Turn 3 May 2110* [1/1] Heavy Bot Mech
- Mining/ Construction : +5 bonus : Construction of a large cut and cover dome
* [0/1] Powered Exo-skeleton Constructor Units [Damaged, half manpower]
- Construction : -5 penalty
- Conversion : +5 bonus to another construction action
* [2/2] Powered Exo-skeleton Constructor Units
- Conversion : +20 bonus to support cut and cover dome construction
* [2/2]Digging & drilling vehicles. Damaged
- Conversion : +10 to underground or other construction where appropriate : Support cut and cover dome.
* [2/2] Damage Control & machine shop
- Maintenance and Repair Action: Check the mining vehicles
* [1/1] My First Factory kit
- Conversion : +30 to support cut and cover dome
* [2/2] Medical Bay.
- Wake Up Crew: Up to 10 per month, +0 roll with 1 manpower, +20 with 2 manpower. : Wake up 1 crew, put crazy dude on ice.
* [1/1] VR CAD
- Engineering slot : Multipurpose Exo-Unit outfits. Different sets of equipment, all based on the standard design,capable of executing various actions. Ideally modular and interchangeable.
VR Pod bonus Choose 1:
- Reduce Engineering slot manpower to [0/1]
* [4/4] Satellite Survey
- Exploration action (+10 bonus) : Detailed survey for local mineral deposits.
* [1/24] Manpower action
- Conversion : Support the maintenance action
* [1/1] Recreational Commons
Moral bonus
* [1/1] Group Activities (Team cobra special)
Moral bonus
* Misc Manpower Needs
- [2/2] Autopilot over watch : Optional
- [3/3] Large Closed Loop Life support
- [0/1 0] Duel Core Fusion Reactors : Controls damaged, Autopilot in control
The decision to place a man back into cryogenics seems a step backwards, but all agree it is for the best until a larger secure medical facility can be constructed. One of the three chaplains included on the mission is slated for wake up so that an official funeral and burial can be held.
1 saboteur (cryo) crewman added* Wake Up Crew [1] (25+20=45)
Minor failureThe process to pull out of the coma like frozen state does not go without complications this time. Checks of the systems prove they are working fine and it is unknown if long term exposure to the chemicals or some complication of being in higher gravity creates the issues.
The crew member experiences heart failure and several blood clots preventing circulation to the outer limbs, while these are taken care of with designer drugs and close care he does not wake up for almost 10 days after the time expected based on travel in space. Fears of clots in the brain and long term damage prove unfounded, but he is extremely weak and will need an additional month to recover.
1 recovering (1 month) crewman added* Check the mining vehicles (93+1=94)
Repaired, not taken out of commission this monthThe Digging and Drilling Vehicles are looked over in more detail then before for damage and it turns out to be a good thing it was done. Not only are several key parts slightly dented but metal filings and small components are lodged in places which might have cause damage over the long term. (there was a hidden -20 that would have causes critical failures) Just to be sure the crew who would be using the vehicles assist in taking the machines apart piece by piece, cleaning out debris then making minor repairs in the machine shop. The work is completed in only a week, allowing the machines to assist in digging out the base.
The maintenance crew spend the rest of the time tidying up the large cargo bay and doing routine work on active vehicles. Several piles of junk are pushed into one corner and the destroyed machines are now easier to access.
New maintenance projects added : Recover spilled junk, repair large cargo bay, recover thruster materials.* Build Large Cut-and-Cover Dome Prototype (79+5+20+10+30=144) Mining work 75/75 Construction 69/130
Outer layers of hull plating covering the thrusters are removed by the Constructors and fed into the factory, producing girders and plating. Two of the bent internal airlocks are disassembled and are used as spare parts in building the larger industrial airlocks planned for the dome.
Meanwhile the heavy bot starts digging into the hillside a short distance from the factory dome. Once the upper layer of dark green sand is removed a hard grey rock is discovered underneath. As digging continues it is found to have black and metallic grey minerals running through it. Piles of this material form around the edges of the pit as the digging vehicles are brought in to construct the access tunnels. One surface access is completed along with one leading deeper into the hillside and one moving in a slight curve away and down from the ship and factory dome.
The tunnels are short and seem sturdy but reinforcement may be a good idea later.
The access tunnel allows faster importing of construction materials to the base of the excavation and soon the skeleton of a dome is up and steel flooring has been placed down. All that is left is welding the outside plating on and installing the airlocks.
Lessons learned from the construction so far are that the digging work can be planned separately, allowing several dug out areas to be built even before construction begins. In addition it is fortunate that the access tunnel was placed at a slope which allowed gravity drainage as even the light rains which dominate weather this month might have flooded parts of the cut out area. Plans for pumps and drainage systems are hastily added. (Note: Final build times will be at least 50% less then the prototype.)
New science projects available : Grey Rock Analysis (-10), Rain Water Analysis (-10),
Surface Sand Analysis (-10)* Multipurpose Exo-Unit outfits (10)
Critical FailureIt becomes clear as the design progresses that significant changes need to be made to the existing exosuits to allow multiple roles, not only would tools need to be swapped out but power packs, balancing and lifting power would all have to be altered. It is suggested that rebuilding the damaged exo suit would serve as a good prototype, although a completely new one could be fabricated by the factory.
Work on the problems with the suits takes up almost every second of VR pod time and several crew members have started complaining openly about how unfair it is their recreation is being curtailed. Arguments break out over who should be bearing the burden of work and groups begin forming again who do little socializing with each other.
Morale Down* Detailed survey for local mineral deposits. (30+10)
ProgressWork on surveying nearby minerals proves slower then expected. While the area around the ship is the first concern the discovery of what appears to be a variant of slate in the mining operations throws the theories they had developed out the window. The only thing they can say for certain is that based on terrestrial geology the immediate area should be rich in iron and copper along with quartz based rock, although this was basically already known.
+5 to progress on mineral depositsGreySlate-Analogous Rock Analysis (-5)Despite being bed ridden the chaplain holds a burial ceremony for Prėta Celaj towards the end of the month. The crew as a whole turn out for the funeral as she is placed in a grave halfway between the two domes with a simple marker. Bickering is put aside for a time for a solemn wake.
The crew decides to select Natalia Delacruz as the new leader for day to day operations and she begins organizing the teams working on the dome prototyping and mech suit designs.
Natalia and her advisers begin to plan out long term goals for the rest of the year. Basic ideas for establishing life support, making real crew quarters, waking up the rest of the crew and expanding the base are put together but the priorities need to be sorted out.
Choose a Psychological card for the rest of the year:
1. Build and Build quicklyWe have a half ruined ship and a couple of domes, we need to establish a real base of operations.+20 to one construction action per turn. (Get those walls up!)
Minor resource inefficiency (Just weld it on.)
2. Knowledge is PowerWe know nothing about this new world, satellites be damned. Understanding the environment is the first key to survival.8 manpower exploration or science slot at +0 (We have the tools, we just need the will.)
-10 to one construction or mining action per turn (Think about what you are doing.)
3. Fun time is over!Much is riding on us, this isn't a cruise or exploration mission.Reduce effects of critical failures. (Pay attention!)
Morale Penalty (Constant check ups on my work, it is like you do not trust me!)
4. New world, new solutions.Necessity is the mother of invention and we sure need a lot of things right now.+10 repair and maintenance actions (Sure it is broken, but if we just move this part over...)
+10 to one engineering and prototyping action per turn (Everyone brainstorm new ideas)
Resource Efficiency (We need to do more with less)
-20 to one construction action per turn (Why am I doing this the old way?)
5. Dig Dig Dig!The atmosphere is deadly and weather could change at any moment. We need resources to build and places to shelter in.+20 to one mining action per turn (Let's get this shelter built)
+5 to all other mining actions (Need more minerals!)
-10 to one construction action, unless all construction actions are focused underground (Why am I building up here?)
-10 to other outside or surface actions (Do you know how dangerous it is up here?)
Actions:
24-1(recovering)-2(poor scheduling)=21 manpower available
No change to action slots
+20 to one engineering or prototyping action
Choose one Psychological card:
Choose resource priority (Currently at take apart unneeded ship systems):
- Take apart unneeded ship systems and hull parts
- Use stored materials and parts
- Collect raw materials (severe penalties for no analysis and no dedicated converters)
Optional actions: Suggest new psychological cards for next year.