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Author Topic: Outpost: Outcast [Heart of Sky]  (Read 37910 times)

VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #165 on: October 30, 2015, 12:49:59 am »

Flight Phase 2086-2090

[67+20-8-1] Morale Success
[36+8-5] Maintenance Failure -3 ongoing to maintence
[73] Base planning research Progress +20 to research

During the first major shutdown ongoing damage to the fusion core and engines prove to be well within the expectations.  Recommended repairs are made and other ship systems are checked over.  Minor issues are found in systems not directly monitored by the autopilot and a more strict maintenance scheduled is worked out.

Unfortunately some expected issues are also found, piping and parts of the inner superstructure and outer hull have been under stress and evidence of micro fractures are present.  Work is done to repair what can be found but there are simply not the facilities to strip out large parts of the ship or the resources to replace or repair the parts.

Cycling the crew goes off without a hitch, while the crowding issues are still present everyone seems to adjust to the routine. 

Work on plans for the base goes smoothly at first, with everyone having their own ideas, numerous issues with a basic design are put together with a planned two stage construction as the optimal system.  First a smaller base will be quickly dug out for temporary shelter, then a larger one can be dug out with optimal spacing and placement of rooms.  The initial base will be dug out to accommodate a number of possible late stage facilities which can then be built once the main colony is moved.  Plans for expanding both above and below ground are put forth, no one is particularly excited about deep underground living.

While overall planning is done there remain several issues.  Dealing with a wide variety of local conditions will mean many different plans need to be drawn up and even the most basic plan still has numerous proposals being debated.

Flight Phase 2091-2095

[62+20-1-8] Morale Success
[63+8-3] Maintenance Success
[44+20] Base planning research Progress +10 to research

As the flight reaches it's mid point an extensive workup of the critical systems are done.  It looks like the fusion systems are performing at the best possible outcomes predicted, parts are removed and rebuilt that show signs of damage but nothing major comes up.  The rest of the ship fairs poorly but thanks to the machine shop most systems issues can have replacement parts built and fixed without compromising the overall ship.

Several traditions have been put together among the crew that persist despite a mostly new set of awake workers.  Planning meetings for the base have turned into popular social events and attendance at movie nights, improve comedy sessions and a monthly poker tournament and raffle is up.

Work on the base design has slowed down when faced with actual planetary conditions.  Using known information about the worlds, moons and smaller bodies in Sol to simulate digging and long term habitation proves overwhelming.  Every design to date is scrapped in part or in total.  It becomes clear that multiple base designs will have to be worked on for over a dozen different common local conditions.

Flight Phase 2096-2100

[11+20-1-8] Morale Failure
[50+8-3] Maintenance Marginal Success
[95+30] Base Planning Research Success

I'll update with details on this phase later.
« Last Edit: October 31, 2015, 11:51:57 pm by VoidSlayer »
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Aseaheru

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #166 on: October 30, 2015, 12:55:06 am »

I think its Morale. Morals are something you find in fables.  :P
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tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #167 on: October 30, 2015, 01:45:17 am »

Quick question:Why are we getting -30? We should be using the VR cad for this, unless there is another malus at work
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #168 on: October 31, 2015, 10:41:21 am »

I think its Morale. Morals are something you find in fables.  :P

I am afraid not, the crew alignment just shifted to an even split between Chaotic Annoying and Lawful Stupid.

Yeah okay looking back that was a pretty severe penalty for the research, the -30 was just base difficulty.  I will adjust it and retcon everything.

Later though.

VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #169 on: November 01, 2015, 12:26:20 am »

Flight Phase 2096-2100

Work on designing the outpost layout finishes quickly once some basic requirements are laid out. 

The overall structure is a series of expanding circles with rooms carved in between, making maximum use of space while keeping the structure stable.  Plans for various types of rock include supports and concrete additions while the initially carved tunnels are made slightly wider to accommodate electrical cables, life support and other infrastructure.  At the center will be a spiral going up and down to other levels while parts of the larger expanding circles will also spiral down to allow further subterranean levels.  On the surface ramps for up to 12 large domes can be created, allowing them to be connected underground.  Tunnels crossing the base like spokes in a wheel will allow fast movement across in addition to allowing any sized cavern to be dug out quickly while still flowing into the overall design.

Plans are also drawn up for unusual circumstances, such as cliff faces, uneven terrain, ravines and the need for even deeper construction or ground unsuitable for underground living.  A variety of recommended building materials are put forth, but they are not useful given the lack of knowledge on local resources.  What is certain is that most of the materials for large scale construction will need to be gathered locally.

Overall design will be a central three layer ring with 8 medium and 8 small spaces, then an outer ring with 6 large and 6 huge caverns.  12 Large domes can be connected above.  Work could begin at any section with entrance airlocks at any of the 12 large dome sites, and continue to build any sized cavern needed.

Further expansion can be done by digging further down thanks to the wider hallways and spiral construction allowing venting and other life support to make even deep areas inhabitable, or by beginning a new ring system and connecting them by some sort of high speed rail.

Ring Base Designs added

It starts with irritated red eyes, and fortunately thanks to the crew's good mood and communal atmosphere it is caught there.  Four crew members are isolated in the sick bay and airlocks are closed between the engineering, medical and general quarters to prevent any spread of possible disease.

The quick action proves necessary as the effected crew members soon develop a skin rash over various areas of their bodies and develop flu like respiratory symptoms even as they are being treated.  While it does not appear life threatening right now, if they were not specially selected for youth and health it might have turned out much worse.

They show no signs of getting better and the crew debates what to do with the sick.

Crisis Choice:

A. Put them in cryo pods and work out what the disease is later. (4 sick crew added to cryo pods)
B. Keep up the quarantine and see what happens. (Disease runs it's course)
C. Research the disease now and try and find a cure. (medical roll at +0 for research, lose .1 medical supplies)
D. Research the disease now and treat the patients with a broad spectrum of chemicals.  (Medical roll at +5 for research, medical roll for patient survival at -5, lose .2 medical supplies)
E. Other ideas.

Bonus: Come up with some different base designs if you like, I will give them most of the same features of mine as long as it is reasonable.

tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #170 on: November 01, 2015, 05:17:34 am »

Whhof, seems nasty. I'd say best option would be to treat this now, since there's no guarantee that the quarantine would be perfect. Of course, trying to go for a broad-spectrum atack is wasteful(and potentially dangerous), so I'm going for option C.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Edmus

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #171 on: November 01, 2015, 06:13:53 am »

PTW
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10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #172 on: November 01, 2015, 06:28:33 am »

I agree, Option C seems nice.
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Aseaheru

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #173 on: November 01, 2015, 07:22:06 am »

C seems like the best choice, and otherwise A. B probably looses us people, D possibly looses us people, and A could get more people sick, so...

I vote C
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crazyabe

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #174 on: November 01, 2015, 11:53:10 am »

C now.
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Gwolfski

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #175 on: November 01, 2015, 01:07:43 pm »

c
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RulerOfNothing

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #176 on: November 02, 2015, 01:34:10 am »

I vote C also.
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tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #177 on: November 04, 2015, 10:46:59 am »

Bump :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Ukrainian Ranger

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #178 on: November 04, 2015, 11:14:24 am »

How did I miss this gem?

C and joining the game
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VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #179 on: November 04, 2015, 01:37:57 pm »

Flight Phase 2098

[??]

The doctors begin working on taking samples and running tests.  Thanks to quick chemical assays available in the medical supplies, 87 virus and bacterial infections matching the symptoms are ruled out.  As cultures from the infected patients are grown their movements are tracked to try and trace a patern to the infection.  The four individuals have all been on active duty for 3 years and are found to have worked or socialized closely.  Another seven crew are isolated based on the pattern, one of whom also begins showing early signs of infection.

Hours and days pass as their symptoms worsen.  The rash spreads as vomiting and other gastrointestinal distress are added to the list.  Then a breakthrough comes, the symptoms and tissue samples match a rare, severe autoimmune disease.  It should not be contagious, or come on so strongly so quickly, but it is as good a lead as they can find.  Specific antibody tests are unpacked and prove positive; a combination of targeted immunosupressants and hormones designed to make up for damaged tissue are supplied to the patients and the conditions begin to decrease in severity.  Detailed examinations for damage prove fruitful and small amounts of targeted medicines available are duplicated in the medbay from existing drugs.

While the symptoms lessen, without knowledge of why the disease struck in the first place or how it spread the quarantine remains, fortunately the extra crew are able to take up the slack as days of isolation turn into weeks.  Research can be done only at a snails pace with the facilities on the ship, but several areas are theorized about the origin of the disease, from a reaction to the cryogenic system, long term exposure to the rigors of space travel or another source of infection.

The last turns out to be true, one of the growing samples proves to have the correct combination of temperature and nutrients to reveal a fungus which has no good reason to be in the samples.  All the patients are found to be infected, along with 4 of the remaining 6 in isolation and one crew member who was never quarantined or came down with symptoms.  The species is a common one, but not one which should have been transported on the ship.  Not normally found growing in humans, the theory is that it somehow jumped species and lay dormant for a long period of time, possibly due to the cryogenic process.  It appears immune to attempts by the immune system to fight it despite causing such a severe response and grows quite slowly. 

Amphotericin B is administered to the patients in a broad attempt to destroy the fungus, and it works.  However it is unclear if anyone may still be infected and not showing symptoms, so regular checkups and self checkups are instituted among the crew.  The five crew who faced the worst of the infection prove to still have the signs of the autoimmune symptoms, although at a much less severity, as the other drugs are withdrawn during treatment for the fungus.  They face scars and possibly a life long chronic disease, however there is hope that the effects will lessen over time without the trigger remaining.

Several theories exist as to where the fungus came from.  Seals on the biodiversity bay are intact, and it should not have even been included in the living samples.  Coming on board with the crew leaves the possibility that it is hiding in the sleeping crew, or even in the awake ones.  And the idea that it may be growing somewhere in the hydroponics and life support systems can not be ruled out.

.2 medical supplies used to diagnose and treat the crew.

5 autoimmune patients added to crew.


Flight Phase 2101-2105

Engineering or other orders?

Event repercussions:

Continue treating the patients with medication?
Throw out the biodiversity bay?
Purge the hydroponic system?
Continue quarantine?
Other ideas?
Name the disease?
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