Team Cobra OutpostDec 2110Old Maps: Not to scale blah blah blah
White are possible CCdomes and hydropower
Black are dug out domes and tunnels
Red are to be dug underground tunnels
Purple are already dug tunnels
Light yellow is where the huge excavation would be deeper underground
And I just realized I missed an underground CCdome, should be 3 but whatever close enough
Psychology Card: If You Build It
Team Leader: Natalia Delacruz
SSN Asimov (gray)Optronic Autopilot with backup system (Satellite uplink controller and backup systems) 3MW
Cryogenic pods (29 persons)
Large Closed Loop Life Support /w hydroponics. (30 awake / 150cryosleep) 10 MW
Multipurpose Care and Habitation Bay 8 MW (maintenance bay removed, several cryo pods deconstructed)
Recreational Commons 1 MW
Large Cargo bay /w industrial cargo handling system. Warning : Damaged. Breached. Unstable.
Medium Cargo bay /w industrial cargo handling system
Biodiversity Bay SetupDouble Core Expert Tested He-3 MCF Fusion generator 35-150 MW electricity .0086 fuel per MW per year
Reactor 1 offline damaged
Reactor 2 48/75
Ruined Magnetoplasmadynamic Thruster (scrap)
He-3 Fuel Tank (2.3/24 fuel)
Reserve He-3 Fuel Tank (2/2 fuel)
Reinforced Hull (damaged)
Aurora BaseSurface Domes: (teal)Large Habitation dome - Sealed Nitrogen/Oxygen atmosphere - My First Factory Kit
Upper level subsurface domes: (navy blue)Large Prototype CCdome - Sealed Nitrogen/Oxygen atmosphere -
Algae Tank life Support Sytem (medium)
Optronic Colony Computer (medium)
Project Legacy (small) (integrated)
(damaged, -40 to further repairs, new computer needed)CCdome 1 - Large -
Medium Mineral Processor (medium)
CCdome 2 - Large - (full)
Multi-Chemical Production Facility (medium)
Multi-Chemical Production Facility (medium) 139/150
CCdome 3 - Large -
16 person Living Dome 300/325
CCdome 4 - Large -
Meat Vat (medium)
Bio Recycler (medium)
Inner ring subsurface domes:3x large CCdomes (dug out, need construction)
Underground level 1 (Yellow)Large surface access cavern Vehicle bay and Damage Control & machine shop
spiral central access:
Four Small cavernsThree medium caverns General storage (2 medium caverns)
Underground Large Cavern 1 (collapsed)
Resources:Nitrogen/Carbon Dioxide atmosphere (not researched) (limitless)
Rainwater (not researched) (trivial amounts + river)
Scrap Magnetoplasmadynamic Thruster (advanced materials) (sufficient, for now)
Damaged Reinforced Hull (mostly common materials) (Diminishing, amount usable limited by need to continue protecting the hull)
Greenish sand (not researched) (abundant)
Slate debris (not researched) (small but sufficent)
Banded Iron debris (Magnetite, Slate further research at +20) (small but sufficent)
Dark Black-Red mineral (not researched) (small but sufficent)
Densely packed dark sand (small but sufficent)
.4x Advanced Medical Supplies
2.7x Basic Parts
4.2x Advanced Parts
1x Advanced Materials
1.3 months Food
2x Water
1.5x Air Reserves
30x Vac Suits
Required power: 48 MW
Maximum power output:
150 75 MW (Note: Minimum power output is 37.5)
Total fuel: less then 3.9 (Current consumption .416 per year | 9.3 years left at current consumption)
Construction packets :Vehicles1*Powered Exo-skeleton Constructor Units
1*Powered Exo-skeleton Constructor Units [One]
1*Digging & drilling vehicles
1*Heavy Bot Mech
1*Bradbury MRV completed.
1*Rebuild single exo suit project 75/175 progress
1*Rebuild Heavy Bot mech 200/450
Crew:
36 awake
1 wounded (1-2 months)
Effective manpower 321 restrained (cryo)
4 wounded (cryo)
11 cryo
Life support (for awake crew):
Air recycling and temperature control: 53
Water recycling: 23+chemical plant (sufficient)
Food production and waste recycling: 48
Ark : Survival
Ark Arrival : Jan 2118
Possible Projects:Distant mineral exploration.
Cavern exploration.
Hydroelectric stations and dam.
Geothermal stations.
Large 16 person habitation facility.
Additional CCdomes: Inner circle near ship, extend outer circle towards canyons or mountains.
Underground base plans completed, any dug out underground areas will follow plan. Huge, large medium and small caverns can be built, small and medium will create a central access point.
Drainage and rain collection can be added to any base project. Dedicated storage tanks can be built (just specify size).
Uparmor surface dome. Can build new surface armored domes.
Research and Development:Cryogenics Investigation (-30) (+15)
Industrial Coordination (bonus to construction conversions) (-20)
Transportation Solutions (bonus to prototyping new transportation systems, free transport system designs) (-10)
Warning: Slight crowding in ship
The water and air purifying systems from the ship will take up a medium area, the hydroponics from the ship at least a large dome.
The medical bay would need a medium area, although you could just store the parts. All the remaining cryogenic pods would need a large dome, just the occupied ones a medium. Moving the pods would be dangerous.
Turn 17 actions needed:
Normal Actions:
Unassigned Slots 19 manpower available {37 base - 4 (leader) -6 assigned - 7 passive -1 injured)
*[0/1] My First Factory kit +20/+30:
* [0/1] Heavy Bot
- Construction: +5 penalty :
- Conversion : +15 bonus to another construction action :
* [0/2] Maintenance and Vehicle Bay
- Maintenance and Repair Action, +10 to repair vehicles:
- Construction [0/8] : Labor intensive for regular construction
- Conversion : +10 to another maintenance or Construction action:
- Art and Sundries [0/1] : Moral bonus
* [2/2] Medical Bay.
- Research (Medical) : No bonus:
- Crisis Mitigation / Healthcare : Reduce impact of critical failures
- Wake Up Crew: Up to 10 per month, +0 roll with 1 manpower, +20 with 2 manpower, +40 with 2 month wake up and 2 crew Waking up 10 crew at +40
*2x Multi-Chemical Production Facility
[no manpower] Purify and mix air and water
[no manpower] mix chemicals:
Currently Purifying water
* Optronic Central Computer
Counts as 5 manpower for trivial tasks (can operate 50 trivial facilities)
Choose 1:
+30 bonus to one of virtually any construction, engineering, mining, science or maintenance action
[2/2] Engineering (design only, same as your VR project) slot at +20:
[0/2]Digging and Drilling Vehicles +10:
* [0/4] Satellite Survey
- Exploration action (+10 bonus) :
- Conversion : Can provide a +10 bonus to an appropriate mining, engineering or science action.
* [0/?] Manpower action
- Manpower : Does anything possible at a -20+X modifier, where X is manpower.
- Conversion : A Manpower action can be converted to a +X bonus to any type of action, where X is the amount of people involved.
Available Projects* Surface Armored Domes (S/M/L/H)
* Additional CCdomes: Inner circle near ship, extend outer circle towards canyons or mountains. (large)
* Living Space (S/M/L/H)
* Hydroelectric stations and dam.
* Geothermal stations
* 6x6 Bradbury MRV.
* Underground base plans completed, any dug out underground areas will follow plan. Huge, large medium and small caverns can be built, small and medium will create a central access point.
* Drainage and rain collection can be added to any base project. Dedicated storage tanks can be built (just specify size).
* Quake proofing can be added to any building or cavern. New above ground at +5 labor, existing and caves more expensive.
* Rebuild single exo suit project 75/175 progress
* Rebuild Heavy Bot mech 200/450
* Labor Management Office, 1 manpower, small, 100 labor, 1 MW, up to 20 industrial slots managed
* Ship Tear down Needs at least 2 large domes
* Distant mineral exploration.
* Cavern exploration.
* Geothermal exploration
- Industrial Expert Systems (-50) (fully automated Labor Management)
- Human-Robot Labor Interfacing (-30) (More consistent results from bots)
- Specialized Exo Suits (-30) (several designs for more efficient but limited scope exo suits)
- Manufactorium (-40) (Scaled up (huge) version of the My First Factory Kit)
- Alternative Basic Construction Materials (-10)
- Transportation Solutions (bonus to prototyping new transportation systems, free transport - system designs) (-10)
- Cryogenic Damage Repair (-60) not possible without advanced medical facilities
- Bio-Fuels research can be developed at -20
- Bio-Plastics research can be developed at -30
- Experimental Glass can now be researched at -50
- Experimental Metals can now be researched at -50
- Alternative Smelting Techniques can be researched at -50
- Nitrogen/Carbon Dioxide atmosphere (not researched) (limitless)
- Rainwater (not researched) (trivial amounts + river)
- Greenish sand (Copper-silicates) (abundant)
- Dark Black-Red mineral (not researched) (small but sufficient)
- Densely packed dark sand (small but sufficient)
Assigned Slots 6 manpower
[1/4] VR CAD
- Engineering slot:Transportation Solutions
VR Pod bonus Choose 1:
- Reduce Engineering slot manpower to [0/1]
- add VR Recreation Slot [0/1]: Moral bonus
* [1/1] Powered Exo-skeleton Constructor Units
- Construction: -5 penalty : Build Chem plant Kit from parts 85/150
- Conversion : +10 bonus to another construction action :
* [2/2] Powered Exo-skeleton Constructor Units
- Construction : +10 bonus : Large Living Dome 154/325
- Conversion : +20 bonus to another construction action
* [2/2] Bradbury MRV
Exploration action at +0
Assist construction or mining 1 slot at +10 or 2 slots at +0 assisting CCdomes and Large living dome
Note: Eliminate distance penalties for short range ~10 km for any slots/exploration worked on
Note: Reduced penalties for medium distances ~25 km
Note: Can allow long distances which would otherwise be impossible ~100 km
Note: Can reduce penalties for distant buildings and facilities.
* Medium Mineral Processing Facility MPF
[1 manpower] for general production; +5 to basic construction or +10 to advanced materials construction(these will be more difficult to make anyway) to one project. Eliminate relevant material related penalties to 2 projects. Support Exos by processing banded iron
[2 manpower] Geology and Material Sciences science slot at +0
Passive Slots 7 manpower
* Multi-Chemical Production Facility
[no manpower] Purify and mix air and water
* [1/1] Recreational Commons
Moral bonus
* [1/1] Group Activities (Team cobra special)
Moral bonus
* [1/1] Meat vat Food for 20 10 people
* [0/1] Troubleshoot Colony Computer [Usefulness unknown]
* [3/3] Large Closed Loop Life support
* [1/1] Duel Core Fusion Reactors : 1 running, 1 may be damaged
Bonuses and penalties :
Sandstorm
-20 to all surface work
Distances increased by one step. Adjacent buildings are now a short distance away, giving a -10 penalty.
Natalia Delacruz
Skunkworks: +20 to one engineering or prototyping action per turn. +10 to all other engineering or prototyping actions.
Scheduling Nightmare: -10% rounded up manpower (-3 currently)
Site Manager: +20 to one construction or industrial action
Overstretched: +5 bonus to any action (besides manpower) at the cost of 1 extra manpower. Up to 4 per project.
If You Build It
Barn Raising: One construction action at +20
Industrial Priority: +10 to all other construction actions
And the kitchen sink: Resource inefficiency