Turn 10 Actions"Bradbury" MRV, Meat and Hab blocks
27 - 2 bad planning = 25
* [1/1] Heavy Bot Mech
- Construction : +5 bonus: Finish the mineral processor
- Mining : +5 bonus
- Conversion : +15 bonus to another construction or mining action
* [1/1] Powered Exo-skeleton Constructor Units
- Construction: -5 penalty + 30 (advanced parts) : Finish the mineral processor.
- Conversion : +10 bonus to another construction action :
* [2/2] Powered Exo-skeleton Constructor Units
- Construction : +10 bonus +10 (Machine shop) - 20 (Brave New world) : Finish the domes
- Conversion : +20 bonus to another construction action
* [2/2]Digging & drilling vehicles.
- Mining : +10 bonus : Continue drilling according to plan
- Conversion : +10 to underground or other construction where appropriate
* [2/2] Damage Control & machine shop
- Maintenance and Repair Action: General maintenance
- Construction [0/8] : Labor intensive for regular construction
- Conversion : +10 to another maintenance or Construction action:
- Art and Sundries [0/1] : Moral bonus
*[1/1] My First Factory kit
- Construction/production : +20 : Assemble a meatvat kit. The Colony computer has the schematics, right?
- Engineering action : +0
- Conversion : +20 to another engineering action or +30 to another construction action :
- Basic production : Can consume resources to produce basic or advanced parts
* Multi-Chemical Production Facility (choose 1)
[no manpower] Break down and/or produce chemicals. Production and energy needed varies. Basic chemical content will be reported on as well.
[no manpower] Purify and mix air or water, does not produce new oxygen or water.
Output depends on how much work is needed to purify, high quantities of sewage or industrial waste water would be considerably slower. For these purposes this facility would handle grey water while the existing ship systems would handle more difficult waste water. Two such facilities should be good at least for the current population for water.
[4/4 manpower] Chemical and material science research slot at +0 (or +10): Research Banded Iron
* [2/2] Medical Bay.
- Research (Medical) : No bonus : Continue Cryo research.
- Crisis Mitigation / Healthcare : Reduce impact of critical failures
- Wake Up Crew: Up to 10 per month, +0 roll with 1 manpower, +20 with 2 manpower.
* [1/4] VR CAD
- Engineering slot:
VR Pod bonus Choose 1:
- Reduce Engineering slot manpower to [0/1]:Continue Geothermal power design (+10 New World)
- add VR Recreation Slot [0/1]: Moral bonus
* Optronic Central Computer
Counts as 5 manpower for trivial tasks (can operate 50 trivial facilities)
Choose 1:
+30 bonus to one of virtually any construction, engineering, mining, science or maintenance action
[2/2] Engineering (design only, same as your VR project) slot : +20 : Design a modular living space for the interior of our large domes. (+20 Natalia, + X Biodiversity bay)
* [0/4] Satellite Survey
- Exploration action (+10 bonus) :
- Conversion : Can provide a +10 bonus to an appropriate mining, engineering or science action.
* [0/24] Manpower action
- Manpower : Does anything possible at a -20+X modifier, where X is manpower.
- Conversion : A Manpower action can be converted to a +X bonus to any type of action, where X is the amount of people involved.
* [1/1] Recreational Commons
Moral bonus
* [1/1] Group Activities (Team cobra special)
Moral bonus
* Misc Manpower Needs
- [1/1] Troubleshoot Colony Computer [Usefulness unknown]
- [3/3] Large Closed Loop Life support
- [1/1] Duel Core Fusion Reactors :
Bonuses and penalties :
New World
+10 repair and maintenance actions (Sure it is broken, but if we just move this part over...)
+10 to one engineering and prototyping action per turn (Everyone brainstorm new ideas)
Resource Efficiency (We need to do more with less)
-20 to one construction action per turn (Why am I doing this the old way?)
Natalia Delacruz - A star ship designer who was tasked to lead development of the systems used in the Ark and Outpost ships. She oversaw the creation of the Ark cryo pods and Expert tested reactors before launch. Some blame her lax leadership style for the failure of the drop pod project.
Skunkworks: +20 to one engineering or prototyping action per turn.
Scheduling Nightmare: -2 manpower
Turn 9.5 - December 2110* Create meat vat from plans (84+30) 84/250
Work begins on the new meat vats, a large and difficult project requiring cloning systems, life support and all the difficulties of processing those things. Chicken, shark and alligator are chosen by a quick poll for the first meats, although it seems like it will take quite a while.
The closest equipment available for reuse are a few unused cryo pods, but even these need to be completely disassembled by the factory, in addition the plans have a dedicated expert system for life support monitoring. It becomes clear that waste from the ship and the algae tanks can be fed into the system, but without a dedicated system breaking it down into nutrients, like the chemical processor, output will be reduced.
The system will end up taking up most of a large dome, although there would be room for the bio bank if it needs to be moved.
First PlanetquakeThe tremors start as before but soon it becomes clear that this is no small event. The ground seems to leap up as quick orders go out to shut down most every system in the complex. In less then a minute it is over and then an emergency signal is sent out, the Factory dome is burning.
"Factory on fire, shutdown failed, I am out, air purge started" came the message relayed to the crew as they raced to get out of underground and over to help.
The controller room of the factory has been breached, flooding the dome with oxygen and setting off a fire. The factory itself is continuing to operate on backup power, possibly damaging itself in the process. The oxygen will soon be removed thanks to the actions of the woman on duty, should you send in a team to try and put it out sooner?
A. Don't risk people for the machine: Let the oxygen be removed and backup power run out before sending someone in. [Maintenance roll for damage,
some damage will happen]
B. Send in a team to the power supply and cut power early. [Risk 5 people on a security roll at +10; maintenance roll at +10 for damage]
C. Send in a team with fire suppression gear to put it out quickly. [Risk 5 people on a security roll at -10; maintenance roll at +20 for damage]
D. We must not lose the factory: Send both teams. [Make both security rolls; maintenance roll at +30 for damage]
E. Something else.