Turn 4 June 2110Card:New World
* [1/1] Heavy Bot Mech
- Mining/ Construction : +5 bonus:Support D&D vehicles
* [0/1] Powered Exo-skeleton Constructor Units [Damaged, half manpower]
- Construction : -5 penalty
- Conversion : +5 bonus to another construction action
* [2/2] Powered Exo-skeleton Constructor Units
- Finish Cut and Cover dome, and proceed to seal it in preparation to pressurize.
* [2/2]Digging & drilling vehicles.
- Utilize Cut&Cover Domes in previous base plan and begin digging out the first stage of 4 domes the same size as the prototype(with the prototype being the fifth dome)
* [2/2] Damage Control & machine shop
- Maintenance and Repair Action:Finally fix reactor controls using parts
* [1/1] My First Factory kit
-Reprocess scrap and unneeded systems into basic/advanced parts
* [2/2] Medical Bay.
-Prevention/crisis mitigation
* [1/1] VR CAD
- Engineering slot:Design a rainwater collection,filtration, and drainage system(discharge is into the nearby river, or the ocean) for the entire proposed base(+20 Natalia bonus)
VR Pod bonus Choose 1:
- Reduce Engineering slot manpower to [0/1]
* [4/4] Satellite Survey
-Conversion(+10 bonus):Support first stage of base by detailed survey of the site
* [0/24] Manpower action
-
* [1/1] Recreational Commons
Moral bonus
* [1/1] Group Activities (Team cobra special)
Moral bonus
* Misc Manpower Needs
- [2/2] Autopilot over watch : Optional
- [3/3] Large Closed Loop Life support
- [0/1 0] Duel Core Fusion Reactors : Controls damaged, Autopilot in control
*
Finish Cut and Cover Dome[CCdome] Prototype (91+10=101
Critical Success,
Completed (40+13[2d10]= 53 carryover)
Work on the prototype dome proceeds quickly with the materials already provided. It becomes clear that this is actually a very simple design, the exo-constructors could manufacture the parts by themselves with scrap. The dome goes up a little over halfway through the month and the repurposed airlocks are welded on. The dome is gently covered in most of the materials dug up and then patted down to create a firm surface. A simple covered power cable is connected from the ship and the airlocks go into overdrive cycling out the native atmosphere from inside the dome.
With the dome seemingly working as intended with some close inspections construction turns to tearing up parts of the ship and folding and welding them into parts for the new domes. The pieces lack the machined luster of the factory parts but all tests indicate they are as structurally sound as those used in the prototype. Unfortunately...
* CCdomes 4 large dome expansion (26+10+5=41)
Progress (41/200 Mining) (53/300 Construction)
Slate gives way to what is clearly a banded iron formation but with fissures and intrusions of sand from above and a hard black and dark red rock spires from below. Speculation is that this was once part of a river or ocean canyon that filled in over time. The tough rock gives a few small scares when it is hit suddenly, but work primary slows down due to sandslides suddenly covering the vehicles or knocking larger chunks of rock loose. Geologists arguing over how banded iron formed on what should be a young planet also slows them down.
In the end space for even a single dome is not cleared out completely.
* Fix reactor controls using parts (49+10(factory assistance)=59)
Completed. No parts used.* Reprocess scrap and unneeded systems into basic/advanced parts .2 basic parts, .2 advanced parts created. MFFK action can now be converted to : +10 bonus to maintenance and reduce part use.
Ideal manufacturing is .5 basic, .3 advanced or .2 of each per turn.
The day after starting work the pair working on fixing the reactor controls are complaining while eating some faux-burritos in the rec room. It seems going through the stock and finding or substituting the pre-made parts is a real hassle and they doubt they will be able to finish in time. Fortunately the tech who is about to go on shift at the factory overhears and the three of them come up with a new plan, have the expert systems clean and repair the damaged pieces rather then making new ones.
The system needs some minor reprogramming but flies through the task once done, leaving plenty of time for creating normal replacement parts of both types. While the nature of the factory allows a wide variety of equipment to be made it is relatively slow thanks to it's complexity.
* Design a rainwater system (66+20+10=96)
Design completedRainwater system can be added to new surface or CCdome projects (including the 4 dome) for a small cost increase.A less cost effective construction project can be done at a later time for buildings not yet included. For the large dome, Prototype dome it will be a 50 point project.
A basic drainage system is proposed for the base, particularly based on the sandy conditions observed in the new construction site. While a few pumps will be needed it seems most of the work can be done by gravity by building on a very slight incline. The current plan is to have two drains, one to the eastern river canyon and one out of the current entrance. Large storage or processing plants could be built nearby either in domes or in special excavations near these exit points to allow reuse or discharge easily.
A basic filtration system to remove fine and gross particulates can be built into each pump but a larger facility will need to be designed and built to remove chemical impurities.
On the surface a great deal can be done to direct water away from the dome system and into either drains or the ground near pumps, but this will need a coordinated construction effort above ground. The plan is to start with deflecting most water away from the base and down the hill in controlled channels or into the river bed, then building collection systems afterwards.
Natalia points out that damming or diverting the river would be a more cost effective way to get access to water, but the drainage system should be built anyway to avoid damage to the base. Several places for dams or water diversion projects are proposed based on satellite data but a ground team will need to survey the area before any serious proposals can be developed. It is also suggested that a faster land vehicle with a longer range would help with this and any other projects more distant from the ship. Moving in the vac suits is tiring over long distances.
[Moral]The lack of space inside the ship and the hard work is finally starting to get to people. While in space there was no where to look to and little to do, now every person can see wide open, alien but strangely nostalgic landscapes, all utterly inhospitable to human life. Maybe it is the frustration with how rough the mining is going or the more frequent and heavier rainfall which has turned the cargo bay entrances muddy and every exit from a suit into an even greater cleaning chore.
The crew is on edge and the prescription given is simple, more space, more distractions. Some suggest that even just accessing Project Legacy might help.
[Reactor core 1]As the reactor controls are brought on line and the data looked over it becomes clear that the autopilot did a fine job of running the system but a poor job of reporting the real state it is in. Red flags easily caught by the crew (and the expert system designed for them) were overlooked in the running reactor and it is shut down shortly after access. While there is some general panic, it turns out the damage is minor but will require a full dismantling of the core to get at. In addition the damage does not extend to the other reactor and a cautious startup sequence gets it going.
The worrying part; however, is that the damage does not come from the landing. The last maintenance cycle in space was suppose to be performed right before landing and was interrupted by the sudden crash. The life span of reactor 1 may be nearing it's final phase based on the expert testing estimates. While completely disassembling and rebuilding would fix the issues it would be a massively complex undertaking.
Turn 5Reactor core 1 offline, minor damage
Reactor core 2 at 43/75
Manpower at (24-2=22)
Actions:
Pretty much unchanged, Large (prototype) dome ready for use.
I will update the Outpost status in a separate post.