).
Without lime it still won't set, and thus worthless structurally.

tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #447 on: December 28, 2015, 02:13:18 pm »

Well, we have that densely packed dark sand. If it turns out to be a pozzolanic ash we can make roman concrete(reinforced, of course!).
Without lime it still won't set, and thus worthless structurally.

Chemically speaking, technically we just need a source of calcium, like a gypsum analog. There are several dozen types of calcium-bearing minerals we can extract and mix to for the correct chemical compound for concrete-assuming we DO have those :P.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #448 on: January 03, 2016, 07:23:29 pm »

Hey guys, sorry about the delay.  I rolled out the turn a while back before the quake-event, then had a busy week... then could not find my saved draft with the turn.  I was going to reroll it but I just found it so here you go.

Turn 10 Dec 2110

*  Create meat vat from plans  (84+30) 84/250

Work begins on the new meat vats, a large and difficult project requiring cloning systems, life support and all the difficulties of processing those things.  Chicken, shark and alligator are chosen by a quick poll for the first meats, although it seems like it will take quite a while.

The closest equipment available for reuse are a few unused cryo pods, but even these need to be completely disassembled by the factory, in addition the plans have a dedicated expert system for life support monitoring.  It becomes clear that waste from the ship and the algae tanks can be fed into the system, but without a dedicated system breaking it down into nutrients, like the chemical processor, output will be reduced.

While production was halted for a few days, the planet-quake did not significantly hurt production this week.

The system will end up taking up most of a large dome, although there would be room for the bio bank if it needs to be moved.

Water processing and Algae tank waste material can be fed into the meat vat for a 50% reduction in output.  With a dedicated organic waste processing plant this would go away.

To be clear the Algae Tank does produce non-food organic waste, it is just completely inedible simple organic molecules and lack anything but HCON.  Nitrogen fixing is included and would in theory be something you would need to pump in as well, but the planet is good for that.


*  Complete the domes (90+10-10) Completed, rollover to the mineral processor

The existing domes are checked over for structural faults due to the quake, but they look to be undamaged.  More complex equipment might be able to better diagnose any damage and revised protocols for structural maintenance are look at by the crews as a worthy idea.

With assurance that no modification need to be made the remaining two domes are quickly put together from the already manufactured components.  They look significantly less well polished then the first three domes, clearly they are chunks of the ship refashioned into plating and girders, but they work just as well as the precision crafted parts.  The remaining top sand and rock (it is clearly not soil) is rolled over on top and the two new domes are protected from the surface and ready for action.

While power, air, water and water removal are all connected to the domes the corridors between them have been reinforced as well as the domes.  It becomes clear that this was not in the original plans and was not accounted for in time and material costs, the exoskeleton crew was just so efficient this time around they had some extra labor for the work.

Last 2 large domes completed and ready for construction/installation.

Adapted maintenance protocols can now be researched at (-20).

*  Finish the mineral processor (30+5-5+30) 185/200 > Rollover from domes > Completed

Spare advanced parts are pulled out of storage to cover the last remaining systems and the heavy bot and remaining exosuit get to the process of actually assembling the machines.  The heavy bot automated system have a hard time dealing with the unexpected actions of the exosuit so the bot needs to be manually controlled for most of the month which reduces the work completed.  Once the dome construction is finished the additional two exosuits pick up the remaining workload and the who complex is finished before the year rolls around.

Mineral processor completed, details will be in actions section.  -.2 advanced and basic parts.

*  Continue work on central access (50+10) Large entrance cavern completed, 20/250 main spiral access completed.

The last of the vehicle holding large cavern is finished and work begins on the spiral access tunnel which will go deeper into the ground.  It was originally going to meet up with the already dug out large cavern deep below, although even with the collapse the tunnels will end up there.  Work concentrates on the tunnel itself with little attention paid to the small and medium caves this month.

Main spiral access will include 4 small and 4 medium cave spaces.  Work will need to be done to reinforce, isolate and ventilate the area.  No new materials are found this month.

* Continue Cryo Research (12+15-30)  No Progress

While the symptoms of what is now termed Morpheus Syndrome are well understood the underlying causes are not.  Progress on this front is frustratingly slow and the doctor in charge is reluctant to even begin designing a treatment without a better understanding of what is going on.  The wrong actions during cryogenic suspension or the wake-up procedure could dramatically reduce survival for little or no benefit, and so nothing of substance is done this month.

*  Continue Geothermal power design  (59+10+35)  Completed

With a better understanding of the underground resources final plans are put together for the power stations.  Three designs are created for specific needs along with a modular and mobile deep drilling platform which will need to be built as well, but can be reused.

The first design is a large scale traditional system which can be deployed at the western mountain range.  It will uses several deep wells spread out over an area and make efficient use of the underground heat.  A huge sized dome or cavern will need to be constructed however.

Ideal spacing for the system can be achieved to prevent too rapid of cooling of the rock layers, the smaller system will not be usable nearby for fear of irreversible damage to the geothermal rock layer.

The second smaller design is far less efficient but could be built into any sized dome to provide local power.  It would take up a tiny space and use a double well system to draw out nearby heat.

Both system will require a source of fresh and relatively clean water, while the small system might be able to work with rainwater collection, the larger one will need pipes or trucks delivering a regular water source.

The last design makes use of the deep heat found under the base itself.  The entire base would be turned into part of a geothermal power station with the central facility taking up a single huge cavern.  While this would provide as much electricity as the first design, it would be both more complex to build around the existing (or future) infrastructure, require a more complicated binary cycle system for the lower temperature water and require wells dug at least three times as deep as the other two designs.  The primary advantages are close access to water and labor, making this a project which could conceivably be started right away.

All of the geothermal plants are relatively simple technology, the large ones would need 2 manpower while the smaller ones would be trivial work to maintain.

Large geothermal station - 400 work, distant construction, 2 manpower, 75 MW, room for about 3 in the western mountains.

Tiny geothermal station - 50 work, distant construction, trivial manpower, 8 MW, room for about 20 in the western mountains

Large base Geothermal station - 800 work, 2 manpower, 75 MW, room for one on base

Mobile drilling platform must be constructed for each simultaneous project, +100 work to first project.

Basic parts needed if manufacturing is not used, .1 part per 50 work.

Hot dry rock geothermal energy research available at -40 (Geothermal systems anywhere)


*  Design a modular living space for the interior of our domes.  (47+20+20)  Partially Complete

Work on the living space takes up a great deal of everyone's time, and may be responsible for some of the lackluster performance this month.  What constitutes acceptable living conditions is debated back and forth and the dissatisfaction with the current communal pod beds is made apparent.  While a larger living space might be ideal, it is clearly a luxury that can not be afforded at this time. 

Eventually small dorm style rooms are decided on as a compromise between privacy and efficiency with communal bath facilities.  The large domes will allow for two community rooms in addition to bedrooms, one on the ground floor and one up an access ladder.

Making a modular system which can be fitted into any space proves troublesome, Natalia concentrates on building the parts for a single large dome and fitting them together, before moving on to a more generalized design.

The final plan will have 8 two person rooms with a bunk bed, personal storage space under the beds and a shared desk.  These are partially stacked on top of each other with ladders going between the two levels. Synthetic materials are designated for the beds, mostly by dismantling the crash pods the crew currently sleeps in.  Careful use of the materials should allow it to be usable for multiple domes.

Four small restrooms and a four person bathing facility are included, which for 16 people will require some scheduling but certainly beats the current single multi use facility for over 20 people.

Two multi-use community spaces are included in the large dome, one at the base level and one at the top.  The top dome is designated a 'viewing room' with screens being built into the walls.  Some question the extra materials and labor needed for this, the MFFK kit will need to be used, but others are thankful for an area which might give a sense of not being trapped underground.  Both have metal chairs with thin cushions, movable tables and storage cabinets. 

The overall design would be considered humane for prisoners or college students.

Natalia does not feel satisfied with the design.  She thinks that a more generalized system that could take better advantage of space and be used in multiple sized and shaped areas could be created. 

Large Habitat dome design completed.  Acceptable living conditions for 16 people.
350 work, advanced materials or parts required, 2 MW required
     -  Central ladder access, two entrances on ground floor, moderate soundproofing, all steel design, manual non-airlock doors
     -  Bottom level - 4 double rooms, 4 person bathing facility, 3 toilets, curved community room (4-8 people).
     -  Second level - 4 double rooms, 1 toilet
     -  Third level - Viewing Dome (4-8 people)


Further work on modular living space at +20.

* Research Banded Iron 32+10  Progress

The banded iron is quickly identified as powdered and compressed magnetite with a layer of some form of shale, as originally thought.  The system identifies aluminum, oxygen, silicon, iron and calcium with trace elements of sodium, barium, cesium and zirconium.

The origin of the formation remains unknown as work on determining exactly what the chemical formulas of the constituents are inconclusive.  While the iron containing minerals should be easy to process removing the other chemicals without knowing the exact formula will take additional time and produce a lot of waste.

Penalty for removing Iron from Banded Iron removed completely.

Further research at +10


There is no rain at all this month, while the river still flows the temperature is increasing.  Storm systems are detected both inland and in the ocean.

The planet passes through an area dense with stellar debris and is impacted with multiple meteors; however, it occurs in the northern hemisphere far from the base.  A mineral satellite passing over the area does show several small impact craters.



Turn 11

New facilities:

2 more large domes

1 large cave (surface, unsealed)

Medium Mineral Processing Facility MPF

Electricity use 5 MW

1 manpower for general production; +5 to basic construction or +10 to advanced materials construction(these will be more difficult to make anyway) to one project or eliminate relevant material related penalties to 2 projects.

Or

2 manpower Geology and Material Sciences science slot at +0

Actions for this turn:



I will be including a complete actions and outpost status later. 

Amperzand

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #449 on: January 03, 2016, 07:35:20 pm »

The composition of that vein sounds like what happens if a glacier runs over a city.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com
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