Wow that took a long time to write out.
Plan!
27 - 2 bad planning = 25
* [1/1] Heavy Bot Mech
- Construction :+5 bonus:
- Mining :+5 bonus
- Conversion : +15 bonus to another construction or mining action: Support Mining
* [1/1] Powered Exo-skeleton Constructor Units
- Construction: -5 penalty :
- Conversion : +10 bonus to another construction action :Support Exos
* [2/2] Powered Exo-skeleton Constructor Units
- Construction : +10 bonus :Continue Assembling Meat Vat(use basic+advanced parts)(-20 New World)
- Conversion : +20 bonus to another construction action
* [2/2]Digging & drilling vehicles.
- Mining : +10 bonus :
- Conversion : +10 to underground or other construction where appropriate
* [2/2] Damage Control & machine shop
- Maintenance and Repair Action:Assess destroyed bot+exo for salvageable parts+possibility to asemble new bot from parts
- Construction [0/8] : Labor intensive for regular construction
- Conversion : +10 to another maintenance or Construction action:
- Art and Sundries [0/1] : Moral bonus
*[1/1] My First Factory kit
- Construction/production +20: Build a Bradbury MRV
- Engineering action : +0
- Conversion : +20 to another engineering action or +30 to another construction action :
- Basic production : Can consume resources to produce basic or advanced parts
* Multi-Chemical Production Facility (choose 1)
[no manpower] Break down and/or produce chemicals. Production and energy needed varies. Basic chemical content will be reported on as well.
[no manpower] Purify and mix air or water, does not produce new oxygen or water.
Output depends on how much work is needed to purify, high quantities of sewage or industrial waste water would be considerably slower. For these purposes this facility would handle grey water while the existing ship systems would handle more difficult waste water. Two such facilities should be good at least for the current population for water.
[4/4 manpower] Chemical and material science research slot at +0 (or +10):
* Medium Mineral Processing Facility MPF
[1 manpower] for general production; +5 to basic construction or +10 to advanced materials construction(these will be more difficult to make anyway) to one project
[1 manpower] Eliminate relevant material related penalties to 2 projects.
[2 manpower] Geology and Material Sciences science slot at +0:Continue investigating Banded Iron
* [2/2] Medical Bay.
- Research (Medical) : No bonus: Continue Cryo Research
- Crisis Mitigation / Healthcare : Reduce impact of critical failures
- Wake Up Crew: Up to 10 per month, +0 roll with 1 manpower, +20 with 2 manpower.
* [4/4] VR CAD
- Engineering slot:Continue Living Space Design(+30 Central Computer, +20 Natalia, +10 New World)
VR Pod bonus Choose 1:
- Reduce Engineering slot manpower to [0/1]
- add VR Recreation Slot [1/1]: Moral bonus
* Optronic Central Computer
Counts as 5 manpower for trivial tasks (can operate 50 trivial facilities)
Choose 1:
+30 bonus to one of virtually any construction, engineering, mining, science or maintenance action
[2/2] Engineering (design only, same as your VR project) slot : +20
* [0/4] Satellite Survey
- Exploration action (+10 bonus) :
- Conversion : Can provide a +10 bonus to an appropriate mining, engineering or science action.
* [0/24] Manpower action
- Manpower : Does anything possible at a -20+X modifier, where X is manpower.
- Conversion : A Manpower action can be converted to a +X bonus to any type of action, where X is the amount of people involved.
* [1/1] Recreational Commons
Moral bonus
* [1/1] Group Activities (Team cobra special)
Moral bonus
* Misc Manpower Needs
- [1/1] Troubleshoot Colony Computer [Usefulness unknown]
- [3/3] Large Closed Loop Life support
- [1/1] Duel Core Fusion Reactors :
Bonuses and penalties :
New World
+10 repair and maintenance actions (Sure it is broken, but if we just move this part over...)
+10 to one engineering and prototyping action per turn (Everyone brainstorm new ideas)
Resource Efficiency (We need to do more with less)
-20 to one construction action per turn (Why am I doing this the old way?)
Natalia Delacruz - A star ship designer who was tasked to lead development of the systems used in the Ark and Outpost ships. She oversaw the creation of the Ark cryo pods and Expert tested reactors before launch. Some blame her lax leadership style for the failure of the drop pod project.
Skunkworks: +20 to one engineering or prototyping action per turn.
Scheduling Nightmare: -2 manpower
Turn 11 Jan 2111
* Assemble meat vat (99+10+10-20=99) 183/250 critical success
The exo suits prove quite adapt at moving and setting up the parts already built by the factory. Several industrial sized cloning vats are set up in the dome along with a complex life support system adapted from a cryo tube tray. A smaller system is set up for the control room with seed stock from the Biodiversity Bay. While the first meat begins to grow in the smaller dishes it becomes clear that more complicated diagnostic and nutrient mixing equipment will be needed to actually finish the mass production portion and ensure against various types of failure.
Installation will be quite easy if some extra parts are pulled out of storage, otherwise finishing the meat vat will require the Factory to manufacture specialized parts.
The construction of the vats has gotten several people thinking of alternatives a similar system could be used for. The first is simply bio fuels. These were almost completely supplanted by cheap fusion and batteries on Earth, but with strong sunlight and abundant carbon several types of energy dense fuels could be made with gene-modified bacteria or algae. The theory is all there; however, it will take some time to actually research how such a system could be built and altering the base stock.
The more ambitious project would be to create plastic precursors using a similar setup and pair it with a specialized chemical plant to allow an almost limitless variety of building materials.
Either way farming has become a little more interesting.
Meat vat can be completed immediately for .2 basic and advanced parts.
Bio-Fuels research can be developed at -20 (would be -40)
Bio-Plastics research can be developed at -30 (would be -50)* Continue Mining (44+15+10=69) 89/250
Two small caverns are completed this month as the logistics of moving rock out of the area begins to lower the efficiency of the digging. The heavy bot mech has it's tasks completely filled with just pulling out and dumping crates full of pulverized rock.
Enough of the cavern system has been completed for work to begin on sealing and reinforcing the area if desired.
* Build a Bradbury MRV (81+20=101) 101/150
Several flaws are ironed out in the practical design and the basic truck frame is completed despite each part being custom forged by the factory. While the truck itself rolls off the assembly bed there is nothing to put on it to secure people or cargo. The multiple smaller pieces prove difficult for the machine to press out quickly and it will take at least another month of work to get the vehicle in working order.
* Access destroyed bot+exo 79 success
Jacking the structural girder up to pull the flattened machines out proves the most difficult task. A custom built patch is created to force pressure off this part of the ceiling allowing one of the exos to quickly pull the whole mess out while a custom fit part is wedged in.
The damage to the large cargo bay is made crystal clear while the crew plans out the maneuver, it is not a matter of if but when the whole thing will collapse further. The central support spines of the ship were ruptured in the landing and both the multipurpose bay and part of life support and the cryo tubes are at risk of falling down a story or two when it goes.
On the upside the damage to the machines is not as bad as it looked at first. The electronics are mostly intact, it just looks like the hydrolic systems, protective armor and titanium supports were crushed like an aluminum can. It will be a lot of work to repair, but it will be substantially less then creating one from scratch and with the factory it will use no limited resources.
Maintenance roll 91, no ongoing damage. There will be a (now visible) maintenance roll every turn for when the large cargo bay collapses.Rebuild single exo suit project 75/175 progress
Rebuild Heavy Bot mech 200/450* investigating Banded Iron 29+10+10=49 slow progress
Several different standard systems for efficiently taking apart shale elements are attempted by the machine, they all fail but give some insight into how the material is not constructed..
+5 ongoing research* Continue Cryo Research (84-30+15=69) Progress, completed/abandoned
The latest round of samples from the sleepers are treated to different levels of heating and removal of the various chemicals, and it soon becomes clear what the primary issue is. When the secondary wake-up chemicals are decreased the type of damage seen is identical to the tissue samples from the patients, along with some of the crew. It becomes clear that the chemical does not penetrate the body at sufficient concentrations to prevent some levels of microscopic ice crystallization. It effects only a tiny percentage of tissues and areas, but it is enough to be highly dangerous, particularly with repeated use of the system.
Unfortunately, most of the damage has already been done. Who is badly hurt will be impossible to detect in the pods themselves and even an altered wake up process may not prevent systemic injuries. The only silver lining is that there is no evidence that long term stasis causes injury as long as temperature is sustained, good news for the Ark.
Repairing the damage is completely outside the medical facilities present on the ship. With experimental nano robots and designer drugs research might be able to proceed, but at this point an altered wake up cycle and care for the symptoms is all that can be offered.
Cryogenic Damage Repair (-60) not possible without advanced medical facilities.Altered wake up cycle adopted. 2 month, additional +20 bonus to wake up.* Continue Living Space Design (49+20+30+20=109) Success
Work on the modular, stacking living spaces hits a breakthrough when plans for prefabricated living structures are brought in by the colony computer. While the final designs are slightly different the possibility of constructing entire walls and floors in the factory and installing them in place should reduce construction time. The designs quickly fall into place from there with slight modifications for larger and smaller areas to take full advantage of the space available. Life support, electrical and other support are placed in out of the ways but accessible areas.
In the end a mixture of single and two person rooms are implemented with variously sized group spaces. The large and huge sized domes have dedicated viewing screen domes while the small and medium have viewing windows or walls set up. The huge sized dome even has room for some extra small entertainment or office space, or even more housing.
Much of the space saved is thanks to multi-use hygiene rooms taken from a stock design, although they are still shared between the crew.
Overall the housing will be cramped, but still a big step up from the ship. They can also be quickly adapted to differently shaped areas or used to fill up extra space.
Living Space Designs - All require a factory to build, eliminate moral penalties for overcrowding and poor living conditions, underground versions use advanced materials for view screens, must be built in an existing dome or cavernsmall - 75 work, advanced materials or parts required, .5 MW required - 3 people, small common area with view windows
medium - 150 work, advanced materials or parts required, 1 MW required - 8 people, common area with viewing wall
Large - 325 work, advanced materials or parts required, 2 MW required - 16 people, common area, medium viewing dome
huge - 700 work, advanced materials or parts required, 4 MW required - 32 people, 2 common areas, medium viewing dome, space for 2 small facilities (Can be turned into space for 6 additional people if needed.)
Rain picks up towards the end of the month, swept in from the ocean and does not let up, a constant light shower. The weather satellite indicates that a dust storm is picking up across the equator and expanding while a weaker storm system is moving north. The planet will soon make it's closest approach to the star.
Over the last year many new designs have been created and the crew have begun to adapt to the constant work. News of the extent of the damage to the ship and hope to begin the hydroelectric and housing projects have created a new sense that things need to get done, now. Some have called into question the leadership focus and may want a new person in charge. In many ways life has really just started back up and the time in space seems like a dream.
Xiao Hong Che - Project manager for the Mars colony before it was abandoned, she is well versed in construction protocols and very excited about bringing people together to learn about the new world. She has taken over some duties from Natalia and learned to better organize work teams. Her primary concern right now is maintaining the ship long enough for the transition to the long term base.
Enthusiastic explorer: +20 bonus to one exploration action per turn.
Safety Protocols: Reduces severity of construction and mining disasters.
Hold It Together: +10 bonus to all maintenance actions and rolls.
Forgetful: -10 to one action besides exploration
Malachi Wulff - A young and talented robotics engineer who worked at Lunar Robotics creating specialized bots for a variety of fields. He is skilled at organizing research teams and breaking down scientific pursuits into easily manageable work. Frustrated by the limited tools available he has been looking for ways to use what little is available during down times and between shifts.
Multi talented Researcher: +10 to one science action
Passive Research: Secondary research stations like the chemical plant and Mineral facility can be used for both research and production.
Frustrated designer: -10 to engineering projects
Natalia Delacruz - A star ship designer who was tasked to lead development of the systems used in the Ark and Outpost ships. She oversaw the creation of the Ark cryo pods and Expert tested reactors before launch. Some blame her lax leadership style for the failure of the drop pod project. She has risen to the challenge of directing the outpost by concentrating on her specialization and delegating work. In some cases the extra personnel assigned to tasks have been helpful, particularly in driving the dome construction.
Skunkworks: +20 to one engineering or prototyping action per turn. +10 to all other engineering or prototyping actions.
Scheduling Nightmare: -10% rounded up manpower (-3 currently)
Site Manager: +20 to one construction or industrial action
Overstretched: +5 bonus to any action (besides manpower) at the cost of 1 extra manpower. Up to 4 per project.
Leonel Morgan - Owner-operator of an asteroid mining operation which he expanded into a deep space tourist attraction. While at first some though he was on board due to underhanded means his skill at organizing the crew and seeing to their needs has won him a great deal of support. As the lead in the cut and cover dome project he was responsible for much of the effective teamwork displayed among the construction machines and the response to the near flooding incident. He has said he would very much like to take charge of many of the projects directly and that he would be a much better overall leader then Natalia.
Rocky Origins: +20 to one mining action per turn.
Multi-talented manager: +5 to all actions.
Personal Time: 2 manpower slot, must be filled, moral bonus.
Mouna Soni - Lead scientist for the deep space exploration program which was scheduled for a two decade survey of the Kupiter belt. She has spent the time aboard the Asimov developing her skills and reviewing exploration protocols. Soni was put in charge of the medical bay and has been repeatedly frustrated at the slow work in uncovering the source of the cryogenics issues. She wants to put together a dedicated research team and begin building a real lab.
Bare Bone Science: 6 manpower science slot with no penalty. Can sacrifice .1 advanced parts per turn for a +10 bonus.
Cautious Explorer: Disaster mitigation for exploration actions
Aloof: moral penalty
Advanced Construction: +20 bonus to building and engineering advanced buildings like VR pods, focused research labs, medical facilities, cloning, life science labs, fusion power stations and such.
Maintenance Appropriation: -10 to maintenance actions and rolls.
Donovan Pickens - Captain of the Asimov, jokingly called Cobra Commander by the crew, chosen for his leadership skills and experience as a spacer, he was the first person born on Mars and spent almost a decade in public and private service running transport ships. Leadership of the mission has worn him down and he is ready to step aside. Despite this the crew have still relied on him to sort out personal disputes and help lead fun off duty activities. This has often frustrated Natalia as brainstorming sessions for the project often move to weird, useless directions.
Hold It Together: +10 bonus to all maintenance actions and rolls.
Social-Emotional Leader: bonus to moral
Poor Direction: -10 to engineering actions
Turn 12 Choices:Leadership change (effective next turn):Finish Meat Vat immediately for .2 basic and advanced parts?Assign Projects:Unassigned Slots 12 manpower available (27 base - 2 (leader) -6 assigned - 7 passive)
* [0/1] Powered Exo-skeleton Constructor Units
- Construction: -5 penalty :
- Conversion : +10 bonus to another construction action :
* [0/2] Powered Exo-skeleton Constructor Units
- Construction : +10 bonus :
- Conversion : +20 bonus to another construction action
* [0/2] Damage Control & machine shop
- Maintenance and Repair Action:
- Construction [0/8] : Labor intensive for regular construction
- Conversion : +10 to another maintenance or Construction action:
- Art and Sundries [0/1] : Moral bonus
* [0/4] VR CAD
- Engineering slot:
VR Pod bonus Choose 1:
- Reduce Engineering slot manpower to [0/1]
- add VR Recreation Slot [1/1]: Moral bonus
* Optronic Central Computer
Counts as 5 manpower for trivial tasks (can operate 50 trivial facilities)
Choose 1:
+30 bonus to one of virtually any construction, engineering, mining, science or maintenance action
[0/2] Engineering (design only, same as your VR project) slot at +20:
* [0/2] Medical Bay.
- Research (Medical) : No bonus:
- Crisis Mitigation / Healthcare : Reduce impact of critical failures
- Wake Up Crew: Up to 10 per month, +0 roll with 1 manpower, +20 with 2 manpower, +40 with 2 month wake up and 2 crew
* [0/4] Satellite Survey
- Exploration action (+10 bonus) :
- Conversion : Can provide a +10 bonus to an appropriate mining, engineering or science action.
* [0/?] Manpower action
- Manpower : Does anything possible at a -20+X modifier, where X is manpower.
- Conversion : A Manpower action can be converted to a +X bonus to any type of action, where X is the amount of people involved.
Available Projects* Armor MFFK dome
* Surface Armored Domes (S/M/L/H)
* Additional CCdomes: Inner circle near ship, extend outer circle towards canyons or mountains. (large)
* Living Space (S/M/L/H)
* Hydroelectric stations and dam.
* Geothermal stations
* 6x6 Bradbury MRV.
* Underground base plans completed, any dug out underground areas will follow plan. Huge, large medium and small caverns can be built, small and medium will create a central access point.
Drainage and rain collection can be added to any base project. Dedicated storage tanks can be built (just specify size).
* Rebuild single exo suit project 75/175 progress
* Rebuild Heavy Bot mech 200/450
* Distant mineral exploration.
* Cavern exploration.
- Industrial Coordination (bonus to construction conversions) (-20)
- Transportation Solutions (bonus to prototyping new transportation systems, free transport - system designs) (-10)
- Cryogenic Damage Repair (-60) not possible without advanced medical facilities
- Bio-Fuels research can be developed at -20
- Bio-Plastics research can be developed at -30
- Nitrogen/Carbon Dioxide atmosphere (not researched) (limitless)
- Rainwater (not researched) (trivial amounts + river)
- Greenish sand (not researched) (abundant)
- Slate debris (not researched) (small but sufficient)
- Banded Iron debris (Magnetite, Slate further research at +25) (small but sufficient)
- Dark Black-Red mineral (not researched) (small but sufficient)
- Densely packed dark sand (small but sufficient)
Assigned Slots 6 manpower
[2/2]Digging and Drilling Vehicles +10: Mining central access Spiral 89/250
[1/1]Heavy Bot Mech +15: assist Digging and Drilling Vehicles
[1/1] My First Factory kit +20: Build Bradbury MRV 101/150
[2/2] Medium Mineral Processing Facility MPF: Continue investigating Banded Iron
Passive Slots 7 manpower
* Multi-Chemical Production Facility
[no manpower] Purify and mix air and water
* [1/1] Recreational Commons
Moral bonus
* [1/1] Group Activities (Team cobra special)
Moral bonus
* [1/1] Troubleshoot Colony Computer [Usefulness unknown]
* [3/3] Large Closed Loop Life support
* [1/1] Duel Core Fusion Reactors : 1 running, 1 may be damaged
Bonuses and penalties :
New World
+10 repair and maintenance actions (Sure it is broken, but if we just move this part over...)
+10 to one engineering and prototyping action per turn (Everyone brainstorm new ideas)
Resource Efficiency (We need to do more with less)
-20 to one construction action per turn (Why am I doing this the old way?)
Natalia Delacruz - A star ship designer who was tasked to lead development of the systems used in the Ark and Outpost ships. She oversaw the creation of the Ark cryo pods and Expert tested reactors before launch. Some blame her lax leadership style for the failure of the drop pod project.
Skunkworks: +20 to one engineering or prototyping action per turn.
Scheduling Nightmare: -2 manpower
Any questions on the projects or anything I left out just ask!